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A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
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dessgeega
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PostPosted: Sun Mar 26, 2006 6:32 pm    Post subject: Reply with quote

o-ryu and i are in the mountain spirit cave, leading the lost little kid. i am thinking that with o-ryu's help i will finally get her home. my farsight brace reveals the room ahead is filled with monsters, but o-ryu has gone ahead and i will not abandon her. the monsters are a messenger, a norojo, a kogri tribe, and an old man tank.

the kogri is beating up on the norojo, and i don't want it to get the level up, so i kill her instead. the kogri whacks the messenger. then the tank fires on the kogri, killing it. old man tank levels up into a stubborn tank. the messenger is caught in the blast and also killed. stubborn tank levels up into an obstinate tank.

one shot takes out o-ryu, the child, and myself.

ouch.
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a_plus
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PostPosted: Mon Mar 27, 2006 1:25 am    Post subject: Reply with quote

i finally made a ton of progress today -- level 17 or 18, which is the first of table mountain!
i had no followers, but was pretty strong -- lots of herbs being taken while i was at full health to boost it, fusion potted my sword... things were looking good!

then, in my excitement, i didn't really watch what i was doing so much, and got killed by like 3 minotaurs! oops Sad
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PostPosted: Mon Mar 27, 2006 1:32 am    Post subject: Reply with quote

god be damned! this shiren game is awesome.

after many many tries, i have suffered a various amount of deaths.

once, as i was wandering around in the mines, i came across a lost little girl named Surara. being the gentleman that i am, i agreed to escort this girl home. as we traversed the mines, we came across an enemy i've never encountered before, a flame preist. I put the girl behind me and i struck the demon with my sword twice. sadly, it counter-attacked and my heavy sheild could not withstand its blows. as a last minute effort i tossed my only "Genocide" scroll i crafted from a blank peice of paper and a suggestion by a traveling fortune teller. Unfortunately, the demon's flames burnt the scroll before it hit it and it attacked me again viciously. I was last down to my last legs so i tried once more to strike the demon and then it happened. the little girl, in a fit of fear and confusion, punched me. I keeled over and died.

the moral of the story?

dont rescue lost little girls... or something.
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dessgeega
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PostPosted: Mon Mar 27, 2006 2:10 am    Post subject: Reply with quote

a_plus wrote:
then, in my excitement, i didn't really watch what i was doing so much, and got killed by like 3 minotaurs! oops Sad


table mountain is vicious. vicious.

i have not once successfully led that child to her worried parents. but i will. i wiil.
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LordGek
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PostPosted: Mon Mar 27, 2006 7:49 am    Post subject: Reply with quote

I finally got her home and the secret seemed to just DIVE. No exploring the levels for loot and the like just get out of Dodge as quickly as possible with her in tow.
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PostPosted: Mon Mar 27, 2006 3:45 pm    Post subject: Reply with quote

I just had a wonderful session with this game. I ended up being killed by a Minion of Death on the 7F. I had a score of 16,582 and was armed with a Club and Todo Shield. IT was really a beautiful and moving thing when I got there, and then I was slaughtered seconds later. That's o.k., I now have a +1 Katana calling out my name.

THIS IS ADDICTIVE.
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LordGek
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PostPosted: Mon Mar 27, 2006 4:17 pm    Post subject: Reply with quote

This is a nasty and frustrating game over ten years old that really can only be played through an emulator (so not even the full experience when you have to use the keyboard as opposed to the intended controller)...and yet its more addictive than something like DOOM 3 or Elder Scrolls Oblivion (at least to me)...what's that about?
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LordGek
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PostPosted: Mon Mar 27, 2006 4:34 pm    Post subject: Cool Tips!!! Reply with quote

Hey Gang,

I just read some cool tactics/tips on GameFAQs (warning these tips might be a bit spoily for some)!

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=581042&topic=27134643

I really appreciated the clever tip about how your can really "throw your money around" in this game like some sort of Daddy Warbucks Ninja!!
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sawtooth
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PostPosted: Mon Mar 27, 2006 7:21 pm    Post subject: Reply with quote

Okay, I finally got around to my first playthrough of this game after getting a hint on how to manually strip headers from roms. It feels so solid and wonderful. This definitely requires further investigation.
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LordGek
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PostPosted: Tue Mar 28, 2006 9:49 am    Post subject: Reply with quote

I need to learn how to share better...with myself.

I gather the folk who have really got somewhere in this game cleverly built up their equipment over multiple runs. Building up, combining their equipment, and then shipping it back home for their next incarnation. If I ever have any decent enchanted equipment I want to HANG ONTO IT! I NEED THAT +3 KATANA NOW, NOT TOMORROW!

Anybody here actually do a better job of sharing with themselves? Do you keep a storage pot on hand and then start desperately shipping stuff home when you know your days are numbered (outclassed or out of food on the current level)?
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dessgeega
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PostPosted: Tue Mar 28, 2006 7:57 pm    Post subject: Reply with quote

i died in the marsh at the foot of table mountain. a dizzy daikon dizzied me, and in my confusion i immediately stepped on a sleep trap. at that very moment a gyazor - one of those huge armored crab-tanks with the large sharp pincers - was creeping around the corner.

yikes.
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LordGek
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PostPosted: Tue Mar 28, 2006 9:03 pm    Post subject: Reply with quote

I actually transformed into a Dizzy Daikon once, you can produce an endless amount of Confusion Herbs! Toss them at baddies or just stockpile them up for your normal self, fun all around!
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PostPosted: Tue Mar 28, 2006 9:48 pm    Post subject: Reply with quote

Damn it, I want the meat staff so I can mess around with the creatures like that.

Which sounds really, really wrong.
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dessgeega
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PostPosted: Thu Mar 30, 2006 12:27 am    Post subject: Reply with quote

the trip from summit town to crooked boulder valley, floors 8 through 15. includes such tricks as escaping from a monster den unscathed.

audio de-syncs pretty quickly. sorry!
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sawtooth
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PostPosted: Thu Mar 30, 2006 3:09 am    Post subject: Reply with quote

Another thing about this game. The art is really well-balanced. Like in all tile-based games, the artists really tried to eliminated the gridded feel through tile variations and randomized scenery, but the limitations of the system makes sure that you still know where everything is relative to you, tile-wise. But mostly I'd like to call attention to the neat perspective trick in the beginning forest level. Look at the trees in the back!
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LordGek
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PostPosted: Thu Mar 30, 2006 8:17 am    Post subject: Reply with quote

dessgeega wrote:
the trip from summit town to crooked boulder valley, floors 8 through 15. includes such tricks as escaping from a monster den unscathed.

audio de-syncs pretty quickly. sorry!


You're not a big fan of pots, eh? In the video you pass over several without trying to at least see what they are and I'd think you'd at least want a Holder pot to preserve your food. Other than that it seems pretty well played.
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LordGek
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PostPosted: Thu Mar 30, 2006 11:09 am    Post subject: Reply with quote

So how many folk find themselves dying via their own GREEDINESS?

I find myself often killed because I was too stingy to use a Crisis or Blank scroll when I needed it thinking the situation wasn't that bad...like sure he could kill me with his next blow but I know I can finish him off with one more hit so it shouldn't matter...MISS...oh !@!@$!
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dessgeega
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PostPosted: Thu Mar 30, 2006 8:56 pm    Post subject: Reply with quote

LordGek wrote:
So how many folk find themselves dying via their own GREEDINESS?


just robbed a store. it was for a 5000-gitan revival herb.

i ended up using it pretty quickly.

ouch.
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sawtooth
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PostPosted: Thu Mar 30, 2006 9:28 pm    Post subject: Reply with quote

I got to the marsh the first time, and was smushed between a dizzy daikon and some weird crab pincer thing. I had some bracers that prevented rusting, It'd be nice I could get those again.

the marsh graphics are really, really nice.
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dessgeega
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PostPosted: Thu Mar 30, 2006 9:36 pm    Post subject: Reply with quote

sawtooth wrote:
I got to the marsh the first time


you're close now!

incidentally, my advice on the marsh is to bolt as soon as you find the exit.
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dessgeega
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PostPosted: Thu Mar 30, 2006 9:39 pm    Post subject: Reply with quote

sawtooth wrote:
Like in all tile-based games, the artists really tried to eliminated the gridded feel through tile variations and randomized scenery, but the limitations of the system makes sure that you still know where everything is relative to you, tile-wise. But mostly I'd like to call attention to the neat perspective trick in the beginning forest level. Look at the trees in the back!


i know right?

i think the reason it works so well is because the map is with you at all times. (unless you turn it off, but why?) it fills in all the technical details you need to know to play a roguelike game successfully.
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LordGek
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PostPosted: Fri Mar 31, 2006 2:44 pm    Post subject: Reply with quote

Did you folk ever take a moment to stop and realize that all we're all playing ADVANCED PAC-MAN?

I mean, c'mon, there's even a Powerup scroll for Pete's Sake!
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PostPosted: Sat Apr 01, 2006 3:53 pm    Post subject: Reply with quote

i guess you could call any top-down game advanced pac-man...


so, if one of your companions gets killed in battle... are they dead for good, or do they recharge like you do and can come back on a later playthough? i'll be really sad if they're all dead for good...
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LordGek
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PostPosted: Sat Apr 01, 2006 4:04 pm    Post subject: Reply with quote

They'll come back but it seems totally random WHERE you'll find them again in future run throughs (if at all as I'm not sure if you'll always eventually find them again on every life even if you last long enough). Its not clear if they ever get any tougher, though, and in the final several levels of the main quest I think they're almost more annoying than helpful as they really can't do diddly to most 3rd level creatures (Megataurus, Great Chickens, etc.) and are affected like any other creature with your Airslash, Slumber, and other room effecting scrolls...
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LordGek
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PostPosted: Sat Apr 01, 2006 4:06 pm    Post subject: Reply with quote

a_plus wrote:
i guess you could call any top-down game advanced pac-man...


Yeah, but isn't this game mainly about running around in narrow corridors collecting stuff while alternatively fighting and avoiding the other creatures?

Its a bit of a stretch, sure, but I still think I'm onto something here.
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PostPosted: Mon Apr 03, 2006 2:09 am    Post subject: Reply with quote

I know I am late to the party, but can anyone help out in getting me a patched version of this? Following the directions that seem obvious are yielding no results for me.

I would follow the links in the dess's first post, but they are way past expired.
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sawtooth
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PostPosted: Mon Apr 03, 2006 2:22 am    Post subject: Reply with quote

From what I had to do, I had to strip the header from the rom. If you have a hex editor, just open up the rom in it (make a copy first, of course), and delete the long line of zeros and everything before it. The patch should work fine, then.

I think at least one program for windows will do it for you, if you'd rather not go that route. Having a mac, I had to do it manually.
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dessgeega
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PostPosted: Mon Apr 03, 2006 3:16 am    Post subject: Reply with quote

Pijaibros wrote:
I know I am late to the party, but can anyone help out in getting me a patched version of this? Following the directions that seem obvious are yielding no results for me.

I would follow the links in the dess's first post, but they are way past expired.


here it is again.
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PostPosted: Tue Apr 04, 2006 12:35 am    Post subject: Reply with quote

Wonderful, thank you!

I just have been handed most unfairly. Lousy creatures that level-up. I've still yet to find a weapon going through that first forest.
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PostPosted: Tue Apr 04, 2006 8:52 am    Post subject: Reply with quote

Shapermc wrote:
So I now have: Druaga and Dragon Quarter for the PS2. Which one should I play first?


From what I've heard, Dragon Quarter's the better game. As for this Shiren the Wanderer game, I'll have to give it a try later. It sounds like it's a good game, but between everything else I've been playing plus my intense search for a job I probably won't have time to really get into it for awhile.
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PostPosted: Tue Apr 04, 2006 10:03 am    Post subject: Reply with quote

OtakupunkX wrote:
As for this Shiren the Wanderer game, I'll have to give it a try later. It sounds like it's a good game, but between everything else I've been playing plus my intense search for a job I probably won't have time to really get into it for awhile.

Actually it is probably a good game for you. You can play it for only like 15 min a day, and just do a new run every day. I have only played at most 6 runs in one day and that was the first day. Most I only play one or two.
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PostPosted: Wed Apr 05, 2006 9:24 am    Post subject: Reply with quote

You folk realize, at least for somebody as UNSTABLE as myself, Shiren the Wanderer is a perfect gateway drug!

I mean, c'mon, doesn't this make you all curious about the many cool Mysterious Dungeon games that never made it over to our shores here in America (or was it just me)?

Its definitely a pain in the ass but doable. Mysterious Dungeon: Torneko's Great Adventure 3 GBA (sequel to Mysterious Dungeon: Torneko the Last Hope, a PS1 Mysterious Dungeon game that did get an English port) is probably my all time favorite game even if I had no idea what the storyline or dialog was about.

Actually, if patient enough, supposedly we'll be seeing the upcoming Mysterious Dungeon: Pokemon games on the GBA and DS in English sometime this year. Not a huge Pokemon fan myself but, to Chunsoft's credit, they did an excellent job merging the Pokemon and Mysterious Dungeon systems where the game play is consistent to both very different franchises simultaneously (complete with all 386 pokemon as playable characters and retaining almost all of the 3rd generation Pokemon techniques).
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dessgeega
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PostPosted: Wed Apr 05, 2006 9:33 am    Post subject: Reply with quote

LordGek wrote:
I mean, c'mon, doesn't this make you all curious about the many cool Mysterious Dungeon games that never made it over to our shores here in America (or was it just me)?


the super famicom one is the best.

though the gameboy color one is definitely worth playing, and the nintendo 64 one is probably worth a look. though you won't really miss anything.
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PostPosted: Wed Apr 05, 2006 10:24 am    Post subject: Reply with quote

LordGek wrote:
Mysterious Dungeon: Torneko the Last Hope, a PS1 Mysterious Dungeon game that did get an English port
Tell me more!
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PostPosted: Wed Apr 05, 2006 11:20 am    Post subject: Reply with quote

Yeah, its a game very much in this same vein but based in the Dragon Quest world of characters:

http://www.rpgclassics.com/shrines/psx/torneko/index.shtml

It got crappy reviews here in America and might be pretty hard to find these days although if you do find it in some remote Toys R Us or the like it will probably only be selling for some minimal $5 or something (as they have no clue what POWER they have in their hands).

Made 5 years after this Shiren game, this one introduces a number of new items like an Escape Scroll (warps you back into town with your stuff) and a different set of creatures. Its also probably a little less frustrating since its broken in a series of tougher and tougher dungeons so its not like you're starting the game from scratch when you get killed. One aspect I didn't really like is how, other than the final couple of dungeons, the items you can find often seem very limited...like in this dungeon you'll only find these 10 different items. Definitely worth a look if you can find it.

One of my favorite creatures (made even cooler in the sequel) were the Goopi! The Goopi are nothing more than muddy little hands sticking out of the ground that, while not that tough, love to grab your foot to hold you in place or call for help and summon in more Goopis. The more advanced versions of these guys can even suck you to them from across the room! While I'm not sure if that was already in this version of the game, they even would toss stuff adjacent to them in the room at you as well as toss back anything you throw/shoot at them.


Last edited by LordGek on Wed Apr 05, 2006 12:05 pm; edited 1 time in total
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PostPosted: Wed Apr 05, 2006 11:27 am    Post subject: Reply with quote

dessgeega wrote:
[
the super famicom one is the best.

though the gameboy color one is definitely worth playing, and the nintendo 64 one is probably worth a look. though you won't really miss anything.


I'm hoping to try out the PC version of the Shiren series (the one based on the Dreamcast Shiren and not the PC one, released about the same time, based on the Gameboy one) next week. While its going to be in Japanese, which represents its own pain, it looks like much cooler graphics, a slick Windows interface, lots of different (and bizarre) bonus dungeon challenges, and replaces the whole monster meat thing of this game with electric boxes (clever devices you can turn into a robot companion of the game creature it represents or wear it to become that creature, even more you can find circuit boards to give these robots extra abilities).
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PostPosted: Wed Apr 05, 2006 1:03 pm    Post subject: Reply with quote

Torneko bought for $10

Yea.
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PostPosted: Wed Apr 05, 2006 1:56 pm    Post subject: Reply with quote

Shapermc wrote:
Torneko bought for $10

Yea.


Where did you find it? I'm sure you'll be impressed.
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PostPosted: Wed Apr 05, 2006 5:12 pm    Post subject: Reply with quote

LordGek wrote:
Shapermc wrote:
Torneko bought for $10

Yea.


Where did you find it? I'm sure you'll be impressed.

Amazon.com

Also this review is funny I saw it looking for screen shots. Now I want to know more about Azure Dreams though.

Also what does this thread know about Tao's Adventure: Curse of the Demon Seal (azure dreams 2)?
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PostPosted: Wed Apr 05, 2006 5:37 pm    Post subject: Reply with quote

Everyone has a right to their own opinion...even if they're WRONG!

There is no denying that the Mysterious Dungeon games, much like the classic Roguelikes they're based on (ancient PC games like Rogue, Angband, Hack, Nethack, ADOM, etc.) aren't about storylines or plot twists. More like some sort of strategy boardgame based on an RPG, I guess.

Azure Dreams, while not one of Chunsoft's Mysterious Dungeon games, does, as the reviewer said, feature random dungeons and a scad of unique creatures. Azure Dreams seemed a lot more about raising and breeding your creatures than item collecting/utilizing like the MD games. Definitely worth looking into if you have a Dreamcast (even the GBC version was pretty decent).

BIG WARNING!! Tao's Adventure on the DS sounds like a loser so far. I hear the layouts aren't random and in trying to be clever with an all stylus interface they've just annoyed folk. It sounds like it may be an unofficial Azure Dreams sequel complete with a Monster Tower and breeding creatures, but, at least from what I've read so far they've messed this baby up in the exectution (like I hear saving your game was made into a big uneeded pain in the butt where you need to teleport out of the tower and then walk across the town to the inn).
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PostPosted: Wed Apr 05, 2006 5:56 pm    Post subject: Reply with quote

LordGek wrote:
(ancient PC games like Rogue, Angband, Hack, Nethack, ADOM, etc.)


For a given definition of "ancient":

Rogue - 1980
Moria - 1983
Hack - 1985
Netack - 1987
Angband - 1990
ADOM - 1994

Now I'm feeling pretty ancient myself.

Quote:
It sounds like it may be an unofficial Azure Dreams sequel


I was under the impression that it was an official Azure Dreams sequel.
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PostPosted: Wed Apr 05, 2006 6:30 pm    Post subject: Reply with quote

Scratchmonkey wrote:

I was under the impression that it was an official Azure Dreams sequel.


When nowhere on the game's site any connection to Azure Dreams is mentioned I figure, for some reason, this game is denying its parentage.

http://www.konami.com/gs/officialsites/taos/

Perhaps, since it was a Sega Dreamcast game, Sega has rights to the name or something? No clue. But by the description, short of dropping all random dungeon generation (which means no purchase from me), it sure sounds similar.

No disrespect intended from the "ancient" remark as I've bee a big fan of these games since the early eighties myself (I even recall playing Angband and Hack on some UNIX mainframe deallies on a friend's college account).
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PostPosted: Thu Apr 06, 2006 8:52 am    Post subject: Reply with quote

enter table mountain.

first room i step in, a minotaur turns angrily towards me. ah, but i am ready for you, minotaur. i take a step further into the room to line myself up with the minotaur - allowing the minotaur to move right next to me - turn towards it, and chuck a scroll of genocide.

and - it misses.

the minotaur attacks. i was at full health - now i'm at 2. i wave my blowback staff at the minotaur to get it off the scroll. our scuffle has drawn the attention of a master chicken. i have a back pot and a stockpile of crisis scrolls - but i need to get that scroll before the minotaur returns or the master chicken reaches me. the scroll is one space away. i can grab it, then heal, before either monster can attack me.

i step onto the scroll. blap - shiren is whupped by ether devil. arrgh.
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Shapermc
Hot Sake!
Hot Sake!


Joined: 14 Oct 2004
Posts: 6279

PostPosted: Thu Apr 06, 2006 9:22 am    Post subject: Reply with quote

I got to the Bamboo Forrest for the first time in about 5 runs last night.
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dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Thu Apr 06, 2006 10:16 am    Post subject: Reply with quote

Quote:
our scuffle has drawn the attention of a master chicken


that's just plain good.

p.s. it's an excellent article title if someone's going to write about this game.
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dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Thu Apr 06, 2006 10:40 am    Post subject: Reply with quote

dhex wrote:
it's an excellent article title if someone's going to write about this game.


i've got plans. big plans.
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Shapermc
Hot Sake!
Hot Sake!


Joined: 14 Oct 2004
Posts: 6279

PostPosted: Thu Apr 06, 2006 2:19 pm    Post subject: Reply with quote

Is hating your brother so bad? Am I really the other sandel to the pair?

I was getting hungry on the 6th level, and ate a rice ball. Then my brother started to get hungry and refused to move until I fed him one. I had no more. Is it evil to leave him there to die? He was punching me instead of the enemy earlier. I ran into a rice ball later and threw it at him. I realised that this may not have been the best idea because he died shortly there after and I was left to wander the woods hungry.

I still have not seen the third village in a long time...
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“The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932

"There is no place in this enterprise for a rogue physicist!"
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LordGek
.
.


Joined: 17 Mar 2006
Posts: 214

PostPosted: Thu Apr 06, 2006 2:43 pm    Post subject: Reply with quote

Shapermc wrote:
Is hating your brother so bad? Am I really the other sandel to the pair?

I was getting hungry on the 6th level, and ate a rice ball. Then my brother started to get hungry and refused to move until I fed him one. I had no more. Is it evil to leave him there to die? He was punching me instead of the enemy earlier. I ran into a rice ball later and threw it at him. I realised that this may not have been the best idea because he died shortly there after and I was left to wander the woods hungry.

I still have not seen the third village in a long time...


No worries, he and any other lost companions will eventually show up again in future runs, just as you keep coming back to life.
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Lackey
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Joined: 11 Jul 2005
Posts: 1107
Location: Canada

PostPosted: Thu Apr 06, 2006 6:16 pm    Post subject: Reply with quote

This is a game about decisions. I like that. It's strategic thinking. The game makes no bones about putting you in what may be unwinnable positions, but there are so many different options that it's never a matter of black and white. Plus the game pretty much thrives off the seemingly unwinnable messes you can get into.

So, yeah, by having a rule set that has so many possibilities they make you feel a lot like your'e actually doing something. Because of the randomization each game is really special.
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LordGek
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Joined: 17 Mar 2006
Posts: 214

PostPosted: Thu Apr 06, 2006 6:26 pm    Post subject: Reply with quote

Bingo!!

At times its as much a puzzle game as an RPG.

I love when some clever technique needed to solve one of Fei's Problems actually comes into play in the REAL game. Its almost like being able to apply something you learned at school to real life (so, you know, it only happens very rarely).
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