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Final Fantasy Needs to die
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Ryan - SuperWes' Bane
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PostPosted: Fri Jul 21, 2006 1:15 am    Post subject: Final Fantasy Needs to die Reply with quote

Or basically, when does a franchise become too bloated and stagnant that it no longer is really worth making? I started thinking about this the other day. Do I REALLY want to play Final Fantasy 25 on the PS5 in another 10 years? Or Resident Evil 12? Should game developers practice a little restraint on this type of thing? Sure the Biohazards and FFs, and GTAs will probably always make a buttload of money for companies that make them, but when is enough enough? Will all Zelda games cease to be made when Miyamoto passes away? Will any future MGS game die with Kojima? Or will their successors continue these games indefinitely? Or perhaps when their successors do take over, the quality will start to decline and then it will be the end of that series.

What do you think about these series that go on forever and ever?
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Dracko
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PostPosted: Fri Jul 21, 2006 3:12 am    Post subject: Reply with quote

Quote:
Sure the Biohazards and FFs, and GTAs will probably always make a buttload of money for companies that make them, but when is enough enough?


When they stop making money.

Which implies people getting a clue and not paying for them, because that's what you vote with.

Don't count on it happening any time soon.
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kuzdu
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PostPosted: Fri Jul 21, 2006 7:57 am    Post subject: Reply with quote

I think that the only thing that's going to stop the predominance of sequels is if somehow individual developers get better known/more credit. Right now if a developer leaves the franchise they helped create, they run the risk of having it ruined by less talented people, or people who are only doing a job and don't care about the game. This is probably why Kojima always says that the next MGS will be his last, but always comes back. If developers thought that leaving a series would have some impact on the public's reception of a game, they might feel more comfortable exploring other creative avenues, and publishers might be a little more hesitant to release sequels after a game's original creators left.
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SuperWes
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PostPosted: Fri Jul 21, 2006 9:31 am    Post subject: Reply with quote

Final Fantasy is a really bad example to use here. Recent Final Fantasy games have less in common with each other than every single other game in the jRPG genre have with one another. Square-Enix isn't ashamed of this, and has started making each Final Fantasy "sequel" into its own separate franchise, with multiple Final Fantasy XIIIs coming out, the FFVII Compliation, and the frequent Final Fantasy XI expansion packs. It's really not that difficult to see that Final Fantasy is just a name, and each of its games are basically Square's attempt to pour gobs of money and development time into something that's headed by a talented designer and see what comes out.

Ignoring Square though and moving on to everything else, I hate these topics because they imply that the existance of something on the market somehow directly affects your personal enjoyment of everything else. To use a quote that's been used way too often, "If you don't like something just don't buy it." It's a worthless quote because it's what everyone does by nature. When franchises actually do become stagnant they either fade away or revamp themselves until they are relevant again. It's happened before and it will continue to happen for as long as entertainment exists. The old franchises that are around today still exist because they've been able to keep themselves fresh, and if they can continue to do that, what is there to complain about?

-Wes
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PostPosted: Fri Jul 21, 2006 10:50 am    Post subject: Reply with quote

Wes = Yes.
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Swimmy
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PostPosted: Fri Jul 21, 2006 11:23 am    Post subject: Reply with quote

SuperWes wrote:
The old franchises that are around today still exist because they've been able to keep themselves fresh, and if they can continue to do that, what is there to complain about?

Ooh, I have something to complain about!

You know how Mega Man X6 gets a lot of shit for sucking so bad? Well, yeah, because it sucks really bad. It's not necessarily around because it's still fresh; low fixed costs (e.g., re-used game engines) and a dedicated fanbase are all it takes for a series to stagnate. But I like it a lot more than X5--even more than X4, which is by most standards one of the better in the series. If you asked I could probably tell you why, but defending X6 is kind of like bobbing for apples in The Worst Toilet in Scotland, so I'll spare you that spectacle. The point is, there's something in the mostly terrible Mega Man X6 that's good, that's worth keeping. But because the designers were your standard Capcom sequel-pushing blokes, it's hidden behind a lot of crap.

So we stop buying Mega Man X games, and maybe they disappear from the market--but I don't want them to. I just want them to put a little more work into it. Since it's Capcom I'm talking about, the sequels won't dry up just because of poor sales, but that's not true for every company.
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Dracko
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PostPosted: Fri Jul 21, 2006 12:15 pm    Post subject: Reply with quote

Not to mention the Resident Evil and Street Fighter series and pretty much any Capcom franchise. It's milking a fanbase.

Quote:
Final Fantasy is a really bad example to use here.

No it isn't. It's the same rehashed Japo-pseudo-goth tripe over and over again with perhaps a new mini-game and a brand new way to select your cut-out characters' weapons.
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Ryan - SuperWes' Bane
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PostPosted: Fri Jul 21, 2006 1:10 pm    Post subject: Reply with quote

I wasn't really implying now, but these kind of games can't go on forever. And I think my hypothetical situation was more along the lines of "in 15 more years, do you really see yourself owning all the FF games 1-15 or all 9 RE games . . ."

Yes the games make money but why not take more ingenious game mechanics or innovation and make a game using those instead of doing the same old same old? Like did you think the Viewtiful Joe battle system and look were a breath of fresh air to a tired 3D platforming format in the USA? I'd SWEAR that Ratchet and Clank/Jak and Daxter are so alike in feel and gameplay that that it's nothing more than a Clone of the original Crash Bandicoot game . . . and I wonder how many more of these games I can stomach before I don't care anymore.Hmmm ... tired ... can't put clear statements together in my head ... I will try tomorrow.
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SuperWes
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PostPosted: Fri Jul 21, 2006 1:48 pm    Post subject: Reply with quote

Dracko wrote:
No it isn't. It's the same rehashed Japo-pseudo-goth tripe over and over again with perhaps a new mini-game and a brand new way to select your cut-out characters' weapons.


You need to get over your obvious hatred of this series and address how your hatred relates to the questions being proposed by the threads. Everything keeps getting derailed into Final Fantasy bashing or praising, and we keep moving away from what these topics are trying to address.

In response to your complaints, cRPGs have been rehashing even tireder old shit for far, far longer than jRPGs have and they don't even make a concentrated effort to improve themselves. While it's hard to deny that the FF series is one big Anime rip-off, it's harder to deny that every US RPG is essentially a Tolkien/D&D ripoff. cRPGs recycle the exact same overdone, boring fantasy universe in each one without even considering trying something new. Is there a cRPG that doesn't begin in a Tavern? At first it was a cute nod to D&D tales, but by now it's just lazy. Of course, similar things could be said about Final Fantasy and other jRPGs, but not to the extent of American ones. Final Fantasy began as a Tolkien Ripoff and progressed into what it is now (a Star Wars ripoff. HA!), but the same cannot be said about cRPGs.

Now please allow me to wank about Final Fantasy some more.

I remember when the first few screens of Final Fantasy VIII were shown. I was greatly disappointed by how they seemed to totally abandon the stylized character design of other games in the series. The characters were now proportioned like real people and the abstraction of having your main character stand in place for the party was replaced by your entire party walking around behind you. These were changes I didn't like in a game full of other changes I didn't like, but this change is perhaps the most important one. It signified that the Final Fantasy series would not be content to leave the conventions that technology had held back in place simply because they had become conventions. The series was not afraid to both evolve, and push the evolution of the genre forward as technology allowed it.

Here is a rough outline of how the series has progressed since its move to Playstation, ignoring the prior games mostly because it's irrelevant. Final Fantasy VII's mini-games, CG Cutscenes, and pre-rendered backgrounds were baby steps, and Final Fantasy VIII took some major leaps. FFIX kinda backed off from evolution to reimagine what the old games would have been like using current technology, then Final Fantasy X's spoken cutscenes, RPG Sports game, removal of the world map, and strategic battles came back to evolve everything again. FFXI is almost entirely different from any Final Fantasy games prior, and signals the beginning of even more significant evolutions in each title.

And FFXII is where we are now. It completely disregards every abstraction that technology had been holding back in the past and focuses on evolving the more game-like abstractions. It's unlike anything else in the RPG genre, and will probably be shunned by both Final Fantasy purists and the cRPG players that it would likely appeal to. It's a crazy, unique game that brings so many new ideas to the table that it sometimes drowns in them.

Games like FFXII mean that we'll probably see a FFXXX in 30 years, but it probably won't be recognizable as a game in the same series.

Case and point:





-Wes
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PostPosted: Fri Jul 21, 2006 1:55 pm    Post subject: Reply with quote

Quote:
No it isn't. It's the same rehashed Japo-pseudo-goth tripe over and over again with perhaps a new mini-game and a brand new way to select your cut-out characters' weapons.


what'd be more fun is actual rehashed goth stuff. the battle music could be an orchestral remix of headhunter and the final materia summons is andrew eldritch.

oh shit i'm old.
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PostPosted: Fri Jul 21, 2006 3:25 pm    Post subject: Reply with quote

Honestly, it's pretty much impossible to make generalized statements about sequels. I find myself thinking, well, Final Fantasy keeps itself fresh by rebooting every game, with new characters, new plots, etc. Like summer blockbusters that don't share titles but are, at heart, all the same damn movie. Then I think, maybe this is how epic games have to work so that you don't run into the syndrome of having the same characters overcoming the same obstacles that they supposedly overcame for good last time. But then I think of the Ultima games, which kept itself fresh by evolving the game itself (virtues and all that). Then I think of porn movies with titles like All Anal Slutz 8 or whatever. Then I think about newspaper comic strips that continue rehashing the same tired jokes for years after their original creators have died. Then I fondly recall Space Quest 4, in which Roger Wilco time-travels through his own future sequels (none of which actually ended up getting made). Then I wonder if videogame sequels maybe are constructed similary to, say, TV sitcoms. Then I wonder if the element of interactivity, and general blank-slatiness of player-characters, makes us more willing to accept sequels.

Where's the connecting thread? I don't see one.

So, yeah. Excessive game sequels should die, unless they shouldn't.
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kuzdu
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PostPosted: Fri Jul 21, 2006 3:35 pm    Post subject: Reply with quote

I think that it's more like the relationship between mythology and theatre in ancient Greece, where everyone generally knew the stories and what had and was going to happen, so the creativity of a playwright was shown in where he did or did not break with tradition. Then again, I connect everything back to that, so who know?
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PostPosted: Fri Jul 21, 2006 3:38 pm    Post subject: Reply with quote

dhex wrote:
Quote:
No it isn't. It's the same rehashed Japo-pseudo-goth tripe over and over again with perhaps a new mini-game and a brand new way to select your cut-out characters' weapons.


what'd be more fun is actual rehashed goth stuff. the battle music could be an orchestral remix of headhunter and the final materia summons is andrew eldritch.

oh shit i'm old.

I miss Tamagothi and regret not seeing Bauhaus in London this Summer.

Though for that later part, I blame Trent Reznor.
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Ryan - SuperWes' Bane
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PostPosted: Fri Jul 21, 2006 9:42 pm    Post subject: Reply with quote

I've actually loved each progressively new Final Fantasy game, and I agree with what you posted Wes. I'm just having a conflict of conscience. As long as we stay away from sequels to these games, the FF series should continue to move forward. But what about the Resident Evil series? RE4 was a great re-envisionment of the series, a great rebirth you could say. The redone RE1 was great, and so was RE0. But wasn't the original 1,2,3 (Nemesis) and even Code Veronica just more of the same? How do you establish progress with those types of games OUTSIDE the graphical loop?

It's a given that each later incarnation of a game will be of much better graphical quality, but what about gameplay? Has the RPG, or Survivor Horror gameplay REACHED their peak in innovation? Are they just trying to squeeze the last bits of juice from a lemon now or what? There needs to be a rebirth in quite a few Genres if we are going to see a FF30 or RE 11 . . .

But I guess fighting games are different. People will probably be playing Tekken 7 soon, or Virtua Fighter 5 . . . that's a given. But fighting games are totally different "animals"
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PostPosted: Fri Jul 21, 2006 11:08 pm    Post subject: Reply with quote

Ryan - SuperWes' Bane wrote:
But I guess fighting games are different. People will probably be playing Tekken 7 soon, or Virtua Fighter 5 . . . that's a given. But fighting games are totally different "animals"
That seems like a bit of a cop-out. I think they can stagnate just as easily as any other genre, but because of the memorization- and familiarity-based gameplay inherent in most series, players (and developers) tend to be a lot more conservative.

Of course, I probably don't know what I'm talking about. I'm not so big on fighters (except Soul Calibur, but my Dreamcast's been busted for a while). The last fighter I played was one of the recent Tekken games, when it was on freeplay. We kept pitting a kangaroo against a panda, over and over again.
I guess what I am saying is that I want to think of a clever way to tie this in to your "animals" comment and I'm failing!
SORRY GUYS I GUESS I KIND OF DROPPED THE BALL HUH
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PostPosted: Fri Jul 21, 2006 11:37 pm    Post subject: Reply with quote

those two screenshots actually look like they're essentially the same thing but for graphical differences.

i havn't played any of the series since seven, so i can't really comment on the topic.
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PostPosted: Sat Jul 22, 2006 3:49 am    Post subject: Reply with quote

SuperWes wrote:
While it's hard to deny that the FF series is one big Anime rip-off, it's harder to deny that every US RPG is essentially a Tolkien/D&D ripoff. cRPGs recycle the exact same overdone, boring fantasy universe in each one without even considering trying something new. Is there a cRPG that doesn't begin in a Tavern?

Fallout, Fallout 2, Planescape: Torment.

Which are quite funnily enough, the best examples of the RPG genre. With actual role-playing in it. Where you, the player, are free to develop your character as you see fit, while not being constrained by an overblown, pretentious (and sissy) plot. With actual character development. And credibility.

Hell, I can actually have a conversation with NPCs in most of those games and affect the storyline instead of playing at goose-chase.

SuperWes wrote:
I remember when the first few screens of Final Fantasy VIII were shown. I was greatly disappointed by how they seemed to totally abandon the stylized character design of other games in the series. The characters were now proportioned like real people and the abstraction of having your main character stand in place for the party was replaced by your entire party walking around behind you. These were changes I didn't like in a game full of other changes I didn't like, but this change is perhaps the most important one. It signified that the Final Fantasy series would not be content to leave the conventions that technology had held back in place simply because they had become conventions.

Because of a change of art direction? Please.

SuperWes wrote:
And FFXII is where we are now. It completely disregards every abstraction that technology had been holding back in the past and focuses on evolving the more game-like abstractions. It's unlike anything else in the RPG genre, and will probably be shunned by both Final Fantasy purists and the cRPG players that it would likely appeal to. It's a crazy, unique game that brings so many new ideas to the table that it sometimes drowns in them.

Games like FFXII mean that we'll probably see a FFXXX in 30 years, but it probably won't be recognizable as a game in the same series.

Scrrenshots are for show and tells me nothing about how the game actually works. Whether the NES or next-gen one, I doubt I'll actually be playing those characters, instead of selecting attacks and having to sit through the same animation over and over and over again. There's not much stragesing when I can just send in my toughest demonic-looking beastie to clear the job (STOCK UP ON THOSE MANA POTIONS AND PHOENIX DOWNS, BOYS AND GIRLS!).

It's pretty damn sad that the only time FF innovates is with X-2. The only interesting thing about the latest one is the fact that you won't have randomised encounters which break the flow. That's it. I can't wait to see how prettier and complex those CG scenes are while I get stuck in poorly designed dungeons with a clinical corridor to "combat" a heavily modded wolf. The same exact crap will happen in .hack, Megami Tensei or god damn Xenosaga.

It's a given Square will push the graphical envelope because it's all they're good at. It doesn't matter if they remove world maps or mini-games or whatever. That's like scratching the back of a cancer patient. Good, but that doesn't fix the core gameplay mechanics, which are virtually unchanged, save for more complexity, since the beginning. Two screenshots aren't proof otherwise.

Who would think epic tales of saving creation would be boring? If I wanted to sit through anything that insipid again, there's Prince of Tennis.
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SuperWes
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PostPosted: Sat Jul 22, 2006 7:31 am    Post subject: Reply with quote

Dracko wrote:
SuperWes wrote:
While it's hard to deny that the FF series is one big Anime rip-off, it's harder to deny that every US RPG is essentially a Tolkien/D&D ripoff. cRPGs recycle the exact same overdone, boring fantasy universe in each one without even considering trying something new. Is there a cRPG that doesn't begin in a Tavern?

Fallout, Fallout 2, Planescape: Torment.

Which are quite funnily enough, the best examples of the RPG genre. With actual role-playing in it. Where you, the player, are free to develop your character as you see fit, while not being constrained by an overblown, pretentious (and sissy) plot. With actual character development. And credibility.

Hell, I can actually have a conversation with NPCs in most of those games and affect the storyline instead of playing at goose-chase.


I'm not defending Final Fantasy's stories, but I prefer their relative sparseness to the pages and pages of useless dialog and text in cRPGs. FFX was the big shift here and I can't say it was for the better. I can say that the game knew well enough to adjust its presentation and flow to adjust for the shift in story focus.

Regardless, cRPGs and jRPGs are totally different, and comparing them directly is like bitching about how Mario Kart isn't as realistic as Gran Turismo. No shit. There's a different focus and each serves a specific purpose.
Dracko wrote:
SuperWes wrote:
Final Fantasy VIII

Because of a change of art direction? Please.

Have you played Final Fantasy VIII? On the surface it seems like the same thing as the other games in the series, but scrach a little deeper and it's hard not to notice that it changes pretty much everything. I don't like it personally. Not because they changed everything, but because they changed it for the worse. Still, I appreciate the willingness to experiment.
Dracko wrote:
SuperWes wrote:
And FFXII is where we are now. It completely disregards every abstraction that technology had been holding back in the past and focuses on evolving the more game-like abstractions. It's unlike anything else in the RPG genre, and will probably be shunned by both Final Fantasy purists and the cRPG players that it would likely appeal to. It's a crazy, unique game that brings so many new ideas to the table that it sometimes drowns in them.

Games like FFXII mean that we'll probably see a FFXXX in 30 years, but it probably won't be recognizable as a game in the same series.

Scrrenshots are for show and tells me nothing about how the game actually works. Whether the NES or next-gen one, I doubt I'll actually be playing those characters, instead of selecting attacks and having to sit through the same animation over and over and over again. There's not much stragesing when I can just send in my toughest demonic-looking beastie to clear the job (STOCK UP ON THOSE MANA POTIONS AND PHOENIX DOWNS, BOYS AND GIRLS!).


I'm have played Final Fantasy XII, and I can say without reservation that it's different from pretty much everything. Yes, it does have Potions and Phoenix Downs, and it's not an action game, but if those are your big complaints I'm happy you're not in charge. There's nothing inherently wrong with being turn based! Has anyone noticed that action games are getting just as stale as RPGs?

I should probably also mention here that FFXII is basically real time and doesn't have random battles.

Dracko wrote:
It's pretty damn sad that the only time FF innovates is with X-2. The only interesting thing about the latest one is the fact that you won't have randomised encounters which break the flow. That's it. I can't wait to see how prettier and complex those CG scenes are while I get stuck in poorly designed dungeons with a clinical corridor to "combat" a heavily modded wolf. The same exact crap will happen in .hack, Megami Tensei or god damn Xenosaga.

I'm not even sure what you're talking about here. How is FFX-2 any more innovative than any other Final Fantasy game? And do you know anything about FFXII? And how does is FFXI the same thing? I don't get it!

-Wes
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PostPosted: Sat Jul 22, 2006 8:52 am    Post subject: Reply with quote

well, yesterday i had written this thing about crpgs and jrpgs and how the twain probably won't meet unless oblivion did hellaciously good in japan or something.

i'm playing through fallout 2 right now (well, not right now, but almost right now) and there's a hugely different attitude towards the player than with jrpgs. is one better? certainly. i can't quite prove it though.

anyway, wes raised this point and i responded to it, and then de-posted it but i'm reposting it now:

Quote:
In response to your complaints, cRPGs have been rehashing even tireder old shit for far, far longer than jRPGs have and they don't even make a concentrated effort to improve themselves.


well, when a jrpg gets around to say, oh, fallout levels of depth, let us know. have they even passed up wasteland yet?

it's not a fair fight though - american devs have a few more years of legacy than the jrpg industry and don't always have to insert angsty teens and jailbait dressed in nursing outfits into every single plotline. sure, there's always some fucking wizard fetch quest kill thing, but at the same time, well, the elder scrolls. i mean, fuck, that series - or even just morrowind - is better than every other jrpg game combined +/- 100 years.

i think the case can be made that comic books/anime/manga and related forms have crippled the emotional depth of japanese rpgs (and any video games they get near in the states as well) in general because they must cater to the most childish and absurd emotions for reasons xyz (i have no idea what these reasons are, but they clearly spent time and money recording the cutscenes for final fantasy x for purposes other than fulfilling a contract and/or losing a bet.) whereas the crpgs are able to cater to the fake id crowd a bit better because their themes aren't always ZOMG A GIRL IS TALKING TO ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and the games aren't always dominated by male characters who clearly seduce pubscent females by letting them comb out their mane like some sort of pony. why they're tied to these themes i also don't understand, but being neither their target market nor a marketer looking for their target market i don't actually have to understand any of this shit.

a bold statement unrelated to previously bold statements:

final fantasy I is the most replayable game in the series. because it has no real dialogue besides that mid 80s gamey crpg style key-in-door narrative, it has no chance to totally fuck things up with IM SO FLABBERGASTED AT EVERYTHING BUGEYES.
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PostPosted: Sat Jul 22, 2006 9:00 am    Post subject: Reply with quote

The sad thing is that these "save the world" stories are ones where the world isn't really in peril. Ie. nothing happens if you sit around in a tavern. I'd love to see a new game where the forces of evil are dynamic, like the enemy in the Lord of the Rings books. Where they send out armies to burn down villages ETC.
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PostPosted: Sat Jul 22, 2006 9:07 am    Post subject: Reply with quote

I dunno. That's my biggest complaint about Sentient... although if you weren't always a couple of hours away from certain destruction, it probably wouldn't be as engaging.
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PostPosted: Sat Jul 22, 2006 9:24 am    Post subject: Reply with quote

Was Majora's Mask like that Ketch?
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PostPosted: Sat Jul 22, 2006 9:36 am    Post subject: Reply with quote

Ryan - SuperWes' Bane wrote:
Was Majora's Mask like that Ketch?


No, but Majora's Mask was more the exception than the rule.

Also, I don't get the whole crpg/jrpg argument. From where I'm sitting it's pretty clear that one actually involves role-playing, and the other only pretends to. Really as simple as that. jrpgs are only at their best when they have an interesting story to tell. Take Earthbound, a game that tells a neat little story using the jrpg template. The template itself is as transparent as ever while the story doesn't involve the typical jrpg tropes. You see it for what it is, and you go along on your little journey without thinking twice about it.

crpgs probably turn off the Japanese because they're often more convoluted than necessary. There's a story in there somewhere, but you have to dig for it and make it your own in the process. Too much work for your typical Japanese gamer, who just wants to see the story unfold while they press a few buttons. Not that there's anything wrong with that approach, sometimes people just want to see a summer blockbuster and not the challenging, politically charged indie.

I see the two as different ends of the same spectrum though, because they're essentially games where you play out a role. Just that one has you create that role on your own, whereas the other provides ready made roles from the start. It's all the same pool, just the question is do you like wading about and splashing around in the shallow end or diving headfirst into the deep end.
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dhex
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PostPosted: Sat Jul 22, 2006 9:40 am    Post subject: Reply with quote

crass analogy time:

crpgs = dozens of bootleged versions of a single song
jrpgs = greatest hits collection

?

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Mr. Mechanical
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PostPosted: Sat Jul 22, 2006 9:44 am    Post subject: Reply with quote

When the hell did you get over 2000 posts?
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PostPosted: Sat Jul 22, 2006 10:33 am    Post subject: Reply with quote

Dracko wrote:
SuperWes wrote:
While it's hard to deny that the FF series is one big Anime rip-off, it's harder to deny that every US RPG is essentially a Tolkien/D&D ripoff. cRPGs recycle the exact same overdone, boring fantasy universe in each one without even considering trying something new. Is there a cRPG that doesn't begin in a Tavern?

Fallout, Fallout 2, Planescape: Torment.

Which are quite funnily enough, the best examples of the RPG genre.
You can't seriously hold up Planescape as an example of how not every western RPG is a D&D ripoff - it's based on AD&D rules and in an AD&D universe. You might not start off in a tavern (you certainly visit several) but it's just as cliched in a fantasy way as any Japanese RPG is in an anime way. The main differences between the two are the gameplay and plot shift. JRPGs do everything for you, wester RPGs let you do the killing. JRPGs tell you a story, western RPGs tend to allow you to make your own decisions. You may prefer one or the other, but that doesn't mean that the other is inferior or inherently less of a game. I mean, you don't complain because not all books are written like "Fighting Fantasy"-style.

Personally I'm not generally a fan of open-ended games, I like to know I'm playing a game right and there is no right if you're allowed to do anything.
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PostPosted: Sat Jul 22, 2006 11:51 am    Post subject: Reply with quote

This just in: every videogame ever is completely terrible.
I really like Breath of Fire III. Am I a bad person?
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PostPosted: Sat Jul 22, 2006 12:24 pm    Post subject: Reply with quote

Alc wrote:
I mean, you don't complain because not all books are written like "Fighting Fantasy"-style.


What an excellent idea!

To Kill a Mockingbird
by Ian Livingstone
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PostPosted: Sat Jul 22, 2006 11:09 pm    Post subject: Reply with quote

mr. mech - 145 posts ago.

Quote:
I like to know I'm playing a game right and there is no right if you're allowed to do anything.


that sounds kinda painful.

do what thou wilt shall be the whole of the law whether you like it or not.
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PostPosted: Sun Jul 23, 2006 7:40 am    Post subject: Reply with quote

SuperWes wrote:
DaleNixon wrote:
I only brought up FFVII because it pretty much cemented the use of CG cutscenes to <strike>sell a game</strike> tell a story.

I'd assert that Final Fantasy VII may have known what it was doing with its cutscenes. All weeping aside, the cutscenes in the game serve as rewards for getting through sections of the game. They don't so much tell the story (there's no speech in the game at all) as they do provide pretty eye candy as a prize for a job well done. Looking at the game through the eyes of someone used to modern computer graphics they're nowhere near as rewarding, but at the time this was a great bonus. The problem with CG only happened when other games (even games in the same series) never really picked up on this, and just started throwing CG cutscenes and intros in because it was the thing to do.

-Wes


I remember the commercial for FFVII showed nothing but CG cutscenes from the game. It was as if they were trying to deceive people into believing these cutscenes were actual gameplay footage.
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PostPosted: Sun Jul 23, 2006 8:22 am    Post subject: Reply with quote

DaleNixon wrote:
I remember the commercial for FFVII showed nothing but CG cutscenes from the game. It was as if they were trying to deceive people into believing these cutscenes were actual gameplay footage.

So how accountable are game developers for what marketing people do with their output?

It was deceptive, but, uhhh, welcome to marketing.

-Wes
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PostPosted: Sun Jul 23, 2006 11:39 am    Post subject: Reply with quote

It was more deceptive than most video game commercials I've seen. e.g. Ratchet and Clank commercials, Street Fighter II for SNES commercials, etc.
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PostPosted: Sun Jul 23, 2006 6:56 pm    Post subject: Reply with quote

Hey, guess what sells them?
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PostPosted: Mon Jul 24, 2006 11:16 am    Post subject: Reply with quote

I think a lot of the ire towards JRPGs can be blamed on their collective content. As it was said before, the clichéd characters, settings, and storylines are so consistently relied upon, it's easy to become jaded. (See the Grand List of Console RPG Clichés.) Or as Penny Arcade has said about penis jokes: "It's a good well."

That doesn't mean that the game systems themselves aren't often unique or engaging, as Wes has touched upon. However, what people often react to the most is what gets (seemingly) constantly recycled: settings, character architypes, plot points, etc. It's like the classic "In a world..." trailer cliché. How about a JRPG where you aren't saving the world? Or where, just maybe, the situation you face isn't an epic quest? Why not have a game that's a collection of stories (a la Dragon Quest 4) or a series of little adventures, using different characters, or versions of characters as they appear at different points in their lives?

To me, the JRPG formula, from a gameplay point of view, has always seemed like a way to engage people in story-heavy videogames without demanding from the player a lot of the classic videogame "skills"—fast reflexes, good hand-eye coordination, combo memorization, etc. Selecting menus is an interface anyone can understand, providing that the menus are clear enough.

And in this context, I'm completely okay with this. I like games that are little more than interactive stories sometimes. But why not make some games that feature stories players would actually like to experience? I mean, who outside of Akihabara really wants to see the entirety of the Xenosaga series play out? At the end of the day, what do you get from that kind of a plot? Unless you're fourteen or mildly retarded, my guess is: not much.

I wish JRPGs would ditch their fantasy roots and evolve into a proper system, or interface, for a style of game, instead of a genre. Just as Mother/Earthbound is endlessly charming for being a story you can relate to and enjoy using some very well-worn mechanics that most people can understand, I propose that JRPGs become a style of gameplay that learns to embrace myriad settings, stories, and imaginings—not just the tired fantasy genre.
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PostPosted: Mon Jul 24, 2006 12:04 pm    Post subject: Reply with quote

Yeah, Earthbound managed to be playful and knowing in its story-telling inconsistencies and clichés. It managed to make it all interesting and strange again. And the mechanics ruling its combat, though still grounded in snail paced segments of distanced menu commands and plagued with interludes of inactivity, were basic enough to make it as fast as possible with that particular system. It's frustratingly slow and jarring, because it can't really qualify as a system at all, but I guess it's unavoidable.

Come to think of it, it would be interesting to have seen how involving it could have been if they dumped that shoddy system and possibly even combat altogether, and made it more of an exploratory experience without having to be pulled in and out of it constantly for level ups.
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PostPosted: Mon Jul 24, 2006 2:01 pm    Post subject: Reply with quote

But then you wouldn't get to fight new-age retro hippies.
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PostPosted: Mon Jul 24, 2006 6:00 pm    Post subject: Reply with quote

A compelling argument to be sure.
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PostPosted: Tue Jul 25, 2006 2:55 am    Post subject: Reply with quote

The problem is not only these games but the linearity. Game developers try to squeeze more graphics, more dialogue, and more of pretty much everything except for innovation. I'm actually playing a nice little game called Saga Frontier 2. What's so different about this game is that while the ending is all the same, you can get there any number of ways. It gives you a choice if you want to play one characters scenarios first, or the others, or mix them all to hell and play things mixed up. I actually killed one of the guys off in a scenario but I'm still playing as him because I didn't finish another scenario as him from an earlier year (the game uses a generations system. Characters die, have kids, the kids take over, etc.)

What's missing from RPGs is choice. Choice to build your own world, go where you want to go, fight what you want to fight, and play the game as you see fit. I sorta liked FFVI because there were so many characters to choose from and at a few points in the game it gave you a choice as to which characters' storyline you wanted to do next. As simple as that you can make a gamer like me happy.

I have also grown to despise the 9 character system that FF has had forever. But I also think the 60 or so characters in Chrono Cross, or the 108 in Suikoden can be a bit much too. But it's all in how you bring them into your party I guess!
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PostPosted: Tue Jul 25, 2006 8:12 am    Post subject: Reply with quote

ryan: it's really only missing from the console world. western pc rpgs are a whole 'nother kind of beast.

i mean, if you have an xbox you can try morrowind and get a taste of the brew we've been quaffing for years.
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PostPosted: Tue Jul 25, 2006 8:37 am    Post subject: Reply with quote

No, I know that . . . every MMORPG is totally open ended. And your right, it is only missing from the console world. Perhaps they only continue to release games like FF on the consoles because people actually like a scripted adventure. They like being told what to do, where to go . . . etc. But maybe too many people have caught on and are turning to PC RPGs now. Didn't Fable and Dark Cloud sort of try to the the "choose your own adventure" thing? Mediocre successes if I'm not mistaken ...
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PostPosted: Tue Jul 25, 2006 8:56 am    Post subject: Reply with quote

Ryan - SuperWes' Bane wrote:
What's missing from RPGs is choice.


Please note that this is only true in concept and not true at all in execution. The jRPGs that give you the most choice are often the ones that lack the most focus. The Saga series is a great example.

-Wes
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PostPosted: Tue Jul 25, 2006 9:12 am    Post subject: Reply with quote

Quote:
Didn't Fable and Dark Cloud sort of try to the the "choose your own adventure" thing?


no, at least not that i know. the dark cloud series was too insanely boring and inane for me to penetrate while unemployed/permabaked, much less now, so i can't really say. fable was, well, it was fun, sort of, but it's totally and completely scripted and has absolutely no choice. but it was ok for what it was.

there's choice (i.e. different weapons/armor/tactics) and then there's choice (i.e. morrowind's ignore the main story and do what you want when you feel like it). i tend to like a balance between the two (i.e. fallout, deus ex, system shock).

i mean, hey, lots of people like final fantasy as a series and institution, and while i make a hobby (and maybe career if we get a good moral panic/"anime murder" thing at some point) out of making fun of japanese game design and animation, i'm sure they have their reasons as well. i mean, i'm never giving square/enix another cent of my money ever again, even metaphysically via the used market, but that's an issue of personal taste and has little to do with the marketing viability of said franchise.
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seryogin
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PostPosted: Tue Jul 25, 2006 9:13 pm    Post subject: Reply with quote

I agree with Lestrade.

Mike, you have a damn good point, but, well, I actually like the silly, immature "I like this girl, but I'm also a monster who has to fight some semblance of his dad at one point." Despite the year of my birth coinciding with the title of that despicable book by George Orwell, I still have yet to evolve into a mature human being. JRPGs, as they are, are unhealthy, but so is coke and let me tell you...
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PostPosted: Tue Jul 25, 2006 10:28 pm    Post subject: Reply with quote

y'all should play some xanadu. i'm playing it now and having a really good time with it.

alternately, ultima runes of virtue 2.
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PostPosted: Wed Jul 26, 2006 5:54 am    Post subject: Reply with quote

seryogin wrote:
Despite the year of my birth coinciding with the title of that despicable book by George Orwell.

Down and Out in Paris and London was better, yes.
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PostPosted: Wed Jul 26, 2006 12:09 pm    Post subject: Reply with quote

seryogin wrote:
Despite the year of my birth coinciding with the title of that despicable book by George Orwell, I still have yet to evolve into a mature human being.


That has got to be one of the more convoluted sentences I have read in a long time.
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PostPosted: Wed Jul 26, 2006 1:06 pm    Post subject: Reply with quote

Ryan - SuperWes' Bane wrote:
I've actually loved each progressively new Final Fantasy game, and I agree with what you posted Wes. I'm just having a conflict of conscience. As long as we stay away from sequels to these games, the FF series should continue to move forward. But what about the Resident Evil series? RE4 was a great re-envisionment of the series, a great rebirth you could say. The redone RE1 was great, and so was RE0. But wasn't the original 1,2,3 (Nemesis) and even Code Veronica just more of the same? How do you establish progress with those types of games OUTSIDE the graphical loop?

It's a given that each later incarnation of a game will be of much better graphical quality, but what about gameplay? Has the RPG, or Survivor Horror gameplay REACHED their peak in innovation? Are they just trying to squeeze the last bits of juice from a lemon now or what? There needs to be a rebirth in quite a few Genres if we are going to see a FF30 or RE 11 . . .


Well the original, wasn't very original in truth. Rest assured, it's the only game franchise that I still follow like a rabid maniac, but Alone in the Dark did everything Resident Evil did. RE just capitalized on gore heavy graphics, and some very intuitive gameplay by blending action with adventure. The second game, without as much involvement from Mikami, turned out to be a mild epic for me, but that's me. In retrospect the second game did nothing but help boost characters, weapons, and graphics. Essentially an expansion. The third game helped move further away from survival horror, and closer to action horror like RE4. Code Veronica, took steps backward to maintain the horror atmoshpere and slolw-burn gameplay, but pushed harder with it's Matrix like cut-scenes.

Of course you have the Outbreak series, which is like the Lost In Blue Ds game, but without meaning, oh and it's seperated into scenarios. Well, I guess it's just draws comparisons because of the heavy survival aspect, the two are just different games yet share a similar idea. Survial. Essentially speaking, except for RE4 none of the games helped to re-imagine the series. Graphical updates and cleaner interfaces can't amount to anything at the end of the day. It's still my favorite series though, and I am probably the sucker that will buy RE5 thinking it will be just as revloutionary as 4 was, when in truth it will most likely be RE4 but in daylight.

Recently Mikami left the franchise for good, which means that the series has a lot of potential to elevate itself to brand new heights, swapping out designers and bringing back old members of the previous design teams might be the right thing to do, to keep the series fresh. We'll have to wait and see. As for Survival Horror itself, it's far from reached it's potential. It's about getting new ideas incorporated into gameplay, making dire changes in gameplay in order to represent fear accordingly.

Fear doesn't always equate to
A. Zombies
B. Running Zombies
C. Demons
D. Those voices in your head that manifest themselves into some terrible creature.
E. Silent Hill ( Not that there is anything wrong with this series, but there are some imitators out there)

There is so much more they can do in order to break away from traditional roles. You don't always need weapons to defend yourself. Echo Night: Beyond proved this point in spades, by making movement slow and taking away weapons all-together, thus rendering you completely vulnerable. You can't fight back, only run and face your fears. There's a lot to be done yet, but they have to start looking in the right places for inspiration. I love Romero, but the zombie shtick is getting way to stale. As a genre yes Survival Horror has limitless potential. Resident Evil could last a lot longer then most would think, with proper innovation and dedication to change.
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PostPosted: Wed Jul 26, 2006 5:40 pm    Post subject: Reply with quote

Lestrade wrote:

Why not have a game that's a collection of stories (a la Dragon Quest 4) or a series of little adventures, using different characters, or versions of characters as they appear at different points in their lives?
.............
I wish JRPGs would ditch their fantasy roots and evolve into a proper system, or interface, for a style of game, instead of a genre. Just as Mother/Earthbound is endlessly charming for being a story you can relate to and enjoy using some very well-worn mechanics that most people can understand, I propose that JRPGs become a style of gameplay that learns to embrace myriad settings, stories, and imaginings—not just the tired fantasy genre.


I'm with you all the way on this, p.s have you tried Live-A-Live for the SNES? It is still save the world but has chapters with different characters in different times, ie. a caveman, cowboy, ninja, wrestler, and robot.

Dracko: I'd like to see an RPG that ditched most of the combat and replaced it with mini-games related to the subquests, ie. playing instruments, herding animals, copying keys. Imagine it being like Warioware, "An Enemy! Hide !!" and you get three seconds to hide behind a tree.
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PostPosted: Wed Jul 26, 2006 6:31 pm    Post subject: Reply with quote

Ketch wrote:
I'd like to see an RPG that ditched most of the combat and replaced it with mini-games related to the subquests, ie. playing instruments, herding animals, copying keys. Imagine it being like Warioware, "An Enemy! Hide !!" and you get three seconds to hide behind a tree.

Dragon’s Lair?
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PostPosted: Thu Jul 27, 2006 2:09 am    Post subject: Reply with quote

That reminds me of Secret of Evermore Ketch . . . remember the 4 different times you travel to? Prehistoric, Ancient Roman, Medievil, and Future.

And Rumblefish, isn't that sort of where RE 4 took the series? Away from zombies and dead things . . . and you say there is a lot left in the Survival Horror Genre . . . I guess Fatal Frame and Dino Crisis are two good examples of something other than zombies, right?

Fatal Frame is good ... what about that Siren game though?
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