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Multi-single player.

 
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Ketch
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PostPosted: Mon Jan 30, 2006 6:25 am    Post subject: Multi-single player. Reply with quote

Weird game design musings.

Single player vs. multiplayer action-RPG.

It makes me wonder, if it would be possible to make the equivalent of a single-player game for several players, ie. a two-player RPG where one player is Link and the other player is Ganon(dorf). Or both are Ganon and compete for world domination, or are both Link and believe that they are the true hero, and either work together or fight each other to prove it.

One way that I think would work to make a game like this would be to base it around The Highlander. Ie. The players have their own powers, and each time someone kills the other they can absorb their powers (experience points). Or that they need to stand on the throne of power for a whole minute without being attacked by another character to win the game. (ie. so the good characters don't HAVE to fight each other).
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simplicio
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PostPosted: Mon Jan 30, 2006 7:54 am    Post subject: Reply with quote

As in, Secret of Mana? Or FF Crystal Chronicles or, to add the competition thing to it, Zelda: Four Swords?
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SuperWes
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PostPosted: Mon Jan 30, 2006 9:05 am    Post subject: Reply with quote

simplicio wrote:
As in, Secret of Mana? Or FF Crystal Chronicles or, to add the competition thing to it, Zelda: Four Swords?


Or Double Dragon, or Thunderfox. Seriously, using Zelda as an example of what it could be when Four Swords basically already does this seems kind of silly, doesn't it?

Anyone play both the GBA and Gamecube Four Swords? Isn't the GBA one about a million times better?

-Wes
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Mister Toups
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PostPosted: Mon Jan 30, 2006 9:08 am    Post subject: Reply with quote

You could do it on the DS as a wifi thing. The overworld would be persistant in an animal crossing sort of way. The villian player would do a sort of a resource management/dungeon building thing where he would set traps, enemy layouts, etc., on his own time. He could also, you know, go on quests to kidnap various princesses/artificacts/political figures/etc. to move the "game plot" forward, and give the hero a reason to uh, quest about. The tough part would be deciding victory conditions in a way that wouldn't skew things in favor of the villain.

If done well it would be very awesome.
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Szczepaniak
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PostPosted: Mon Jan 30, 2006 10:03 am    Post subject: Reply with quote

So... an MMORPG then? Where everyone is free to become either a villain or a hero fighting the villains? A traditional 2D Zelda style MMORPG would be bloody awesome.

What was Ultima Online like? I've heard good things about it, from way back in the day.

You know what I always wanted to do? Create an infinite, never ending, randomly generated RPG, that contained no text, but depicted an epic storyline via pictorial images, yet actually worked as an awesome game.

In fact, I have like a dozen ideas of stuff I'd like to do with the RPG genre.

Somebody loan me a couple of mill to start my own development company. I'll pay you back, honest.
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Lackey
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PostPosted: Mon Jan 30, 2006 11:34 am    Post subject: Reply with quote

A top down shooter where one person is the Hero Ship, and everyone else the Army of a Million Scrubs.

Some people get to be bosses (but they don't get to use their good attacks until they're half dead).
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Szczepaniak
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PostPosted: Mon Jan 30, 2006 3:18 pm    Post subject: Reply with quote

Lackey wrote:
A top down shooter where one person is the Hero Ship, and everyone else the Army of a Million Scrubs.

Some people get to be bosses (but they don't get to use their good attacks until they're half dead).


OMG! Are you thinking, on LIVE by any chance?

I have dreamed that dream SO many times. A multiplayer shooter, with one hero and loads of enemies.

The only problem is, many shooters are based on patterns, and if it's multiplayer, the whole pattern idea goes out the window. But it's still a damned interesting experiment to work with.
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Toups the Elder
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PostPosted: Mon Jan 30, 2006 3:39 pm    Post subject: Graal Reply with quote

There was a thing called Zelda Online which used the ALTTP graphics. After Nintendo got a wiff of it it became Graal.

But MMORPGs are not what we are really discussing.
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Ketch
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PostPosted: Wed Mar 08, 2006 5:25 pm    Post subject: Reply with quote

Question: what would a multiplayer game that tries to provide an experience like Shadow of the Colossus be?I know that it wouldn't be SOTC anymore. Imagine the camararderie of being a posse of colossus hunters exploring and trying to defeat the colossus.

Of course this would not have the same feeling of exploration, so maybe it would need a more randomised landscape.
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Lackey
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PostPosted: Wed Mar 08, 2006 5:31 pm    Post subject: Reply with quote

Well, I could see it happening; just do it split screen. The players could work together or wander about seperately. Would be kind of neat to only rarely see the other person. Actually I've played multiplayer games like this on servers where there are few players.
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Persona-sama
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PostPosted: Wed Mar 08, 2006 8:51 pm    Post subject: Reply with quote

Kind of off topic but every single player game is multiplayer.

One person plays while everyone else watches. Interaction commences!


And look, my banner is totally up there! Awesome :D

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dessgeega
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PostPosted: Wed Mar 08, 2006 8:53 pm    Post subject: Reply with quote

Persona-sama wrote:
One person plays while everyone else watches. Interaction commences!


i'm pretty sure i wrote that article!
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Persona-sama
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PostPosted: Wed Mar 08, 2006 8:59 pm    Post subject: Reply with quote

Oh Dess, you've written EVERY article.

In my heart. :D



Well, okay, that doesn't make that much sense but still...
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dessgeega
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PostPosted: Wed Mar 08, 2006 9:03 pm    Post subject: Reply with quote

<3
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Lackey
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PostPosted: Thu Mar 09, 2006 9:43 am    Post subject: Reply with quote

It's good to have friends who'll play through a game you want to see but don't want to play yourself. Even better if they know how to do it with flair (or finesse).
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dessgeega
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PostPosted: Thu Mar 09, 2006 10:36 am    Post subject: Reply with quote

Lackey wrote:
It's good to have friends who'll play through a game you want to see but don't want to play yourself. Even better if they know how to do it with flair (or finesse).


i'm trying to find someone to play through the silent hill games for me. for probably the same reason i could only watch my parents play castlevania when i was little.

(actually, that reason probably is HORRIFIC GRINNING BATS.)
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Swimmy
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PostPosted: Thu Mar 09, 2006 12:12 pm    Post subject: Reply with quote

I love playing through Silent Hill games for other people. I made a party out of it once.

Totally a party series.
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Lackey
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PostPosted: Sat Mar 11, 2006 1:36 pm    Post subject: Reply with quote

This is awfully topical; me and a friend just bought Silent Hill 1, 2, and 4 (still looking for 3) with the intention of only playing them in eachother's presence. Mostly he plays and I provide directional sense. He always gets lost but he's really good at knocking dogs out of the air in mid-leap.
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dessgeega
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PostPosted: Sat Mar 11, 2006 1:55 pm    Post subject: Reply with quote

Lackey wrote:
He always gets lost but he's really good at knocking dogs out of the air in mid-leap.


a valuable skill to possess, no doubt.
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wourme
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PostPosted: Sat Mar 11, 2006 2:59 pm    Post subject: Reply with quote

Lackey wrote:
It's good to have friends who'll play through a game you want to see but don't want to play yourself. Even better if they know how to do it with flair (or finesse).

I had a friend who was very good at Nintendo games when I was younger and didn't have a Nintendo myself. His mother would often think that he was not letting me play, but I really didn't want to. I'm still impressed when I think of some of the games he beat in one sitting as I watched.

There are some games I don't want to play but would like to watch, such as the Metal Gear Solid series and maybe the Fatal Frames--I actually do like playing the FF games but I get frustrated fighing the ghosts. Speed runs sometimes fill this need (as with a game like Shattered Soldier, which I watched a movie of the other day), but not for all games, because the player always skips everything but gameplay.

I wouldn't have wanted to watch the Silent Hill games, though--I really liked playing them. I wouldn't mind someone showing my an alternate ending or two, though.
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Lockeownzj00
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PostPosted: Sat Mar 11, 2006 4:55 pm    Post subject: Reply with quote

I'd propose a few things--

One, I'm imagining a game that is comprised of several small adventures, let's say 5 or 6.

These adventures are like microcosms of RPGs--in the sense that they are set up the same way, but can be completed in varying times from half an hour to two hours.

I'll choose the DS as a platform.

Players connect to the 'server--' they're in the same world, with the same story, just at different parts. They're different people, with different goals. And they may run across each other at various points, they might even have to help each other. But it's a steady race to the 'finish.'

In one of the tales the goal could be the same final dungeon/boss and ultimately each other, but in another, it could be each party's respective end-goal. Hell, you could even extrapolate and add in other players teaming up and choosing to be on one of the parties. Perhaps there would be a global-stat menu screen, which at various intervals would give choice information about both parties? Sounds hella fun to me.

The other is, Spore. It basically is technically what you describe: a single player game that uses facets of multiplayer: everyone else's worlds.
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TOLLMASTER
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PostPosted: Sun Mar 12, 2006 10:52 am    Post subject: Reply with quote

Swimmy wrote:
I love playing through Silent Hill games for other people. I made a party out of it once.

Totally a party series.


I used to sleep over a friend's house a lot, and while it was a lot of fun (minus the time we were playing Daggerfall and he tried to take off the male character's pants) a lot of times in the morning he would say he was going to play for 10 minutes before breakfast and he would get into the zone. It became impossible to get him to give up the controller, and he could barely respond to questions. Therefore, I would always try to think of a reason to leave early, so I wouldn't be bored in the morning.

One time, however, I was stuck there and he beat the first Goemon for the Nintendo 64 in one sitting. It was beyond measure. From Ebisumaru taking off his pants to fighting a giant peach in outer space, the whole thing was just surreal. He was at the last boss when another of his friends knocked on the door. My friend snapped out of the zone, handed me the controller, told me how to shoot bullets, punch, and throw my pipe and went to go talk with his friend.

I was stuck at the climax of something like an 8 hour experience. Yeah, there was pressure.

I just barely beat the last boss. I don't know what I did; the adrenaline was just too much for images to make it to my brain, I had to react by the time the picture hit the back of my eyeballs. When he finally went down, I jumped up, hands in the air, and yelled "I AM THE MAN! I AM THE FUCKING MAN!"

Of course, my friend's friend thought I was fucking crazy. We'd get into a fight a year later because of this incident, where he'd give me a black eye and I'd break his finger. I could still play games while he couldn't so I guess it was a fair trade.

Oh, and apparently while I was fighting the last boss, having a gaming moment that I'll remember forever, my friend was looking at images on a zip file the other guy had. Among the various porn and hentai was an image of Pikachu with massive genitalia, which gave my friend a traumatic moment that he'll remember forever.
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