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The Gamer's Quarter Forum Index
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  Topic: Wii Must Have It!
table_and_chair

Replies: 33
Views: 19625

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Oct 09, 2008 4:35 am   Subject: Wii Must Have It!
Just picked up we cheer and samba de amigo. cheer came with tiny pom poms that i taped to the remote with painter's tape. works surprisingly well in lieu of maracas.

also, art style orbient.
  Topic: free games: way better than smack.
table_and_chair

Replies: 531
Views: 291034

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 18, 2008 9:53 pm   Subject: free games: way better than smack.
prince of persia : the dinosaur
reminds me of someone from sb describing their ideal sonic game
  Topic: games with rainstorms
table_and_chair

Replies: 54
Views: 27776

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 18, 2007 2:35 am   Subject: games with rainstorms
harvest moon
  Topic: the war against anonymous (metal gear gameboy color)
table_and_chair

Replies: 19
Views: 12411

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 14, 2007 9:52 am   Subject: the war against anonymous (metal gear gameboy color)
Well, I can't speak for dessgeega, but for myself Ghost Babel actually reminded me of Boktai or a rough draft version of it and I accepted it as that instead, amused. The music is pretty similar too.
  Topic: the war against anonymous (metal gear gameboy color)
table_and_chair

Replies: 19
Views: 12411

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 13, 2007 5:53 pm   Subject: the war against anonymous (metal gear gameboy color)
I will take your advice and try again.
  Topic: the war against anonymous (metal gear gameboy color)
table_and_chair

Replies: 19
Views: 12411

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 13, 2007 4:21 pm   Subject: the war against anonymous (metal gear gameboy color)
I must confess. My only real problem with Ghost Babel, and actually probably a large reason I stopped picking it up recently, was that after a time when you enter the codec to save the game instead o ...
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 01, 2007 11:43 pm   Subject: Roger Ebert reminds us once again who decides what art is
Since I know how much you gals like lists....

Best Indie Art Games as compiled by indygamer.

I don`t know. It worries me that people think art has to be obtuse.
Damien Hirst covered a skull ...
  Topic: The obligatory videogame fan art topic.
table_and_chair

Replies: 198
Views: 128960

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 31, 2007 3:23 am   Subject: The obligatory videogame fan art topic.

  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 31, 2007 2:45 am   Subject: Roger Ebert reminds us once again who decides what art is
If not here, then where? Let some art fag talk about this crap and feel important?

Anyhow, one thing I have gained from this thread is that the common 'videogame' is not any more junk than all of ...
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 30, 2007 5:05 pm   Subject: Roger Ebert reminds us once again who decides what art is
I wholeheartedly feel Tetsuya Mizuguchi is an artist with a capital A.
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 3:38 pm   Subject: Roger Ebert reminds us once again who decides what art is
And I didn't mean that disparagingly. A want to talk about the crafting of videogames, and it coming up in a thread about "art", I see that as a productive thing and "getting somewhere".
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 2:10 pm   Subject: Roger Ebert reminds us once again who decides what art is
LOWERCASE a = craft. I believe that's what dessgeega wanted to talk about.

how much control can you give to the player before you're no longer able to make an artistic statement?

An artist may ...
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 4:00 am   Subject: Roger Ebert reminds us once again who decides what art is
I enjoyed that. I just have to say I think it is very important to talk about things like this, that it is not running in circles. Similar to videogames, street art is not very respected in daily li ...
  Topic: Roger Ebert reminds us once again who decides what art is
table_and_chair

Replies: 48
Views: 27343

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 28, 2007 3:26 pm   Subject: Roger Ebert reminds us once again who decides what art is
what if your authorial intent is to subvert art through interactivity
  Topic: Alone in the Dark
table_and_chair

Replies: 6
Views: 4025

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 19, 2007 2:58 pm   Subject: Alone in the Dark
I tried Echo Night for ps2 and it seemed pretty boring. The name keeps coming up though, i`ll look into the original while i`m on this psone kick.

To sum up:

  Topic: Alone in the Dark
table_and_chair

Replies: 6
Views: 4025

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 19, 2007 11:14 am   Subject: Alone in the Dark
exploration/mood atmosphere > violence. I just realized Ico being a quasi-descendent of Prince of Persia fits this Silent Hill thing, minus the inventory/health management. The shadow-things you ...
  Topic: Alone in the Dark
table_and_chair

Replies: 6
Views: 4025

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 19, 2007 12:03 am   Subject: Alone in the Dark
Hey, I've been reading about Eric Chahi and Frederic Raynal and just sort of re-connecting with this stuff. I've also been playing the original Silent Hill for the first time. It continually occurs ...
  Topic: YOU'RE THAT CREEP, NOIMAN CASCADE (midboss thread)
table_and_chair

Replies: 45
Views: 29084

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 18, 2007 11:21 pm   Subject: YOU'RE THAT CREEP, NOIMAN CASCADE (midboss thread)

Cubivore. I was going to transcribe one of the little poems but haven't picked up the game in a while.
  Topic: games with lasting visual design
table_and_chair

Replies: 33
Views: 14884

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 18, 2007 10:14 pm   Subject: games with lasting visual design
ikaruga, by making color coordination an issue within the game itself, transcends.

muds. text-based adventures.
  Topic: Games are embarrasing when compared to other mediums.
table_and_chair

Replies: 47
Views: 22018

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 13, 2007 7:58 pm   Subject: Games are embarrasing when compared to other mediums.
i hate to expound on a somewhat moot point but 'art' is not necessarily visual. nor is it inherently emotional. for instance, more and more i am growing to see the visual aspect of art, in general, ...
  Topic: Video Games that play like Comic Books
table_and_chair

Replies: 12
Views: 6259

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 06, 2007 8:04 pm   Subject: Video Games that play like Comic Books
I can definitely see it in fallout, they use that little boy as a sort of retro futuristic icon or whatever, and all of that, how that affects you, is tied up in paper publishing and the charm of an o ...
  Topic: Video Games that play like Comic Books
table_and_chair

Replies: 12
Views: 6259

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 05, 2007 5:38 pm   Subject: Video Games that play like Comic Books
Six year old girls are cool like The Fonz.
  Topic: Video Games that play like Comic Books
table_and_chair

Replies: 12
Views: 6259

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 05, 2007 4:54 pm   Subject: Basically, I've realized that I am easy to please.
Jump Superstars reminds me: Viewtiful Joe. So that's why I was so excited. Fuck yeah Ouendan, good call. Pretty much any of those early Matsuura games like Um Jammer Lammy if only for the flat draw ...
  Topic: Video Games that play like Comic Books
table_and_chair

Replies: 12
Views: 6259

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 05, 2007 4:02 pm   Subject: Video Games that play like Comic Books
Other than Comix Zone. But that would be valid. I've just begun Vagrant Story and really love the comic book-style cut scenes, and it leads me to wonder what other games adopt this look. Hotel Dusk ...
  Topic: Edge's top 100 games list
table_and_chair

Replies: 119
Views: 55682

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 04, 2007 6:54 pm   Subject: Edge's top 100 games list
about Ocarina: It was very good at the time. When i walked up to the church, and it vaguely looked like something from Final Fantasy 7, in my impressionable youth I remember thinking "this is nintend ...
  Topic: games with lighthouses
table_and_chair

Replies: 26
Views: 16073

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 04, 2007 4:09 pm   Subject: games with lighthouses
also, Skies of Arcadia. I never figured out if the message attached to the balloon held any relevance.
  Topic: games with lighthouses
table_and_chair

Replies: 26
Views: 16073

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 03, 2007 6:44 pm   Subject: games with lighthouses
beyond good & evil
  Topic: What the hell do I want?!
table_and_chair

Replies: 33
Views: 16504

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jun 26, 2007 6:44 pm   Subject: What the hell do I want?!
Wish I could check out carcassone, see what all the talk is about. that said, i`lll definitely pick up hoshigami. i've been waiting for a ds srpg. wish there were more of these. seems a crime the ...
  Topic: panel de puzzle league friend code thread
table_and_chair

Replies: 26
Views: 13967

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 25, 2007 2:58 am   Subject: panel de puzzle league friend code thread
Yes, well, I would like to begin. You are right -it doesn't make a lick of sense to start with an errant friend code list, nonetheless I do not appreciate necessarily having to add extraneous informa ...
  Topic: panel de puzzle league friend code thread
table_and_chair

Replies: 26
Views: 13967

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jun 16, 2007 12:22 am   Subject: friendless
I have a question: Is this thread about sharing one's friend code with the good folks at gamer's quarter? May be obvious, but previously my code has been deleted, i suppose, at the behest of the mods ...
 
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