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Hilarious crap found on Google Video
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Szczepaniak
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PostPosted: Thu Mar 30, 2006 9:03 am    Post subject: Hilarious crap found on Google Video Reply with quote

I found this while doing research on NEC's Turbo Duo, how the hell this came up, I don't know!

http://video.google.com/videoplay?docid=5161919037905884191

But I watched it and nearly fell over it was so cringeworthy. Made me laugh though!

And I thought I should share. Anyone else seen any stupid funny videos on Google video?

As you can see, I've been wasting my time idly, now that I have broadband.

Don't tell Sergei this, since I'm only half way through his rather impressive Sci-Fi novel, and should really be making time for worthy things, like reading it to the end.


Oh yeah, I assume the above is a joke? I mean, they are blatantly taking the piss, right?
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PostPosted: Thu Mar 30, 2006 9:09 am    Post subject: Reply with quote

I saw a video of this guy beating Mario 64 in 16 minutes one time. That was cool, not exactly funny but it was pretty cool.

Also, a movie that I made for an art contest is on Google Video. I don't have the exact link but it's called "Student Film: The Movie". It's really bizzare, and the far superior "director's cut" will be on my film studio's MySpace page if we ever get around to making it.
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dessgeega
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PostPosted: Thu Mar 30, 2006 9:15 am    Post subject: Re: Hilarious crap found on Google Video Reply with quote

Szczepaniak wrote:
I found this while doing research on NEC's Turbo Duo, how the hell this came up, I don't know!


speaking of hilarious turbo duo-related footage.
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Szczepaniak
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PostPosted: Thu Mar 30, 2006 10:05 am    Post subject: Re: Hilarious crap found on Google Video Reply with quote

dessgeega wrote:
speaking of hilarious turbo duo-related footage.


You win best post in this thread. Nice link.

$99 and a free bonk? Where was this system when I was in high school?

Plus, you gotta love that action add, where they say how you fight Columbian drug lords and the Vietcong in a river boat. What in the hell would Columbians and the Vietcong be doing together?!

Laughing
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PostPosted: Thu Mar 30, 2006 1:14 pm    Post subject: Reply with quote

That's the first time I've seen Bonk's Revenge in like 3 years. It's really strange to see it in that context.
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PostPosted: Thu Mar 30, 2006 4:53 pm    Post subject: Re: Hilarious crap found on Google Video Reply with quote

Szczepaniak wrote:
Plus, you gotta love that action add, where they say how you fight Columbian drug lords and the Vietcong in a river boat. What in the hell would Columbians and the Vietcong be doing together?!


i know right.

other hilights include the use of the word "zounds".

and i like how they advertise gate of thunder as having "multiple levels of play".
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PostPosted: Thu Mar 30, 2006 5:47 pm    Post subject: Reply with quote

http://youtube.com/watch?v=2dVbuMn7s_8

GTA:SA wackiness.
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simplicio
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PostPosted: Thu Mar 30, 2006 9:33 pm    Post subject: Reply with quote

DonMarco wrote:
http://youtube.com/watch?v=2dVbuMn7s_8

GTA:SA wackiness.

Remember kids, look both ways...
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Szczepaniak
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PostPosted: Fri Mar 31, 2006 6:16 am    Post subject: Reply with quote

Do you love Nintendo 64?

http://www.joystiq.com/2006/03/27/nintendo-64-drives-kid-crazy/

Painfully funny. Or just painful. I laughed anyway.

I'd like to hear dhex's views on that vid actually.
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PostPosted: Fri Mar 31, 2006 6:35 am    Post subject: Reply with quote

Szczepaniak wrote:
Do you love Nintendo 64?


the slow motion is priceless.
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PostPosted: Sat Apr 01, 2006 9:43 pm    Post subject: Re: Hilarious crap found on Google Video Reply with quote

Szczepaniak wrote:
http://video.google.com/videoplay?docid=5161919037905884191

I found this very clever. Especially the second time through, when I concentrated on understanding what Jermaine was saying. I've ordered the movie--I had to see what could inspire something like this. There are many, many copies on Amazon marketplace for one cent plus shipping.

I don't really have anything new to report from Google video. My favorites are The Light of Courage and Look Around You, which I imagine everyone has seen already.
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dessgeega
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PostPosted: Sun Apr 02, 2006 12:09 am    Post subject: Reply with quote

look around you is the best thing ever.

it's too bad the audio in the "math" episode de-syncs.
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Szczepaniak
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PostPosted: Sun Apr 02, 2006 2:46 am    Post subject: Reply with quote

I'd forgotten about that "look around you", I believe I saw an episode some years ago on TV, I think it was the Sulphur one, but yes, damned funny.

Anyway Wourme, I'm expecting you to set up up Maxcon 06, if the original people don't do it.
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PostPosted: Sun Apr 02, 2006 11:00 am    Post subject: Reply with quote

Quote:
I'd like to hear dhex's views on that vid actually.


those kids are really excited.
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Dracko
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PostPosted: Sun Apr 02, 2006 11:15 am    Post subject: Reply with quote

Christ, imagine how he's going to react the first time he sleeps with a woman.
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PostPosted: Sun Apr 02, 2006 11:35 am    Post subject: Reply with quote

maybe that's just how he reacts to every present he gets?

what in zog's name is that zelda thing? that's atrocious.

and what's the story with the awesome bbc look around you thing?

etc!
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Szczepaniak
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PostPosted: Sun Apr 02, 2006 12:02 pm    Post subject: Reply with quote

Wikipedia is actually useful for a change (despite me not actually trusting anything they have).

http://en.wikipedia.org/wiki/Look_Around_You

Yup, I must have seen the sulphur one just before moving house in 2002.
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wourme
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PostPosted: Sun Apr 02, 2006 12:08 pm    Post subject: Reply with quote

dhex wrote:
maybe that's just how he reacts to every present he gets?

http://n64kiddjskillz.ytmnd.com/
http://n64mollusc.ytmnd.com/

dhex wrote:
what in zog's name is that zelda thing? that's atrocious.

It's just kind of odd at first, but the more you learn about it, the more amusing it becomes--well, if you're the sort of person amused by such things. In the second, longer, video, virtually every detail is some sort of joke. This might be the best place to get a summary, if you're inclined to research it:

http://friends.portalofevil.com/sfs.php?si=3&fi=000035445

I think someone should write an annotated transcript of trailer 2 explaining everything.

dhex wrote:
and what's the story with the awesome bbc look around you thing?

Unfortunately, there's no region 1 DVD. But I've heard that it's easy to find good quality versions of all 9 episodes, the (much weaker) second series, and some extras on the Internet.

http://www.bbc.co.uk/comedy/lookaroundyou/series1/
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Dracko
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PostPosted: Sun Apr 02, 2006 12:31 pm    Post subject: Reply with quote

Batman Concludes.

Batman meets his tragic end in this action-packed thrill-romp with heavy gnostic and romantic sub-themes.

How much cocaine does it take to be able to play Gradius like this?

Speaking of which, and this might prove interesting to some; archival footage of British troops tested under LSD.

Finally, as for British comedy, because I'm guessing most Americans missed out on this, witness the genius of Brass Eye.
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Szczepaniak
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PostPosted: Sun Apr 02, 2006 1:21 pm    Post subject: Reply with quote

You're mentioning of Brass Eye reminded me of Spaced.

And also Jam.

Damn, I love Google Video, all I seem to do is waste my time on it. Laughing
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PostPosted: Sun Apr 02, 2006 1:28 pm    Post subject: Reply with quote

Brass Eye's European Crime and the Pedo-Files.
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PostPosted: Sun Apr 02, 2006 7:23 pm    Post subject: Reply with quote

In case you've never seen the Zelda CDI games in action, Youtube has the intros and endings to the 2 side-scrollers, and google has a little gameplay footage from Zelda's Adventure.
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PostPosted: Sun Apr 02, 2006 7:30 pm    Post subject: Reply with quote

Dracko wrote:
How much cocaine does it take to be able to play Gradius like this?


none.

just an emulator with save states and a 4x slowdown feature.
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PostPosted: Mon Apr 03, 2006 9:26 am    Post subject: Reply with quote

Swimmy wrote:
In case you've never seen the Zelda CDI games in action, Youtube has the intros and endings to the 2 side-scrollers, and google has a little gameplay footage from Zelda's Adventure.


The animation in those is uncanny.
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PostPosted: Mon Apr 03, 2006 2:33 pm    Post subject: Reply with quote

Lackey wrote:
The animation in those is uncanny.


That's an interesting way of putting it.
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PostPosted: Mon Apr 03, 2006 3:26 pm    Post subject: Reply with quote

dessgeega wrote:
Dracko wrote:
How much cocaine does it take to be able to play Gradius like this?


none.

just an emulator with save states and a 4x slowdown feature.

Shh...
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Szczepaniak
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PostPosted: Tue Apr 04, 2006 2:59 am    Post subject: Reply with quote

Leave those Zelda games alone, the gameplay is rather excellent.
For the side scrollers anyway, the top down one is nasty.
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PostPosted: Tue Apr 04, 2006 1:17 pm    Post subject: Reply with quote

Honestly, I want to play them. They don't look half bad, and the interspersed laughable cutscenes look to make the games interesting no matter what.

But yeah, that top-down one. The load times were at least five seconds per screen. I couldn't even play those PSX SNES RPG ports because opening the menus take that long. That game would kill me.
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PostPosted: Tue Apr 04, 2006 3:25 pm    Post subject: Reply with quote

I wouldn't mind playing them either. For some reason I'm fasicnated by games like that.
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PostPosted: Tue Apr 11, 2006 5:08 pm    Post subject: Reply with quote

Monkey vs. Robot
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PostPosted: Tue Apr 11, 2006 7:19 pm    Post subject: Reply with quote

Sushi Documentary

"Every Taisho has a secret history."
"You must never ask about it."
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PostPosted: Tue Apr 11, 2006 8:49 pm    Post subject: Reply with quote

I don't know much about that Oblivion game everyone I know seems to be playing, but if this were an intentional part of the game and not a glitch, I would play it for sure.
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PostPosted: Tue Apr 11, 2006 10:22 pm    Post subject: Reply with quote

wourme wrote:
I don't know much about that Oblivion game everyone I know seems to be playing, but if this were an intentional part of the game and not a glitch, I would play it for sure.


stuff like that has the ability to make me not want to sleep at night. Glitches are freaky shit.
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PostPosted: Wed Apr 12, 2006 12:34 am    Post subject: Reply with quote

Holy shit that's terrifying. It does make me think about how there are all sorts of untapped uses for abstraction in games.
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PostPosted: Wed Apr 12, 2006 12:39 am    Post subject: Reply with quote

wourme wrote:
I don't know much about that Oblivion game everyone I know seems to be playing, but if this were an intentional part of the game and not a glitch, I would play it for sure.


EDIT: really disturbing. it was totally inconsiderate of me to post this without marking "will seriously give you waking nightmares".

holy shit, wourme.
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PostPosted: Wed Apr 12, 2006 2:59 am    Post subject: Reply with quote

simplicio wrote:
Holy shit that's terrifying. It does make me think about how there are all sorts of untapped uses for abstraction in games.


Good lord yes!

I am forever dissapointed at how companies feel the need to replicate reality accurately, when abstraction and just plain freaky shit, is nearly always more impressive. Like that video there.

It reminds, Devil May Cry was actually based on another game, which had an early glitch that allowed you to indefinitely juggle enemies (some kind of Bushido game, wasn't it?). And a member of staff saw this glitch, liked it so much he decided to make a game out of it.

Plus, if you've seen a seriously glitched NPC in it's normal form, it'll be even more creepy to see it deformed. Kinda like how System Shock 2 worked, where you knew everyone was human.

This raises such a good point though. I remember back in the early days of gaming, when you saw something outlandishly OTT you were automatically impressed. For example, a giant mode 7 head you had to shoot, or the way Mario may have been thrust into a giant world on the NES. You know, crazy stuff you don't expect. Stuff which defies even the in-game reality.

Ahh, I wish modern developers would take a few risks and try something crazy once in a while.
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PostPosted: Wed Apr 12, 2006 6:09 am    Post subject: Reply with quote

Did anybody watch THIS one?

Also, sometimes you'll walk through a door and end up inside someone's face. Like you can see their tongue, teeth, and the backs of their eyeballs.
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PostPosted: Wed Apr 12, 2006 7:29 am    Post subject: Reply with quote

Szczepaniak wrote:
It reminds, Devil May Cry was actually based on another game, which had an early glitch that allowed you to indefinitely juggle enemies (some kind of Bushido game, wasn't it?). And a member of staff saw this glitch, liked it so much he decided to make a game out of it.


I read in an interview a long time ago that it was based off of a bug in Onimusha.

If I ever make a game, it's going to be the most surreal thing ever. I'd intentionally put creepy glitches in on purpose. I'd make the combat engine broken on purpose, too, and give the player access to all kinds of outlandish weapons... they'd want to use them, but they couldn't because the combat system would be so messed up that it'd be easier to just run past things.
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PostPosted: Wed Apr 12, 2006 8:12 am    Post subject: Reply with quote

I have to chuckle, since when thinking about making games, I've often thought to myself that I'd also intentionally include glitches in my game, but clever ones that are amusing and insightful.

Of course, once it becomes intentional, it's no longer a glitch but a feature.


EDIT:
Just watched the Sushi Documentary...What the hell was that?!

I was taking it seriously until about half way through. I must admit, that sushi looked delicious though.

That was zany.


Last edited by Szczepaniak on Wed Apr 12, 2006 8:33 am; edited 1 time in total
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PostPosted: Wed Apr 12, 2006 8:14 am    Post subject: Reply with quote

Szczepaniak wrote:
Of course, once it becomes intentional, it's no longer a glitch but a feature.


That's true. I just realized how ridiculous the phrase "intentional glitch" sounds. I'm not sure if the glitches in my non-existent game would be as insightful as they would be disturbing though.
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PostPosted: Wed Apr 12, 2006 8:49 am    Post subject: Reply with quote

This isn't a video, but it's funny nonetheless.
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PostPosted: Wed Apr 12, 2006 8:59 am    Post subject: Reply with quote

oh i love you mcsweeny's.
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PostPosted: Wed Apr 12, 2006 9:13 am    Post subject: Reply with quote

Speaking of, surprise endings for Snakes on a Plane, oh God yes.
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PostPosted: Wed Apr 12, 2006 10:17 am    Post subject: Reply with quote

Szczepaniak wrote:
For example, a giant mode 7 head you had to shoot, or the way Mario may have been thrust into a giant world on the NES. You know, crazy stuff you don't expect. Stuff which defies even the in-game reality.

What about giant octopus?
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PostPosted: Wed Apr 12, 2006 10:51 am    Post subject: Reply with quote

an open letter to toshihiro nishikado, designer/programmer of space invaders.
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PostPosted: Wed Apr 12, 2006 10:54 am    Post subject: Reply with quote

How about a letter from Ron Gilbert to The Escapist?
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PostPosted: Wed Apr 12, 2006 11:00 am    Post subject: Reply with quote

Szczepaniak wrote:
simplicio wrote:
Holy shit that's terrifying. It does make me think about how there are all sorts of untapped uses for abstraction in games.


Good lord yes!

I am forever dissapointed at how companies feel the need to replicate reality accurately, when abstraction and just plain freaky shit, is nearly always more impressive. Like that video there.

...

Ahh, I wish modern developers would take a few risks and try something crazy once in a while.

You guys should give FEAR a shot.

Lackey wrote:
Also, sometimes you'll walk through a door and end up inside someone's face. Like you can see their tongue, teeth, and the backs of their eyeballs.

Clipping models in GRAW also has the same effects. You can just walk through your teammates, especially the female ones, which is something I try to do often in games like these. It would have taken what, 2 minutes, to make some wall code around people so that you couldn't walk through them? I can see the problem ifthey weree to die, pinning you in a corner or something like that, but a FUCKING JUMP BUTTON would have solved many problem I have with GRAW.
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PostPosted: Wed Apr 12, 2006 11:08 am    Post subject: Reply with quote

Just how "abstract" is F.E.A.R., though? I'm considering procuring it simply on the basis that it reminds me of the Global Frequency comics, but otherwise, it looks to me like they simply imitate Japanese horror films.

I mean, wouldn't it potentially be more accurate to describe something like killer7 or Silent Hill 4 as being abstract, in this case?
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PostPosted: Wed Apr 12, 2006 12:05 pm    Post subject: Reply with quote

Shapermc wrote:
Szczepaniak wrote:
For example, a giant mode 7 head you had to shoot, or the way Mario may have been thrust into a giant world on the NES. You know, crazy stuff you don't expect. Stuff which defies even the in-game reality.

What about giant octopus?


Like, OMG, you totally have a column! Awesome. How long has it been running? I love the theme, great 16-bit era games. Nicely written too, like a quick slice of something interesting. Good stuff.
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PostPosted: Wed Apr 12, 2006 12:33 pm    Post subject: Reply with quote

Dracko wrote:
How about a letter from Ron Gilbert to The Escapist?

Good lord, I am even more confused as to what people want now. Though this makes me thankful I never followed the suggestions to "have TGQ layed out like The Escapist."

Szczepaniak wrote:
Like, OMG, you totally have a column! Awesome. How long has it been running? I love the theme, great 16-bit era games. Nicely written too, like a quick slice of something interesting. Good stuff.

Well, looks like 6 weeks now. It is kind of harder than I thought it would be.

Anyways, I totally read read response with a valley girl accent.
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