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The Gamer's Quarter Forum Index
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  Topic: on time and indy games, the playing and writing thereof
parkbench

Replies: 15
Views: 27445

PostForum: Nickel and Dime Game Design   Posted: Tue Aug 26, 2008 8:34 pm   Subject: on time and indy games, the playing and writing thereof
I have been dying to assemble a motley crew of ambitious game-people for awhile now. I have made numerous failed attempts at getting one started, with the intent of pushing the envelope with as little ...
  Topic: Secret of Evermore is uh...
parkbench

Replies: 24
Views: 25060

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 20, 2008 2:12 pm   Subject: Secret of Evermore is uh...
For most of the game (I'm still nowhere near done with it--I will get back to it sometime) I did not realise that the dog did anything other than attack. I was kicking myself when I found out about th ...
  Topic: Secret of Evermore is uh...
parkbench

Replies: 24
Views: 25060

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 19, 2008 10:05 pm   Subject: Secret of Evermore is uh...
[url=http://www.actionbutton.net/?p=390]relevant
  Topic: CGW Demo Discs interest check
parkbench

Replies: 8
Views: 8983

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 10:36 am   Subject: CGW Demo Discs interest check
I actually have a lot of those games thanks to #oldgames. Then again they're probably rips. And then again they probably don't run on my computer, like Thief, Homeworld, and a host of other games I de ...
  Topic: CGW Demo Discs interest check
parkbench

Replies: 8
Views: 8983

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 09, 2008 11:55 am   Subject: CGW Demo Discs interest check
I was also thinking of doing this with old PC Gamers. I figure that the demos must be available in some form another, even today, but there must be certain iterations of games, maybe beta editions, ra ...
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 09, 2008 8:00 am   Subject: love is a bullet, i am a gun.
haha dess i was wondering what picture you based it on

i am waiting for my secret password so i can crush daphny's hopes of getting a highscore even more in the NEW AND SOUPED UP version
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 8:23 pm   Subject: love is a bullet, i am a gun.
oh boy. the beard i always wish i had! thanks dess.

also, this is as good excuse as any to donate.

(by the way don't let the internet deadpan fool you, i'm ecstatic)
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 2:50 pm   Subject: love is a bullet, i am a gun.
anything you can do i can do better

post a score and i will wager at least 1 point higher
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 2:36 pm   Subject: love is a bullet, i am a gun.
requests: al "the bench" mensch

parker benchwood

i can't think of any more
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 8:19 am   Subject: love is a bullet, i am a gun.
http://farm4.static.flickr.com/3272/2744341708_07723479fc_o.png

I could've gotten way higher, but it got really tense at the end. Do I win?

And I still haven't gotten the good ending. I think I ...
  Topic: What to do with old Issues of the Gamer's Quarter . . .
parkbench

Replies: 7
Views: 8097

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 7:34 am   Subject: What to do with old Issues of the Gamer's Quarter . . .
I keep trying to pawn off my game mag collection to [url=http://www.gamesetwatch.com/column_game_mag_weaseling/]ken gifford, to no avail. I feel like that would be the most humanitarian thing to do. O ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 02, 2008 5:16 pm   Subject: The Adventure Game thread
I don't know if I completely agree with that. I think they can be stilted, and yes, do fall into some pretty frustrating non-compelling design sometimes, but I've realised as time goes on that the onl ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 02, 2008 3:09 pm   Subject: The Adventure Game thread
()

http://www.gamershell.com/static/screenshots/11482/313814_full.jpg

dessgeega already found time to badmouth it though Sad

could be hot, but it could also be an adventure game.

Maybe you ...
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 02, 2008 2:57 pm   Subject: love is a bullet, i am a gun.
does this mean you never died? is this a riddle?

woops. i meant to write about my highscore shennanigans there but i guess i opted for below.

so there are twenty-five different hombres (plus fi ...
  Topic: love is a bullet, i am a gun.
parkbench

Replies: 77
Views: 65494

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 01, 2008 5:17 pm   Subject: love is a bullet, i am a gun.
dess, I really liked this game. i died at

The aesthetic is spot-on. The presentation is very slick--everything holds to the aesthetic, down to the cards for lives. can i get a sprite sheet of the h ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 16, 2008 7:28 pm   Subject: The Adventure Game thread
Almost through Sam and Max 104 - Abe Lincoln Must Die. It was a free demo on Steam, so my brother and I tried it out. This is my first Sam and Max period. I don't like doing things this way, out of or ...
  Topic: cave noire (or the dungeon, the crab, and the flaming sword)
parkbench

Replies: 9
Views: 26296

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 15, 2008 9:23 am   Subject: cave noire (or the dungeon, the crab, and the flaming sword)
I found one on chinese ebay and it's A LOT OF MONEY guys. maybe i can get some japanese connects to pick it up for me.
  Topic: cave noire (or the dungeon, the crab, and the flaming sword)
parkbench

Replies: 9
Views: 26296

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 14, 2008 7:42 am   Subject: cave noire (or the dungeon, the crab, and the flaming sword)
Going to try and import a cart and report my experience itt. I really don't want to play it in emulator.

Where to go? Sad
  Topic: Everything I know about FPS games I learned from John Romero
parkbench

Replies: 1116
Views: 745071

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 08, 2008 6:46 am   Subject: Everything I know about FPS games I learned from John Romero
For years I'd heard about Serious Sam and played it a little while ago at school. It's the most unimpressive "FPS" I've ever played. Completely hollow.
  Topic: Free thrills and idiot boxes.
parkbench

Replies: 111
Views: 129938

PostForum: Quarterly Discussion   Posted: Fri Jun 20, 2008 12:29 pm   Subject: Free thrills and idiot boxes.
I've finally moved on to season 5 and I have to say I'm a little disappointed. I've read many critiques saying the same thing, too.

It just doesn't have the same 'tour de force' feeling the last fo ...
  Topic: Spooooooore!
parkbench

Replies: 24
Views: 19981

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 19, 2008 8:34 am   Subject: Spooooooore!
Remember guys: this isn't the whole game.
  Topic: Share your Banners here!
parkbench

Replies: 882
Views: 838487

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 16, 2008 2:00 pm   Subject: Share your Banners here!
http://farm4.static.flickr.com/3185/2585191456_3dcc0cf492.jpg

http://farm4.static.flickr.com/3036/2584361519_d659b749a5.jpg

http://farm4.static.flickr.com/3053/2585191486_cc2c8791e9.jpg

http: ...
  Topic: Phantasy Star Online
parkbench

Replies: 11
Views: 10501

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 12, 2008 8:44 am   Subject: Phantasy Star Online
Is there something about this game that makes it more compelling than standard WoW-fare (especially since it predates it)?

Keep in mind I have a soft spot for mmorpgs and played WoW briefly, so I'm ...
  Topic: Japan, you are not America
parkbench

Replies: 96
Views: 70420

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 11, 2008 11:07 am   Subject: Japan, you are not America
Take something like Final Fantasy X, a game hard core gamers loathed but was embraced the world over - I found the narrative genuinely inspiring. Could the story of worked in a movie - yes your right ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 11, 2008 10:37 am   Subject: The Adventure Game thread
Ooh, thanks for the comments and screens, Cycle. I've always been interested in this game.

(the following post contains spoilers, in white)

http://farm4.static.flickr.com/3086/2570925446_6eba418 ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 05, 2008 8:33 am   Subject: The Adventure Game thread
A trophy full of beer is not adventure game logic. It's obviously a Hell of a lot bigger than a stein!

What! You just proved my point!

Obviously it's bigger than a stein. I figured it out inst ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 12:44 pm   Subject: The Adventure Game thread
yeah, it's absolutely a flawed game. but its failings are interesting failings, whereas fate of atlantis's successes are safe, boring successes.

Yeah, I'm inclined to agree. I've said in the past t ...
  Topic: Building PCs and their QUESTIONS which are in need of answer
parkbench

Replies: 24
Views: 18814

PostForum: Quarterly Discussion   Posted: Tue Jun 03, 2008 10:30 pm   Subject: Building PCs and their QUESTIONS which are in need of answer
Pre-bed comment: seconding the PSU advice. Don't skimp on PSUs.
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 02, 2008 9:16 pm   Subject: The Adventure Game thread
I did buy the game way back in its hey-day, and I also have a Lucas Arts collection that includes it. So I'm vindicated.

And yes, most of the guards do say the same exact things, the only differenc ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 02, 2008 8:48 pm   Subject: The Adventure Game thread
So, I just finished Last Crusade with my brother. Good times, but I definitely don't see what I read here in the game.

There were many sections that could have been a lot more interesting but ende ...
  Topic: Amiga Longplay goldmine
parkbench

Replies: 2
Views: 5592

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 01, 2008 12:12 pm   Subject: Amiga Longplay goldmine
"This is the host account for all the people who record videos for http://www.recordedamigagames.org"


It's one of those old, limited-edition "director" accounts that used to exist on youtube that ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 29, 2008 10:07 pm   Subject: The Adventure Game thread
parkbench and haireyames are both idiots

Ow Sad Who doesn't like making fun of Gabriel Knight 3 a little? If that's your idea of a good adventure game...

I hear that The Longest Journey is fanta ...
  Topic: Secret of Evermore is uh...
parkbench

Replies: 24
Views: 25060

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 29, 2008 9:58 pm   Subject: Secret of Evermore is uh...
Ah, yeah Swimmy. I noticed that about the market sequence once I got past it. That's kind of disappointing. It kind of seems like a lost opportunity there. But then again, I guess they have to be conc ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 28, 2008 11:16 pm   Subject: The Adventure Game thread
That's why the genre is so dead today. Or one reason. SIGH.

No, [url=http://www.oldmanmurray.com/features/77.html]everyone knows why the genre died.
  Topic: who says a lady can't slay a few monsters? (JILLOJUN)
parkbench

Replies: 18
Views: 25940

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 27, 2008 11:49 pm   Subject: who says a lady can't slay a few monsters? (JILLOJUN)
I don't know how interesting [url=http://letsplayforum.com/viewtopic.php?f=26&t=1393]this would be after you just played through and documented this, but hey--thought I'd drop it just in case it w ...
  Topic: Secret of Evermore is uh...
parkbench

Replies: 24
Views: 25060

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 27, 2008 10:52 pm   Subject: Secret of Evermore is uh...
They're paws.

I think I agree with dess to some extent--for some reason as of late I've been getting interested in what Square USA was up to in the 90s and so I've been trying to check out stuff th ...
  Topic: The Adventure Game thread
parkbench

Replies: 215
Views: 146345

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 27, 2008 4:37 pm   Subject: The Adventure Game thread
[url=http://www.dreamagination.org/?page_id=4]Dirty Split is almost out!
  Topic: Share your Banners here!
parkbench

Replies: 882
Views: 838487

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 27, 2008 12:19 pm   Subject: Share your Banners here!
SECRET OF SQUAREUSAMORE

http://farm4.static.flickr.com/3269/2528824086_fe656dba4e.jpg

http://farm3.static.flickr.com/2203/2528823990_787ee4837d.jpg
  Topic: Secret of Evermore is uh...
parkbench

Replies: 24
Views: 25060

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 27, 2008 12:11 pm   Subject: Secret of Evermore is uh...
Secret of Evermore Is Uh...

http://farm3.static.flickr.com/2376/2527899661_5879139aee.jpg

SO for whatever reason I started playing this game recently. Kind of strange--despite all that I'd heard ...
  Topic: ITT:fanboys talk about their favorite GTA missions
parkbench

Replies: 11
Views: 10597

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun May 25, 2008 10:35 pm   Subject: ITT:fanboys talk about their favorite GTA missions
Running over that guy in the cast in GTA3!
  Topic: assassin's dhimmitude
parkbench

Replies: 22
Views: 17801

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat May 24, 2008 4:43 pm   Subject: assassin's dhimmitude
i will say i was pleased to see a reenactment of the famous story about hassan's son and the mongol ambassador at the beginning of the game. in order to show his power over his followers, while taking ...
  Topic: Everything I know about FPS games I learned from John Romero
parkbench

Replies: 1116
Views: 745071

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat May 24, 2008 11:04 am   Subject: Everything I know about FPS games I learned from John Romero
Blood looks gross. I'm squeamish. Should I still play it?
  Topic: the tell us about the games you are playing thread
parkbench

Replies: 4229
Views: 2994838

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 22, 2008 10:55 am   Subject: the tell us about the games you are playing thread
[url=http://www.spellholdstudios.net/ie/bgt]Baldur's Gate Trilogy MegaMod with my brother.

Some great Enemy Territory again, finally.

Beat Portal the other day.

Started Secret of Evermore rec ...
  Topic: assassin's dhimmitude
parkbench

Replies: 22
Views: 17801

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 22, 2008 9:03 am   Subject: assassin's dhimmitude
Well the context would be the scenarios themselves: so if in the first scenario you've been laboring as some British politician, arguing with your superiors and your colleagues (who are also all at cr ...
  Topic: assassin's dhimmitude
parkbench

Replies: 22
Views: 17801

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 21, 2008 10:10 pm   Subject: assassin's dhimmitude
The point is it doesn't matter how obscure it is. First of all, it's less obscure than the hashashin, but second of all, even if you had absolutely no understanding of what happened during World War I ...
  Topic: assassin's dhimmitude
parkbench

Replies: 22
Views: 17801

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 21, 2008 3:14 pm   Subject: assassin's dhimmitude
Along the lines of what you're saying, dhex, I had an idea for a game recently that would from the outset be concerned not just with historical accuracy but in allowing you to participate in the foul ...
  Topic: Thief
parkbench

Replies: 21
Views: 16207

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat May 17, 2008 2:54 pm   Subject: Thief
I've never ever had a problem with playing the Thief games myself. System Shock 2 was a different, gruelling story altogether.

I had the opposite experience. SS2 was hard to get working for awhile, ...
  Topic: videogame school
parkbench

Replies: 209
Views: 155964

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 14, 2008 10:25 pm   Subject: videogame school
Let us all take solace in the [url=http://209.120.136.195/scratch.php]Scratchware Manifesto. Fuck the industry!
  Topic: Japan, you are not America
parkbench

Replies: 96
Views: 70420

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 13, 2008 1:03 pm   Subject: Japan, you are not America
http://images.amazon.com/images/P/B0002I832C.01.LZZZZZZZ.jpg

http://farm3.static.flickr.com/2158/2489601547_f7d359ec64.jpg
  Topic: Cavernous: the Autonomous Roguelike
parkbench

Replies: 10
Views: 11394

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun May 11, 2008 7:20 pm   Subject: Cavernous: the Autonomous Roguelike
Ah. I will have the answer to your questions shortly! I called the creator to query him about it but I just went and forgot every last thing he said. Haha. So I'll get back to you guys on those questi ...
 
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