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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sat Jun 18, 2005 12:16 am Post subject: |
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disneyland wrote: | If there's power for more beautiful backgrounds and gorgeous character models, and more motion-captured moves with zero clipping of arms, legs and clothing during animations -- all with the same competence of gameplay as the predecessor...yeah, the new Tekken becomes a better game. |
Did you read my article on Resident Evil 4? You really should. _________________ where were you when nana komatsu got a wii? |
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Scratchmonkey .
Joined: 02 Mar 2005 Posts: 1439
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Posted: Sat Jun 18, 2005 12:21 am Post subject: |
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What I wonder is if Chris Hecker's portion of the 'Burning Down the House' rant at this year's GDC is actually relevant or not.
For those who weren't there/haven't gone through the transcript, Hecker claims that the CPUs on the Xbox and PS3 will be 'in-order' processors as opposed to the current-standard 'out-of-order' processors. More importantly, the change from out-of-order to in-order will hamper the creativity of the programmers and (assumedly) the creativity of the designers.
At least according to Hecker. It's not entirely clear that this will be an issue or not, I haven't seen anybody provide a reasonable counter-explanation, although I'm taking what Hecker said on faith. |
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JasonMoses .
Joined: 15 Oct 2004 Posts: 407
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Posted: Sat Jun 18, 2005 12:25 am Post subject: |
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disneyland wrote: | Wonderfully ironic that you linked to the box set plastered with photo assets from the films, simultaneously missing the point and reinforcing the point (artistic visualization). |
As far as I know people read what's inside the book, not the box it comes in. |
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Sat Jun 18, 2005 12:45 am Post subject: |
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Well. The thing is, the point that he has is... kind of obvious. Yes, more power is more power.
So. Okay. Now that we've established that the sky is blue, let's... look at this a little more deeply, then. _________________
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Sat Jun 18, 2005 2:01 am Post subject: |
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Well. Traditionally, artful game design has utilized the limitations of hardware, and turned them into strengths. Metal Gear became a stealth game when Kojima realized the MSX hardware wasn't powerful enough to handle the more traditional action title he envisioned. So, if these consoles are really as grotesquely powerful as is being claimed (they aren't of course, but if they're close..), what happens when all the technical boundaries begin to recede? Will this make games "better?" |
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Sat Jun 18, 2005 2:49 am Post subject: |
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I know that game music took a nose-dive for years once developers abandoned chiptunes for redbook. It took until about five years ago for sound teams to adjust and figure out how to set their own limitations.
There's also the factor that many of the best NES games (Bionic Commando, Ninja Gaiden, Rygar) are as they are because it was impossible to replicate the arcade experience; the design teams therefore elected to take a different approach, more suited to the capabilities of the hardware at hand.
Then there's Silent Hill. _________________
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disneyland .
Joined: 16 Jun 2005 Posts: 131 Location: Shinsei
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Posted: Sat Jun 18, 2005 4:19 am Post subject: |
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It is interesting that in the process of "downsizing" they were forced to completely alter the design of the game. There was a lot of that when the arcade scene was vibrant and technologically dominant. The new designs were observing: Player Sitting on Couch with Controller (and Start Button) for Extended Periods, instead of Player Standing in Arcade with Joystick (and 25 Cent Coin) for Several Minutes.
We probably don't have that kind of forcibly inspirational dichotomy anymore, do we? The motivation isn't so direct. Steering one game down two different design paths by necessity. One could hope that the 360/PS3/Revolution are so different that this might begin to happen again.
But no, we'll still be getting far too many multi-platform titles. Like a Prince of Persia 4, you know, running at 100% on the X360, 95% on PS3, and 85% on Revolution. And we get to play "Spot the insufferably minute discrepancies between each version" with another generation of systems and games.
All it takes is a couple of fantastic system exclusives from a talented and stable developer, and that developer's third or fourth game could be pure, system-defying magic. I'm ok with this, because it usually raises the bar. Then maybe another developer, just as talented, but smaller and not as stable, looks at that third or fourth title and says,” We can't live up to that size, but we can figure something out that's a bit more original and probably make it work better." Sort of like the console team trying to conjure up something new and fun when the arcade port was deemed unfeasible. And progress is made.
Having a tremendous amount of raw power to start with will certainly help matters in such situations over the next few years. I’d love to say that gaming is sacred and untouchable and should be immune to the pace at which technology progresses in other forms of media and entertainment, but that era is long gone. Gaming consoles have to keep pace now. Such is the state of cross-pollination and integration. And if you honestly can’t believe that next-gen technology will foster completely new (and interesting, and fun) opportunities for evolved gameplay, you just don’t have faith in the amazing game designers we have in this industry.
- DL |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sat Jun 18, 2005 5:21 am Post subject: |
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disneyland wrote: | And if you honestly can’t believe that next-gen technology will foster completely new (and interesting, and fun) opportunities for evolved gameplay, you just don’t have faith in the amazing game designers we have in this industry. |
i just don't have faith in the amazing game designers we have in this industry. _________________
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mudokononastick .
Joined: 18 Jun 2005 Posts: 11 Location: Malden, Massachusetts
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Posted: Sat Jun 18, 2005 8:31 am Post subject: |
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Where Final Fantasy 7 going to Sony was a crippling blow to Nintendo, MGS permanently defecting to Nintendo or Microsoft would possibly do the same thing to Sony. Sony had better watch their backs... _________________ Dinah Moe Humm, Dinah Moe Humm, Where's this Dinah Moe comin' from? |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sat Jun 18, 2005 8:49 am Post subject: |
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dessgeega wrote: | disneyland wrote: | And if you honestly can’t believe that next-gen technology will foster completely new (and interesting, and fun) opportunities for evolved gameplay, you just don’t have faith in the amazing game designers we have in this industry. |
i just don't have faith in the amazing game designers we have in this industry. |
_________________ where were you when nana komatsu got a wii? |
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ApM Admin Rockstar
Joined: 14 Oct 2004 Posts: 1210 Location: Ottawa, ON
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Posted: Sat Jun 18, 2005 9:00 am Post subject: |
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I will start having faith in the amazing game designers we have in this industry when they start figuring out how to make games my fiancee wants to play. Just as a sign that they don't have their heads completely up their asses. It doesn't honestly seem like it should be all that hard; it just requires them to stop being adolescent boys about everything.
Right now that essentially means I have faith in Will Wright, and Nintendo. There are some standouts here and there, Katamari and all that, but that's essentially it. |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sat Jun 18, 2005 9:04 am Post subject: |
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And note, the few developers and personalities worth having faith in tend not to particularly make fancy use of new hardware. _________________ where were you when nana komatsu got a wii? |
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TOLLMASTER nippon ichi PR man
Joined: 15 Feb 2005 Posts: 187
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Posted: Sat Jun 18, 2005 10:44 am Post subject: |
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Mister Toups was invaded by the other Metroid and wrote: | And note, the few developers and personalities worth having faith in tend not to particularly make fancy use of new hardware. |
I won't argue with this statement. I could, with examples like Super Mario 64, but it's a pointless arguement. Instead, I want to say this:
All video game ideas take a certain amount of power to be made playable.
SimCity, for instance, has minumum requirements on which it can run. It certainly couldn't have run on the first home computers and still be the same exact experience. There needs to be a certain processor speed to get all that data running. Super Mario Bros. is the same way. You could get a rough approximation on, say, one of the Atari systems, but after a certain point on the processor speed scale the game simply loses its purpose.
What I'm attempting (and probably failing) to get at here is that game ideas need a certain bit of power in order to become feasible. What I think has happened here is that processor speed is increasing faster than the speed at which we discover innovative ways to use it. However, we have to, eventually, reach the point where we say "hey! we can finally do x!" Do you think that Spore could be done on the PSX generation? I seriously doubt it. Spore, I think, could be the beginning of what we've been waiting for: a use for the power that has been granted to us.
So don't be so critical about the new systems. I, like you, seriously doubt that Metroid Prime Revolution is going to shake the world, or that Doom 4 on the Xbox360 is going to revolutionize gameplay. But as our power increases, so do our possibilities. It's just a matter of waiting. |
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Sat Jun 18, 2005 12:51 pm Post subject: |
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Eventually, yes. The problem I see at the moment is that I'm not sure developers have yet really learned to do anything especially interesting with the current generation of hardware. Now they're being asked to move on and learn new hardware and spend another few years adjusting before they have an opportunity to do anything that really takes advantage of the technology they have. Then at current rate, they'll be asked to do the same again even sooner. It's just a silly way of doing business. _________________
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sat Jun 18, 2005 1:39 pm Post subject: |
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And it's counterproductive in the short term because of increased developmont costs, which have a the undeniable effect of squashing innovation and encouraging sequels and rehashes of established gameplay models.
The only real reason Microsoft and Sony are even doing has nothing to do with video games. This is about their stated attempts at expanding their consoles' identity into a "media content delivery platform" to "take over the living room", whatever the hell that's supposed to mean. That's only reason we are seeing a next generation so soon. _________________ where were you when nana komatsu got a wii? |
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Sat Jun 18, 2005 10:00 pm Post subject: |
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that and they've got to stay ahead of the housing bubble. _________________
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Sun Jun 19, 2005 4:56 pm Post subject: |
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Those thinks work like a katamari, then? _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Sun Jun 19, 2005 8:30 pm Post subject: |
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very much so, minus the whimsy and cute accessories.
i do sometimes wonder what people will do when they can no longer charge their glorious entertainment. are people willing to save up to buy madden reiterations? _________________
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