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an adventure in little miracles (SEGA CD THREAD)
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helicopterp
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Joined: 13 May 2006
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Location: Philadelphia

PostPosted: Fri Jun 30, 2006 2:34 pm    Post subject: Reply with quote

Lackey wrote:
Ecco really is a crushingly lonely game. It's not just the theme either, but the gameplay itself. How many games can you list that feature suffocation as a constant threat?


That kind of threat is my favorite part of Metroid Prime 2. Navigating your way through the poisonous dark world is--I have no regrets about word choice here--intoxicating. I would describe it, too, as crushingly lonely.
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dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Fri Jun 30, 2006 3:31 pm    Post subject: Reply with quote

so bouncers is actually a pretty good game if you set it to short quarters.

i could see it working well with four players.
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dessgeega
loves your favorite videogame
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Joined: 16 Jun 2005
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PostPosted: Sat Jul 01, 2006 6:07 am    Post subject: Reply with quote

sonic cd froze while loading the absolute final stage and absolutely refused to budge.

;_;
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dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
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Location: bohan

PostPosted: Sat Jul 08, 2006 7:44 pm    Post subject: Reply with quote

okay, this time i got through all of sonic cd without incident. i also made a good future in stardust speedway for the first time ever! the starlit night made a wonderful backdrop to a close race with my cybernetic nemesis.

you haters can just go jump.
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B coma
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Joined: 06 Dec 2005
Posts: 279

PostPosted: Sat Jul 08, 2006 8:43 pm    Post subject: Reply with quote

yeah. I believe the problem with hating sonic cd goes back to the fact that people expect to make good futures by running right and turning their brains off. the game does not encourage that at all.
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Shapermc
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Joined: 14 Oct 2004
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PostPosted: Mon Jul 10, 2006 9:11 am    Post subject: Reply with quote

I should point out that even though I "beat" Sonic CD, I still never exactly figured out what the hell I was doing or how to make good/bad futures and what the results were. The game was not very good at explaining that to you.
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Faithless
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Joined: 11 Sep 2005
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PostPosted: Mon Jul 10, 2006 12:45 pm    Post subject: Reply with quote

All it takes is destroying those machines in the past and present, right? I think so ...
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dessgeega
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Joined: 16 Jun 2005
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PostPosted: Mon Jul 10, 2006 3:05 pm    Post subject: Reply with quote

only in the past.

making good futures is pretty simple. the past of each stage has one nefarious robot-generating machine. as long as it exists, the future will be dirty, bleak, and metal. destroying it will cause the natural, gorgeous future to be restored. to get the "true" ending of the game you need to do that in each stage.

(collecting all the "time stones" in the bonus stages will cause every subsequent stage to have a "good future".)

that's all you really need to know, and you're free to ignore it anyway. i've never gotten more than five good futures in a single run through the game. there are some other differences between the time zones - enemies are in new, dangerous condition in the past and run-down in the future.

and that's the poop.
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SJ
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Joined: 18 Apr 2006
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Location: swamp

PostPosted: Tue Jul 11, 2006 1:37 pm    Post subject: Reply with quote

I spent the time to get every God-forsaken good future so that I could... something. I honestly don't remember why I did that.

I wonder if the save in my Sega CD is still there. Any of you ever changed the battery in a Sega CD?
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B coma
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Joined: 06 Dec 2005
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PostPosted: Wed Jul 12, 2006 2:10 am    Post subject: Reply with quote

You can view all the endings in Sonic CD by pulling your total time time trial mode under something like 40 25 minutes for every stage. It's defintely more fun to get the "best" ending that way, which is no big deal anyway.
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