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yeah so i bought kotor yesterday
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star wars...
...nothing but star warrrrrrssssssss
18%
 18%  [ 2 ]
is dead to me
18%
 18%  [ 2 ]
i'd use the force but my mom has company over and i have to be quiet
9%
 9%  [ 1 ]
peaked at the crossroads of jedi knight 2 and tie fighter
9%
 9%  [ 1 ]
is best remembered in that triumph video where he asks the darth vader guy which button calls his parents to come pick him up
45%
 45%  [ 5 ]
Total Votes : 11

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dhex
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PostPosted: Mon Aug 07, 2006 8:57 am    Post subject: yeah so i bought kotor yesterday Reply with quote

between bouts of book shopping. it was 15 bucks new (pc).

did i make a mistake? it seems pretty interesting on its face.
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PostPosted: Mon Aug 07, 2006 9:57 am    Post subject: Reply with quote

I found it to be dreadfully boring.
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SuperWes
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PostPosted: Mon Aug 07, 2006 10:19 am    Post subject: Reply with quote

It's not a bad game. It does a few thing things really well and it's much, much better than Jade Empire, but it's a bit too long for my tastes and it has that X-boxification thing that will probably make it feel a little sparse on PC. I've also heard that it's not really that optimised for PC and might end up looking like shit and/or having mucho bugs.

There are some neat ideas there though, and if you're into the Star Trek geekiness side of the Star Wars universe it uses the license well.

-Wes
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PostPosted: Mon Aug 07, 2006 10:21 am    Post subject: Reply with quote

the last star wars game i enjoyed was jedi power battles. and that was only like, 3 minutes into it before you had to start jumping.

i used to hate the fact you couldn't jump in the legend of zelda.

now i realize why you shouldn't be able to.
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PostPosted: Mon Aug 07, 2006 11:56 am    Post subject: Reply with quote

I really liked it.

I finished it twice,
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PostPosted: Mon Aug 07, 2006 12:43 pm    Post subject: Reply with quote

Please post more about it as you play, this would be a good one to discuss.

(I liked it up until the last bit and then hated myself for liking it.)
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simplicio
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PostPosted: Mon Aug 07, 2006 3:57 pm    Post subject: Reply with quote

I played a lot of it, but at that time I'd been hanging around a bunch of people online who were drooling all over its shiny, waxed body* and I grew to resent it when it didn't live up to the hype. It's a Western JRPG, and it's a pretty good use of the license, but I never came to love it. Or finish it.


*I was just going to say "nuts," but I thought that a little uncreative, and in searching for a more interesting body part I realized KotOR is totally hairless. Head, pits, chest, legs, and yes, nuts too. The whole tamale. From what I gather the sequel may be hairier, but not in a good way.
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PostPosted: Mon Aug 07, 2006 9:34 pm    Post subject: Reply with quote

It bored the hell out of me. Most of if felt pretty listless and perfunctory. The best part of the game is recruiting the "evil" aligned robot who's gone mad and wants to kill everything (he's fun). And it has the Bioware Morality System For Ultimately Selecting an Ending, which just plain makes me nuts.

Also finishing it made me hate star wars. I hate star wars now.
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PostPosted: Mon Aug 07, 2006 10:25 pm    Post subject: Reply with quote

Oh, see I hated Star Wars before I started it. That may have helped it, really.
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dark steve
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PostPosted: Mon Aug 07, 2006 10:52 pm    Post subject: Reply with quote

Well. I didn't especially like it, before, exactly.
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PostPosted: Tue Aug 08, 2006 3:35 am    Post subject: Reply with quote

I just played through this for the first time last month.

It's a bit predictable, but still enjoyable. There's a good sense of being in a living world, you know? I mean, most of what happens all ties together really well and makes sense... for the first time ever, perhaps, I was attacked by NPCs for rifling through their boxes and stealing their things.

I find it's a bit like Lost, at times, in the sense that you'll know that there's a plot twist coming, but you're not sure what exactly.
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PostPosted: Tue Aug 08, 2006 7:42 am    Post subject: Reply with quote

initial impressions - it's optimized pretty poorly for nvidia cards. not being able to force it into a widescreen mode kinda sucks too. (there are hacks, but they are imperfect) created a character and played through the intro.

i'm a little confused as to how a sword can hold up to a lightsaber but not being invested in star wars at all i'm sure there's some sort of explanation that's probable enough.
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PostPosted: Tue Aug 08, 2006 9:04 am    Post subject: Reply with quote

The combat is just D&D in Star Wars clothes. Otherwise, a high-level Jedi would be able to just walk along and kill everything instantly until they reached a boss.

Which would be a good way to test players' light side/dark side rating. As it is, there's usually an obvious set of paths that all lead to the same result - there was no strong temptation to turn to the dark side because I could just choose the "good" solutions. It'd be a lot different if the dark side led to really easy combat... and then, when you fight someone more powerful than you, you'd have much less experience at using your brain to overcome enemies, which would also reflect the whole "arrogant evil" thing.

It's the same kind of problem I have with things like Fable or Black & White. Except then there's the issue of overzealousness... like how, in Black & White, failure to protect your villagers from being killed by enemy gods is classed as an evil act, when it's really just "neutral".
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PostPosted: Tue Aug 08, 2006 12:42 pm    Post subject: Reply with quote

dhex wrote:
i'm a little confused as to how a sword can hold up to a lightsaber but not being invested in star wars at all i'm sure there's some sort of explanation that's probable enough.

It's a vibrosword. It vibroes.

I'm abot halfway through, I think, though I haven't had time to play since getting back from vacation. I'm enjoying it in a relaxed way. My girlfriend likes it a lot too because, as she has said, (1) she gets to design her own character (to an extent)and (2) she gets to beat people up with a light sabre.
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PostPosted: Tue Aug 08, 2006 12:44 pm    Post subject: Reply with quote

isn't a lightsaber more of the chop-off-your-limbs variety of weaponry?
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PostPosted: Tue Aug 08, 2006 12:52 pm    Post subject: Reply with quote

Yea, for some reason I bought this on the Xbox a long time ago when I was trying to remember what I liked about starwars as a kid. In an attempt to find that thing I thought that I would immerse myself in the games. After about 5 hours of Jedi Outcast on the PC I decided enough of that and never even made it to the RPG.
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PostPosted: Tue Aug 08, 2006 1:02 pm    Post subject: Reply with quote

jedi outcast is so broken but dark forces 2 was so perfect. what happened?

how bad is jedi academy, btw?
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PostPosted: Tue Aug 08, 2006 1:09 pm    Post subject: Reply with quote

Tablesaw wrote:
dhex wrote:
i'm a little confused as to how a sword can hold up to a lightsaber but not being invested in star wars at all i'm sure there's some sort of explanation that's probable enough.

It's a vibrosword. It vibroes.


I'm pretty sure KOTOR would let you parry a lightsabre with a regular sword if you should care to try.

The supporting characters' storylines are excellent, as are the different ways you can affect what happens. For example:

Spoiler wrote:
Near the start of the game, you meet this girl called Mission and her wookie friend Zalbaar. She's an orphan and he's an outcast from his tribe, who have grown up looking out for each other in the urban undercity. They're very close.

Towards the end of the game, if they've been following the certain conversation paths, malicious players can persuade Zalbaar to tear Mission apart with his bare hands.
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PostPosted: Tue Aug 08, 2006 1:35 pm    Post subject: Reply with quote

Quote:
jedi outcast is so broken but dark forces 2 was so perfect. what happened?


Dark Forces 1 has much better art direction though.
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PostPosted: Tue Aug 08, 2006 2:33 pm    Post subject: Reply with quote

i must disagree. as fun as that setting was, two was the first real let's stab some people with candy-colored sabers of light and did a good job while it was there. also, all those interiors are boring, because it was an fps from 1998 or whatever.
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PostPosted: Tue Aug 08, 2006 2:54 pm    Post subject: Reply with quote

dhex wrote:
jedi outcast is so broken but dark forces 2 was so perfect. what happened?

how bad is jedi academy, btw?
How much do you like fighting with lightsabers?
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PostPosted: Tue Aug 08, 2006 7:30 pm    Post subject: Reply with quote

are you coming on to me?
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PostPosted: Tue Aug 08, 2006 8:31 pm    Post subject: Reply with quote

Well, I never played Dark Forces 2, and the level design ain't quite top shelf, but three-on-one vs. fodder jedis is pretty much everything you could hope for.
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PostPosted: Tue Aug 08, 2006 8:38 pm    Post subject: Reply with quote

The most striking memory I have of Dark Forces II is simply how huge the levels could be. Towering buildings and AT-ATs or fights above massive precipices were common, brilliant stuff. I also have fond memories of the Space Fort maps in Mysteries of the Sith.
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PostPosted: Wed Aug 09, 2006 4:23 pm    Post subject: Reply with quote

I have KOTOR but haven't played it yet, but watching a friend play it I thought the neatest thing was the display where you could see exactly what dice rolls were used in combat behind the scenes.
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PostPosted: Thu Aug 10, 2006 2:30 pm    Post subject: Reply with quote

well, it may be too early to say but i may have to consider a ban on my buying any game that features any kind of card collecting minigame in it starting now and lasting until the sun burns out.

WHY DO THEY DO THAT? WHY! WHAT THE FUCK?
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PostPosted: Thu Aug 10, 2006 2:35 pm    Post subject: Reply with quote

I would agree with you were it not for Card Fighters Clash... which is really excellent.
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PostPosted: Thu Aug 10, 2006 2:51 pm    Post subject: Reply with quote

I gotta say, if there was one redeeming part of Xenosaga, it was that the card game was awesome.
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PostPosted: Fri Aug 11, 2006 8:59 pm    Post subject: Reply with quote

I donno. I liked KOTOR a lot. Most of it wasn't that difficult, but if just for Kashyyk or that...water planet alone, I thought it was nice. The environment was just very aesthetically pleasing. Even if it was D&D in Star Wars clothing...it was a fun romp.
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PostPosted: Sun Aug 13, 2006 4:44 am    Post subject: Reply with quote

I started playing this tonight and I'm enjoying it quite a bit! I'm four hours in and until I rescued the jedi and she started saying "the force" every other sentence, I honestly forgot that this was a Star Wars game at all. I mean sure there's plenty of familiar elements and stuff (wookie) but every other star wars game I remember playing seemed hellbent on recreating the movies and this seemed extremely refreshing.

But yeah, I like it a lot so far.
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PostPosted: Mon Aug 14, 2006 8:56 am    Post subject: Reply with quote

The worst Star Wars games are the ones which try to imitate the movies. The best are the ones which use the movies for setting and theme and then go in their own direction. I'd cite Dark Forces, X-Wing and TIE-Fighter as the best examples. Haven't played KotOR yet.
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PostPosted: Mon Aug 14, 2006 11:14 am    Post subject: Reply with quote

Lackey wrote:
The worst Star Wars games are the ones which try to imitate the movies. The best are the ones which use the movies for setting and theme and then go in their own direction. I'd cite Dark Forces, X-Wing and TIE-Fighter as the best examples. Haven't played KotOR yet.

Hmmm. Not sure I entirely agree, just because I dig "Rogue Squadron 2" so much. But the series was solid, and with better mission design, on the N64 with a "side story" feel. Still, the "Battle of Endor" level, with its swarms of TIE fighters, carried an impact that put me in the action and let me connect to my youthly fandom.

I keep meaning to come back to KoTOR... I don't really dig RPG combat (especially that fakey turnbased but pretending not to be) and I'm always afraid that I'll send my character down some levelling up skills path that I won't be able to recover from, but maybe I should have a bit more faith in the game designers, that at least the Easy mode should be doable if I stop looking for gimmick and start thinking about what would be useful if that were the real world.
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PostPosted: Tue Aug 15, 2006 2:56 am    Post subject: Reply with quote

Funny you mention Rogue Squadron, I was trying to find a way to make my generalization work around it. These things are imprecise of course.
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PostPosted: Tue Aug 15, 2006 3:33 am    Post subject: Reply with quote

Let Rogue Squadrons 1 and 2 be shining exceptions to the normal rule of Star Wars movie-based sucktitude.
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PostPosted: Tue Aug 15, 2006 6:01 am    Post subject: Reply with quote

Greatsaintlouis wrote:
Let Rogue Squadrons 1 and 2 be shining exceptions to the normal rule of Star Wars movie-based sucktitude.

Just 2. 1 is pretty firmly "expanded universe"... I'm not sure if the missions reflect things in the comics, but very little of it is what happens in the movie, with the possible exception of the gratuitous Hoth level.
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PostPosted: Tue Aug 15, 2006 9:57 am    Post subject: Reply with quote

whomever earlier described kotor as a western jrpg was pretty on the nose, story-wise.

the lightsaber noise is going to get annoying eventually, i think. but melee combat is fun.
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PostPosted: Tue Aug 15, 2006 11:54 am    Post subject: Reply with quote

kirkjerk wrote:
Greatsaintlouis wrote:
Let Rogue Squadrons 1 and 2 be shining exceptions to the normal rule of Star Wars movie-based sucktitude.

Just 2. 1 is pretty firmly "expanded universe"... I'm not sure if the missions reflect things in the comics, but very little of it is what happens in the movie, with the possible exception of the gratuitous Hoth level.

Oh, that's right. Been a while sinct I've played it, I guess. It's still a great game, though.

But yeah, Rogue Squadron 2 totally made up for every Star Wars game ever based primarily on the movies.
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PostPosted: Fri Aug 18, 2006 4:03 am    Post subject: Reply with quote

Star Wars is the game that made me remember why I thought Star Wars was cool in the first place.

The original trilogy was certainly good, but things can only stay impressive for so long. And being born after the movies had been released, them existing was more of a mere fact that something impressive. But KotOR, despite having horrible gameplay problems, kept me coming back and playing marathon sessions (something I rarely do). While most sci-fi these days has the one or two MacGuffins the plot focuses on, and then makes up a bunch of useless fluff to make the fantasy seem real in an imitation of the Star Wars style, KotOR understood that its the bizarreness, the unreality, of the setting that makes it so great. We need a good history for the world, but just as much is explained as is kept secret, creating a mysterious atmosphere.

Landing on that forest world, venturing into a Wookie village and hunting an ancient Jedi-eating monster in the deep jungle, surrounded by a lightsaber-wielding cantakerous old man and a beeping robot--that's what science fiction used to be about.
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PostPosted: Sun Aug 20, 2006 1:54 am    Post subject: Reply with quote

ok so two questions:

1) what's the diff if you play as the dark side?
2) how was the sequel?

the end was ok. it's more or less completely unfair without destroy droid.
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PostPosted: Sun Aug 20, 2006 2:21 pm    Post subject: Reply with quote

1) In terms of how the game progresses/changes, not a whole hell of a lot. It mainly deviates on the axis of "Instead of saving somebody, you get to kill them", which is kind of frustrating because the Sith are really just Objectivists and instead they get turned into generic evil types. You get to kill your party members/have them kill each other though, which is kind of satisfying, mainly because Carth is a total wiener.

2) I hear mixed things about the sequel. Some people like it better than the original and then there are people like my wife and friend who just yesterday described the game as "a whirlpool of suck".

And as for the destroy droid thing, are you talking about the ultimate battle or the penultimate battle? Because it's useful for both; only with the ultimate battle you can substitute various other powers to have the same effect.
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PostPosted: Sun Aug 20, 2006 2:33 pm    Post subject: Reply with quote

The second game is supposed to be better, up until the end where they ran out of time and didn't finish making the game and LucasArts pushed it out the door for a Christmaseason launch anyway. So not better at all.
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PostPosted: Sun Aug 20, 2006 2:51 pm    Post subject: Reply with quote

well, the corridor of droids is what i was thinking of. without destroy droid i imagine it would suck real hard.

i may peep the second one if i can find it cheap on half.com.
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PostPosted: Fri Aug 25, 2006 10:18 pm    Post subject: Reply with quote

hey guess what
it don't work
seems to be
a common problem
with kotor two
bad batch maybe
disc is fotzed
no one knows
sucks a lot

i am sad
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PostPosted: Mon Aug 28, 2006 7:50 am    Post subject: Reply with quote

Oh god, star wars has m. talking in poems.
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PostPosted: Mon Aug 28, 2006 8:19 am    Post subject: Reply with quote

well, i'll find out more about the game tonight when my torrent finishes up. dunno whether this is a securom error or a machine issue with the disc; the actual .cab file seems to be damaged. i could send everything back to lucasarts for 5 bucks and have a new copy in 4 to 6 weeks, but bleh fuck that.
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PostPosted: Tue Aug 29, 2006 9:16 pm    Post subject: Reply with quote

so the story goes something like:

obsidian is no bioware.

the title was clearly rushed. technically, it's a glitchy mess.

on the positive side the dialogue is a bit snappier and slightly more nuanced.
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PostPosted: Wed Aug 30, 2006 8:16 am    Post subject: Reply with quote

So I take it this version worked then?
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PostPosted: Wed Aug 30, 2006 8:59 am    Post subject: Reply with quote

yes, sort of. there's a bunch of possible game-stopping glitches that the patch only half-solves (mostly dialogue branches that fail to trigger events) but the whole game feels like star wars: invisible war.

i guess at some point i use the term "xboxification" to describe things which are just plain poorly implemented. they clearly ran out of time on this title because the QA on both platforms seems to have been severely lacking.
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PostPosted: Wed Aug 30, 2006 10:56 pm    Post subject: Reply with quote

so some final observations:

1) boy did they need 3 more months.

2) it's a lot of squandered potential and ideas that could have been really great.

3) hk47 is the most compelling star wars character ever.

4) kotor as a series could easily be adapted into a far more interesting set of films or short stories than the prequels were (from what i've seen of 1 and the little bit of two i caught on channel 5 the other day)

unless i get a fatal bug, i'll finish it out.
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PostPosted: Thu Aug 31, 2006 7:10 am    Post subject: Reply with quote

This thread has reached its cilmax:
How good is HK47?
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