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Games you REGRET playing ?
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Dracko
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PostPosted: Fri Dec 08, 2006 4:27 pm    Post subject: Reply with quote

I don't regret buying Super Mario All-Stars or Yoshi's Island, however. All-Stars if only for the Lost Levels, still the most memorable and challenging Nintendo platformer to me, and the original Super Mario Bros. with graphical and a few gameplay updates. Never cared for Super Mario Bros. 3 either, for similar reasons: It tries to make up for its lack of character by flooding the player with crap and a world map. Super Mario Bros. 2 was a fine game, but nothing to go on about.

As for Chrono Trigger, it was a let down because I had been told, on and on, about how great it was as compared to other RPGs. So I gave it a go. I spent all-nighters on it, hoping to finally reach the point where it all came together and revealed its brilliance, and all I was rewarded with was the realisation that, hey, I could catch all these ridiculous and lifeless stories on television every afternoon if I cared to, and these characters in any other, potentially shorter, Square game (This has never been an issue for Front Mission, as it's a squad thing, or its action-platformer sequel, because it's an action game, though I'd rather play the elegant Cybernator over it). For the life of me, I can not see how it's considered original, time travel only works when it's done right while here it was vain pretense, let alone edifying or affecting.
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B coma
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PostPosted: Fri Dec 08, 2006 4:58 pm    Post subject: Reply with quote

Dracko wrote:
Never cared for Super Mario Bros. 3 either, for similar reasons: It tries to make up for its lack of character by flooding the player with crap and a world map.


huh?

:recollects pieces of exploded head on floor:

If that's your reason for not liking it, that's fine! different strokes and all.

but do you at least not acknowledge how tight and incredibly well designed the game is as a pure platformer? Even if you were to rip all of the items out of the game except for the star (I believe you NEED the star to finish one level), every single level would still hold up through how impeccably well it's challenges are paced and arranged, and in the greater scheme of things, how each level in the game is placed to acclimate the player to later challenges. To me, that is where the CHARACTER of SMB3 comes from.

I enjoy SMB2 for the aesthetic appeal of its world and all, but really, SMB3 isn't a good experience because the world map is flooding the player with crap? I can see how this might be applied to something like SMW as a legitimate complaint with it's emphasis on map completion and exploration over the platforming experience, but I don't think you can be much more direct with the implementation of a world map than in SMB 3.

I will say that the All Stars version of SMB 3 (graphically) seems to pale in comparison to the visual experience of the game on an NES. Something about the way they softened up the colors has always rubbed me the wrong way.
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Cycle
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PostPosted: Fri Dec 08, 2006 5:04 pm    Post subject: Reply with quote

Oh, I didn't really care much for Chronotrigger, too. Always seemed a little shallow and hollow to me, but it wasn't awful. Atleast I could try and avoid some of the battles.

Now that I think about it, it was like Earthbound but without the heart?
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TheRumblefish
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PostPosted: Fri Dec 08, 2006 5:32 pm    Post subject: Reply with quote

I suddenly feel terrible for saying that I regetted playing Chrono Trigger, rest assured I am not jumping on any bandwagon here, and I can appreciate anyone that truly loves the game.

Consider the source, I am someone who found Breath of Fire 3 to be the pinnacle of all gaming when it came out and that nothing else could touch it. I like Manhunt, Killzone, my taste is terrible in the eyes of others and hence will remian this way. To add insult to injury, I also adore Killer 7 and SOTC. Bad news right here.

I regret playing Chrono Trigger because I just put so much time into it and felt like I didn't get a single bit of it back in any form. I played through the game at least five times, I have played BOF 3 once and loved it, and would never go back for fear of hating it. I have tried playing Chrono recently and could not do so, I just don't feel anything anymore for it.It's like an old flame or some bullshit like that.Hell me explaining this is bullshit. I don't think that Chrono Trigger is "un-original", "cliche anime" or "silly". It can't be cliche anime, because:
a. It has no Ninjas in some school format.
b. I don't remember breast physics.
c. It has no Ninjas with breasts (big ones).
d. It doesn't have a cheesy opening with some pop song.
e. It doesn't have a super rape tentacle beast.

Hey we all got something out of it, otherwise we wouldn't remember it so well. So I do regret playing it, because it ruined a lot of other games for me at the time. Like a spoiled kid. I also regret playing Viewtiful Joe because it was a waste of my god damn money, time, and effort for nothing. I did not like that game because it made me insecure in my own abilites even on the easiest difficulty level, the PS2 version no less.

But Chrono Trigger...It's not that bad. But I do regret playing it. I don't hate it, I don't think anyone has said they hate it. HATE is a strong word.

Really.

BREAST PHYSICS.
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wourme
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PostPosted: Fri Dec 08, 2006 9:01 pm    Post subject: Reply with quote

Some games I don't regret playing, but I'm not sure they were worth playing to the end:

Mario and Luigi: Superstar Saga
Some fun and amusing elements--and a lot of filler. I had been hoping for another Paper Mario.

Okami
I wish a few things had been different about this game so that I could count it among my favorites.

Ratchet and Clank 4
I'm kind of embarassed to admit that I played all four of these. Even if it had been as good as the first or second game, there's a point where more of the same just isn't worth the time anymore.

Dragon Quest VIII
I liked this game, but it was sort of like unpaid work and I found it ultimately pretty forgettable. I think I would have a higher opinion of it had I not played Steambot Chonicles right after--DQ8 just seems kind of hollow in comparison.
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Perseus
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PostPosted: Fri Dec 08, 2006 10:03 pm    Post subject: Reply with quote

I don't regret playing any game, because playing a bad game, at the very least, helps me appreciate better ones, and is quite useful to a game designer in the same way that identifying bad art can be useful to an artist.

But I do regret buying some games, because there's some dreck out there that just ain't worth the money.

God of War comes to mind. I actually enjoyed the first level and the "GWAAARGH I AM A CRAZED BUTCHER I WILL KILL THE ENTIRE UNIVEEEERSE BY RIPPING IT'S FACE OFFFF AND THEN FUCK TWO HUGE-BREASTED WOMEN AFTERWARDS BECAUSE I AM SO INCREDIBLY VIRILE OH YEAAHHHH!!!!" feeling it evokes (the game would honestly have been brilliant if they'd realized the silliness of it all and made it slightly tongue-in-cheek, like Korgoth of Barbaria. There should be wailing heavy metal guitars playing during the boss fights) but it gave me no incentive to play the rest of the game at all. I felt like I'd seen all the game (and the inimitable Mr Jaffe) has to offer, and I'd much rather play DMC3 (which does realize how silly it is) instead.

Also, some incredibly crappy PS2 Gundam game I bought a few years because I'd just watched the original series and felt like some Gundam action!
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internisus
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PostPosted: Sat Dec 09, 2006 12:30 am    Post subject: Reply with quote

My recent regrets are NSMB, Okami, and... I think I'll say Godhand, though I can appreciate it. I thought that I might have developed a need for brawlers in my life over the ten or so years it's been since I'd tried one, and I read all about Godhand and it sounded great, but I just don't like brawlers, and that's that.

When I say regret, I mean I'd have preferred to never come near these titles or know of their existence. I would have been better off without them, and did not learn anything from my negative experiences with them. This even includes Godhand, as I would not have reapproached its genre if not for the IC hype.
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dessgeega
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PostPosted: Sat Dec 09, 2006 12:37 am    Post subject: Reply with quote

i regret nothing.
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internisus
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PostPosted: Sat Dec 09, 2006 12:41 am    Post subject: Reply with quote

You live a truly blessed life.
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chompers po pable
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PostPosted: Sat Dec 09, 2006 3:18 am    Post subject: Reply with quote

dessgeega wrote:
i regret nothing.


yes.

also: i am not regret.
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helicopterp
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PostPosted: Sat Dec 09, 2006 9:44 am    Post subject: Reply with quote

internisus wrote:
My recent regrets are NSMB, Okami


Yes. But not because they are bad. They both could have been so much better.
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helicopterp
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PostPosted: Sat Dec 09, 2006 9:45 am    Post subject: Reply with quote

Oh, and I while I certainly don't regret it, I'm pretty sure my roommate regrets my buying Elite Beat Agents, because now I whistle "Lala" in my spare time.
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Lackey
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PostPosted: Sat Dec 09, 2006 9:59 am    Post subject: Reply with quote

dessgeega wrote:
i regret nothing.


Hey, I did that one already.

Oh, I do actually regret playing Call of Cthulu, but only because it would be a better idea to just watch someone who was good at it play.
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OtakupunkX
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PostPosted: Sat Dec 09, 2006 11:07 am    Post subject: Reply with quote

OtakupunkX wrote:
You know, I can honestly say that I've never regretted playing any game. I've gotten at least a small bit of entertainment even out of the worst games I've played, even if I made that entertainment myself by making fun of the game.


Not so true anymore.

Last night I had to go to bed early because we had a staff meeting this morning at work. I came home at 10 with hopes of being in bed by 11, but I've been ridiculously angry for the past week and a half (beats the chronic depression I've always struggled with though) and couldn't do much of anything outside of pace around my house eating and writing punk songs with my limited guitar skills (the world is a better place now that the song "Meat Knife" exists).

This is when I decided to hook up the N64 and play Mystical Ninja Starring Goemon for some reason.

I like the game, I really do, but my N64 controllers are so screwed up that it makes playing anything a chore. It only made me angrier, so I stopped playing after an hour and just laid there, in the dark, until I finally went to sleep.

Therefore, last night's bout with Mystical Ninja is the only time I've ever regretted playing a videogame ever. Last night wasn't even that bad of a night, either. I don't know what my deal is.
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Harveyjames
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PostPosted: Sat Dec 09, 2006 5:18 pm    Post subject: Reply with quote

Dracko wrote:
This thread makes me gigglesnort.

P.S. Only good Zelda is the original Zelda. Link's Awakening and Majora's Mask get props also.


Hey those are my favorite Zeldas.This is getting spooky.

What did you make of Wind Waker?
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duomo
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PostPosted: Sat Dec 09, 2006 5:51 pm    Post subject: Reply with quote

World of Warcraft; I sunk 600 hours into that one.
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Ketch
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PostPosted: Sat Dec 09, 2006 5:56 pm    Post subject: Reply with quote

Earthbound,


only kidding. I do regret playing the 'combat' part, which is to say I think it would be better with a different combat system / as an adventure game (Hmmm,a Pheonix Wright style remake?). I quite like the amusing enemies though Putrid Moldyman and Pogo-Punks Smile, and the cheesy battle music.
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Harveyjames
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PostPosted: Sat Dec 09, 2006 6:13 pm    Post subject: Reply with quote

I know what you mean. I can't play turn-based RPG combat anymore. I'm glad I played Earthbound before this change happened in me, though.
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Dracko
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PostPosted: Sat Dec 09, 2006 7:07 pm    Post subject: Reply with quote

Harveyjames wrote:
What did you make of Wind Waker?

I think all the Wind Waker haters are fools of habit and can go get stuffed.

Earthbound was worth suffering through the kind of humour Nintendo think is funny and the sometimes irritating battles. There's far more to it than those two flaws would like to let on. And Mr. Saturn is, in a word, awesome.
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GSL
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PostPosted: Sun Dec 10, 2006 12:44 am    Post subject: Reply with quote

So I'm kindof starting to regret Red Steel. A little bit. Don't get me wrong, the gun sections are still great fun. I just picked the game up after not playing anything for all of finals week and discovered that not only was any grasp I had on the swordfighting system completely lost, but that the only way to victory is swinging the Wiimote wildly while occasionally using the Nunchuck to block. Because for some reason the Nunchuck movement in this section is spot on, while the Wiimote... Well, it doesn't seem to work.

The swordfights are just one facet of the game, but for some reason it's now enough that I'm now considering trading it in for Trauma Center or Zelda or something. I'm really disappointed because I wanted to like the game so much, and for a time I truly did when I made the effort to adapt to the quirky swordfight controls.
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Harveyjames
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PostPosted: Sun Dec 10, 2006 7:43 am    Post subject: Reply with quote

Dracko wrote:
Harveyjames wrote:
What did you make of Wind Waker?

I think all the Wind Waker haters are fools of habit and can go get stuffed.


Yep, I liked Wind Waker a lot. Twilight Princess is giving me a new appreciation for all the things Wind Waker got right.
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internisus
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PostPosted: Sun Dec 10, 2006 8:03 am    Post subject: Reply with quote

Dracko wrote:
Earthbound was worth suffering through the kind of humour Nintendo think is funny


I don't even know what you're saying anymore. Earthbound has some of the dryest, most superb, not-Nintendo humor ever seen in a videogame.

helicopterp wrote:
internisus wrote:
My recent regrets are NSMB, Okami


Yes. But not because they are bad. They both could have been so much better.


Because they weren't even close to good enough to matter. They were the opposite of special.
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player 2
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PostPosted: Sun Dec 10, 2006 8:51 am    Post subject: Reply with quote

Are you the angrist gamer in the world or what?
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PostPosted: Sun Dec 10, 2006 10:52 am    Post subject: Reply with quote

Harveyjames wrote:
Yep, I liked Wind Waker a lot. Twilight Princess is giving me a new appreciation for all the things Wind Waker got right.


I totally agree. That doesn't mean Twilight Princess is bad or anything, but it's not as much of a joy to play as Wind Waker was. It's obvious that the game could have been so much more if they'd actually done something with the triforce hunt though.

-Wes
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Harveyjames
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PostPosted: Sun Dec 10, 2006 11:26 am    Post subject: Reply with quote

I wish Wind Waker had had TP's development time.

When are you guys going to add me to your Wii friends? My Mii parade plaza is a lonely place :(
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internisus
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PostPosted: Sun Dec 10, 2006 11:44 am    Post subject: Reply with quote

player 2 wrote:
Are you the angrist gamer in the world or what?


Who -- me? No. Dracko is. There are many games I love. Some are even perfect for what they are. But there are many, many more that aren't worth the plastic they're stored on, and even more that would have been decent or even good had they not been ruinously mired in lazy, thoughtless, and/or traditional design.

That I am the angriest gamer in the world is a popular misconception. For instance, I love Chrono Trigger and Earthbound even though I have general problems with jRPGs thus far. See how happy I am? Happy! Happy!
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Cycle
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PostPosted: Sun Dec 10, 2006 11:59 am    Post subject: Reply with quote

I kinda enjoyed the battles in Earthbound, probably because of the crazy presentation of them all. Also, they just felt more fun than the ones in Square games.
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dessgeega
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PostPosted: Sun Dec 10, 2006 12:03 pm    Post subject: Reply with quote

well, earthbound's battles are closer to dragon quest's, which involve actual strategy rather than pressing A over and over and occasionally healing. (it's been a while since i've hated on final fantasy, right? i figure we were due.)
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Cycle
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PostPosted: Sun Dec 10, 2006 12:06 pm    Post subject: Reply with quote

Yeah, I heard it was just like the Dragon Quest system. Never played any of those!
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Dracko
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PostPosted: Sun Dec 10, 2006 12:08 pm    Post subject: Reply with quote

internisus wrote:
Who -- me? No. Dracko is.

Too cute for words.

Yes, combat in Earthbound was more rewarding than anything I've experienced in an FF game yet, but not by much.
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Harveyjames
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PostPosted: Sun Dec 10, 2006 12:19 pm    Post subject: Reply with quote

dessgeega wrote:
well, earthbound's battles are closer to dragon quest's, which involve actual strategy rather than pressing A over and over and occasionally healing. (it's been a while since i've hated on final fantasy, right? i figure we were due.)


It's great how each party member brings something completely new to the way you fight. Earthbound's are certainly the best turn-based battles I've played, but that ain't saying much. I mostly just fast-forward the battles when I play EB on emulation.
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PostPosted: Sun Dec 10, 2006 12:39 pm    Post subject: Reply with quote

Cycle wrote:
Yeah, I heard it was just like the Dragon Quest system. Never played any of those!


gasp!

just play the gameboy color dragon quest 3 when you have the chance and it'll be cool.
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PostPosted: Sun Dec 10, 2006 12:54 pm    Post subject: Reply with quote

Greatsaintlouis wrote:
So I'm kindof starting to regret Red Steel. A little bit. Don't get me wrong, the gun sections are still great fun. I just picked the game up after not playing anything for all of finals week and discovered that not only was any grasp I had on the swordfighting system completely lost, but that the only way to victory is swinging the Wiimote wildly while occasionally using the Nunchuck to block. Because for some reason the Nunchuck movement in this section is spot on, while the Wiimote... Well, it doesn't seem to work.

The swordfights are just one facet of the game, but for some reason it's now enough that I'm now considering trading it in for Trauma Center or Zelda or something. I'm really disappointed because I wanted to like the game so much, and for a time I truly did when I made the effort to adapt to the quirky swordfight controls.


You know, I'm almost feeling the same way. I'm up to some crazy sword fight and every time I've gotten slaughtered. I think I've replayed the stupid sequence like 15 times now. Then I gave up, hit eject and put TP in. And I haven't put Red Steel back in the console since.

A friend came over to try the multiplayer the other day... and even that was pretty lame. I am thinking that it has less and less redeeming factors the more I think about it.

Hm. Writing this makes me want to make a trip to EB Games today to do a trade-in.
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PostPosted: Sun Dec 10, 2006 12:58 pm    Post subject: Reply with quote

I maintain that the reason that the Dragon Quest battles are "better" (generally) than the other battles in the RPG genre is because the regular ones, the basic random encounters, go by so quickly, something that I think they butchered a bit in DQVIII.
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PostPosted: Sun Dec 10, 2006 10:27 pm    Post subject: Reply with quote

silentmatt wrote:
You know, I'm almost feeling the same way. I'm up to some crazy sword fight and every time I've gotten slaughtered. I think I've replayed the stupid sequence like 15 times now. Then I gave up, hit eject and put TP in. And I haven't put Red Steel back in the console since.

A friend came over to try the multiplayer the other day... and even that was pretty lame. I am thinking that it has less and less redeeming factors the more I think about it.

Hm. Writing this makes me want to make a trip to EB Games today to do a trade-in.

Yeah, that's pretty much exactly it. I keep thinking that if there were just a 'lite' version of the game sans swordfights, I'd have no problems at all. It's a strange feeling, really, because I've never before encountered a game where a single element like this made me not enjoy playing it. I don't even get much pleasure out of the gun parts of the game because I know somewhere, looming ahead of me, is another damned swordfight.

The part where you're getting stuck, is it the geisha house level by any chance?

The urge to trade this in is really pressing heavily on me; I most likely will go to the mall tomorrow and do just that. The problem is, I'm not sure which Wii title I really want to get--I'm not sold on Twilight Princess at all and not willing to take that gamble, and I'm not sure if Trauma Center is just going to be a fancified rehash of the DS game I already own. I have no interest in any other Wii titles available at this time, but the thought of trading my only 'full' Wii game and being left with only Wii Sports (which is quite good, for what it is) is a very lonely thought indeed.

This is, without a doubt, the most gaming regret I've had in a long time.
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PostPosted: Sun Dec 10, 2006 11:50 pm    Post subject: Reply with quote

TP FTW

If only because between the second and third dungeons you are going to see the most beautiful cinematic ever seen in a videogame. Unless it there's something even better than that later on (and I'm willing to believe there may be.)

Also because it's great (despite what I said in that thread I made).
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PostPosted: Mon Dec 11, 2006 12:45 am    Post subject: Reply with quote

Scratchmonkey wrote:
I maintain that the reason that the Dragon Quest battles are "better" (generally) than the other battles in the RPG genre is because the regular ones, the basic random encounters, go by so quickly, something that I think they butchered a bit in DQVIII.

Yep.

One of my roommates claims that he needs a little flair in his RPGs, and therefore DQ and Earthbound are boring to him. I think a survey of the average game player would turn up similar opinions.
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PostPosted: Mon Dec 11, 2006 7:13 am    Post subject: Reply with quote

Your roommate needs to reassess his concept of 'flair' stat.
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PostPosted: Mon Dec 11, 2006 3:26 pm    Post subject: Reply with quote

Greatsaintlouis wrote:
I'm not sure if Trauma Center is just going to be a fancified rehash of the DS game I already own.

Well, from the ten minutes I've played of it, even the dialogue is identical. Make of that what you will.
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PostPosted: Mon Dec 11, 2006 3:29 pm    Post subject: Reply with quote

Dracko wrote:
For the life of me, I can not see how it's considered original, time travel only works when it's done right while here it was vain pretense, let alone edifying or affecting.

I think you might be missing something.

I hear this complaint a lot, that Chrono Trigger's time travel made no sense and was unrewarding, that rather than making meaningful differences in the world you mostly just jump from setpiece to setpiece. It's kind of true; there are a handful of things you can change, but mostly you're forced to watch historical events play out as they would have whether you were there or not. There's nothing you can do to save Zeal or Schala, etc.

But that kind of misses the point. It's a little offesetting, but the most important moment in the game is completely optional. After reviving the forest in the desert, you're rewarded with a short dialogue sequence in which all your characters sit in a forest and discuss exactly why and how they've been able to witness all the things they have. Early in the game Lucca suggests that Lavos' powerful energy created all the gates; in this scene, she rescinds that theory and rather suggests that some "entity" wanted them to witness these events. They parallel it to humanity: maybe it's similar to the way our lives flash before our eyes just before we day. Worse still, our minds tend to focus on our regrets. We see all the things we should have (or shouldn't have) done, and then we die.

The implication is that this Entity--maybe God, maybe something else--is reliving its planet's own life through your character's eyes. It focuses on all the terrible things that happened in its history. Because humans have a free will, this allows some of the events to be changed, subtly or majorly. Because the Entity has lived its life, some of the events can never be changed. In any case, your characters are only seeing what it sees, so absolute time travel--the ability to go back to any point and act as you please, as many times as you please--is impossible. In the end, after Lavos has been defeated and the last gate has closed forever, your party decides that the Entity is finally at rest.

I don't know, maybe you think that's a crummy explanation, and there are certainly some holes in it, but the game handles time travel the way it does for a reason.
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Dracko
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PostPosted: Mon Dec 11, 2006 3:48 pm    Post subject: Reply with quote

No, I think that's a satisfyingly surreal explanation, but the context was misleading, more so than a twist should be, and it ultimately fell flat. A cop-out, really, of what that sort of implication could hold as promise for a story-driven game.
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player 2
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PostPosted: Mon Dec 11, 2006 4:03 pm    Post subject: Reply with quote

Swimmy's explanation is pretty good, though a bit aggrandized. I think the more believable transcendent agent in this case is not God but game designer.

Chrono Trigger is a series of setpieces. Each period of time you enter is just an interesting place to explore and be. From dinosaurs to robots, it's just a series of cool shit. I have a hard time disliking a disgraced Frog squire turned knight with the help of anthropormorphized twin Japanese swords. Every character and time period is something that touches us in a unique way. Each element is just, "holy shit, check this out."
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UltraWii
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PostPosted: Mon Dec 11, 2006 4:33 pm    Post subject: Reply with quote

Hm, Well i do regret buying that Crappy Sonic Gems Collections. It's all the ones that were too bad for the Mega Collection (Only thing Good Was Sonic CD)

Um, i think thats it...
OH!
I'm a big fan of the Viewtiful Joe Series. Loved 1 And 2..and when i heard about a new one coming out i was like YAY!! The Finally!!

Then i get treated to this fucking piece of crap. With characters based off the crappy 4kids show...*grumbles*

Its some stupid non-story based Super Smash Bros. Cheap rip-off

*goes off to own people with the FALCO PUNCH! In SSB*
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PostPosted: Mon Dec 11, 2006 5:55 pm    Post subject: Reply with quote

player 2 wrote:
Swimmy's explanation is pretty good, though a bit aggrandized. I think the more believable transcendent agent in this case is not God but game designer.

I didn't want to say it. It's an important possibility but Chrono Trigger isn't nearly as tongue-in-cheek as something like Earthbound so I just ignored it.
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PostPosted: Mon Dec 11, 2006 6:49 pm    Post subject: Reply with quote

UltraWii wrote:
*goes off to own people with the FALCO PUNCH! In SSB*


You can actually hit people with that move? I have to turn off my opponent's controller to have any chance of landing that slow-ass punch.

After reading lots of bickering on the internets I almost feel terrible for buying Yggdra Union and Portrait of Ruin. They're still wrapped since I'm playing through Scourge: Hive at the moment. Still, with all the shouting matches going on involving these titles I have never been more put off about game purchases than I do now.
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UltraWii
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PostPosted: Tue Dec 12, 2006 3:24 pm    Post subject: Reply with quote

Pijaibros wrote:
UltraWii wrote:
*goes off to own people with the FALCO PUNCH! In SSB*


You can actually hit people with that move? I have to turn off my opponent's controller to have any chance of landing that slow-ass punch.

After reading lots of bickering on the internets I almost feel terrible for buying Yggdra Union and Portrait of Ruin. They're still wrapped since I'm playing through Scourge: Hive at the moment. Still, with all the shouting matches going on involving these titles I have never been more put off about game purchases than I do now.


lol it's slow but useful when somebody is trying to get back on stage Razz
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PostPosted: Tue Dec 12, 2006 4:03 pm    Post subject: Reply with quote

I regret buying God of War. That'll teach me to cave in to peer pressure!

I haven't played Yggdra Union, but don't regret Portrait of Ruin. Yes it's another Metroidvania, but it's possibly the best one since SotN. Not "interesting", but you already know if you want to play it or not. The lack of Kojima art is disappointing, the dialog is terrible, etc, but look at it as a well polished pop tune. Sometimes it's ok to stop listening to experimental free-noise and pop in some Gnarls Barkley.
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PostPosted: Tue Dec 12, 2006 8:22 pm    Post subject: Reply with quote

In one of my most wonderful recent life moments, as I was reading that itunes on random was playing the song "Online" by Gnarls Barkley.

I am looking at a HOT banner right now that can't be anything but a close-up of the cat from Chu-Chu Rocket's crazy eyes. Kudos wherever it is due.
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