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  Topic: a pound of raw flash
kuzdu

Replies: 6
Views: 14286

PostForum: Nickel and Dime Game Design   Posted: Thu Sep 18, 2008 11:14 am   Subject: a pound of raw flash
Yeah, that blurb makes is sound like it's going to be pretty limited.

Actually, if you already know Java you might be able to pick up ActionScript 3.0 pretty easily, I'm told they're very similar l ...
  Topic: a pound of raw flash
kuzdu

Replies: 6
Views: 14286

PostForum: Nickel and Dime Game Design   Posted: Wed Sep 17, 2008 10:55 pm   Subject: a pound of raw flash
I would avoid classes that advertise teaching 'Flash' because they'll probably be visually focused. Look for a class that teaches ActionScript, the scripting language for Flash. Also, make sure that i ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 9:17 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Actually, discovering the cloud bridge was one of the more memorable moments from the game for me. I was just running around the level wonder how to get the piece, I jumped just for the hell of it and ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 3:40 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Hmm, yeah, I guess I didn't think they were that complicated. A lot of them I figured out in a second, some of them I was really stumped on but only because it was something obtuse, and some I actuall ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 1:03 pm   Subject: tucked away between the folds of time, safe (or: Braid)
It sounds like I had a similar experience to Worm's.

Portal isn't a matter of screwing around until you stumble upon something, I think that there are legitimately multiple ways to succeed at any ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 13, 2008 6:39 pm   Subject: tucked away between the folds of time, safe (or: Braid)
To be fair, a lot of the folks who went after the stars at first didn't know whether or not it added anything to the game (which it does).

Also, the two hour wait isn't half as bad as the star that ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 13, 2008 9:28 am   Subject: tucked away between the folds of time, safe (or: Braid)
By the way, has everyone seen David Hellman's blogpost about screen size in Braid?

http://www.davidhellman.net/blog/screen-size/

Apparently I was missing a lot of the framing when I played. Make ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 11:25 pm   Subject: tucked away between the folds of time, safe (or: Braid)
There are 8 stars to find that fill in the constellation outside the house. They're basically super-tough puzzles that almost all involve getting up past the edge of the screen on particular levels.
...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 11:08 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Hmm, see, I started in on the speedruns right after I got all the stars and found that the solutions were the same, I just had to be more efficient with my time. It's true that this sometimes forced m ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 10:27 am   Subject: tucked away between the folds of time, safe (or: Braid)
Haha, yeah, I can see what you're saying about 'labcoat' level design from Valve, but wouldn't that kind of work in Portal?

I guess for me when I approached a puzzle in Braid I either knew exactly ...
  Topic: tucked away between the folds of time, safe (or: Braid)
kuzdu

Replies: 99
Views: 84677

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 8:20 am   Subject: tucked away between the folds of time, safe (or: Braid)
I was disappointed that the game's puzzles were so linear, all the way up to the very end. I never really felt like I was working through anything, it just felt like I had finally guessed what Jon Blo ...
  Topic: Patapon is fucking excellent.
kuzdu

Replies: 11
Views: 9658

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 19, 2008 8:32 am   Subject: Patapon is fucking excellent.
I thought they gave bonuses to the army but were themselves not very powerful, especially after you load the regular patapons with nice armor.
  Topic: the tell us about the games you are playing thread
kuzdu

Replies: 4229
Views: 3003744

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 18, 2008 4:08 pm   Subject: the tell us about the games you are playing thread
I believe Passage is heteronormative because it's quasi-autobiographical.

I actually like Passage a lot, I think it's genuinely sad and also a little clever in its use of traditional video game ic ...
  Topic: Patapon is fucking excellent.
kuzdu

Replies: 11
Views: 9658

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 18, 2008 2:46 pm   Subject: Patapon is fucking excellent.
As far as I've figured out the regular patapons get more powerful than the special ones (I think they're called rarepons) when you equip them with the right armor and weapons.

I agree with you tha ...
  Topic: Print Publications about Videogames
kuzdu

Replies: 30
Views: 24225

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 11, 2008 8:39 am   Subject: Print Publications about Videogames
I would recommend the Rules of Play Reader, I'm not a big fan of the authors' original book (Rules of Play) but the reader has a lot of good stuff. Also, anyone interested in games should read The Amb ...
  Topic: Patapon is fucking excellent.
kuzdu

Replies: 11
Views: 9658

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 11, 2008 8:25 am   Subject: Patapon is fucking excellent.
I'm playing through it right now and I'm having a great time. There have been several times when I thought it was about to get old, but they've managed to consistently throw in little twists that keep ...
  Topic: Filetting games
kuzdu

Replies: 31
Views: 20168

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 12, 2008 7:40 pm   Subject: Filetting games
Is Bioshock too easy an answer?

To tell the truth I think I would like most of the games I've played more if they were only 2/3 their length.
  Topic: videogame school
kuzdu

Replies: 209
Views: 156077

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jan 15, 2008 9:10 pm   Subject: videogame school
Working in the industry isn't all bad, you just have to be careful where you work.

I work at really small place in NYC that does a lot commercial web games for clients. While I might not get to do ...
  Topic: attn: history buffs
kuzdu

Replies: 4
Views: 5904

PostForum: Quarterly Discussion   Posted: Fri Nov 30, 2007 11:02 am   Subject: attn: history buffs
I believe Warriors of God, by James Preston is the one you're talking about. It's good, though it covers a very specific portion of the Crusades.
  Topic: So no talk about the Creed?
kuzdu

Replies: 42
Views: 30229

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 12:14 pm   Subject: So no talk about the Creed?
Yeah, the game in general is pretty glitchy, even on the 360.

My complaint isn't that religion is depicted horribly. My complaint is that it's depicted limply and rife with the sort of secular rhe ...
  Topic: Mario Galaxy Quest
kuzdu

Replies: 49
Views: 33858

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 26, 2007 4:23 pm   Subject: Mario Galaxy Quest
I guess 'mythology' was too strong a word. I just mean that someone seems to feel that 'rescue the princess' isn't a good enough exposition anymore, so now you have these long sequences explaining the ...
  Topic: Mario Galaxy Quest
kuzdu

Replies: 49
Views: 33858

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 25, 2007 5:40 pm   Subject: Mario Galaxy Quest
I've always been of the opinion that the world of Mario was really inspired placeholder art. Bizarre and meaningless so that ultimately it wouldn't distract from the gameplay, it would just disappear. ...
  Topic: bioshock my monkey! (now also about SPOILARZ)
kuzdu

Replies: 337
Views: 251061

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Sep 27, 2007 12:37 pm   Subject: bioshock my monkey! (now also about SPOILARZ)
I feel like the endings wouldn't have been so bad if they hadn't come so abruptly, and after such a disappointing final boss.
  Topic: Halo 3: non-haters only
kuzdu

Replies: 166
Views: 96205

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Sep 26, 2007 9:07 am   Subject: Halo 3: non-haters only
I've mostly been playing through campaign, but I played a few multiplayer games last night as well and was having terrible issues. It actually said that there were only ~250 people playing Team Object ...
  Topic: Most Anticipated Wii Game?
kuzdu

Replies: 58
Views: 42249

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Sep 14, 2006 8:09 pm   Subject: Most Anticipated Wii Game?
Actually, I'm looking forward to whatever Matsuno is [url=http://www.1up.com/do/newsStory?cId=3153639]working on.
  Topic: Call for help #2
kuzdu

Replies: 6
Views: 6920

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 11:00 pm   Subject: Call for help #2
Well, there's always the ones everyone talks about. The Metal Gear Solids, the third being my favorite, The Silent Hills series, of which I recommend the second. Beyond Good and Evil. If you haven't p ...
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 5:21 pm   Subject: David Jaffe Hates Your Stories
Here here!
  Topic: Final Fantasy Needs to die
kuzdu

Replies: 54
Views: 39550

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 21, 2006 3:35 pm   Subject: Final Fantasy Needs to die
I think that it's more like the relationship between mythology and theatre in ancient Greece, where everyone generally knew the stories and what had and was going to happen, so the creativity of a pla ...
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 21, 2006 3:26 pm   Subject: David Jaffe Hates Your Stories
I think people underestimate the effects of having gameplay at all, even when it's as ineptly used as in the average jRPG. The gameplay may be boring, and it may poorly reflect the story, but it stil ...
  Topic: Final Fantasy Needs to die
kuzdu

Replies: 54
Views: 39550

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 21, 2006 7:57 am   Subject: Final Fantasy Needs to die
I think that the only thing that's going to stop the predominance of sequels is if somehow individual developers get better known/more credit. Right now if a developer leaves the franchise they helped ...
  Topic: a scanner darkly? more like a scanner awesomely!
kuzdu

Replies: 13
Views: 10545

PostForum: Quarterly Discussion   Posted: Thu Jul 20, 2006 2:40 pm   Subject: a scanner darkly? more like a scanner awesomely!
How does it compare to the original book? By which I mean, which would you rather spend your time consuming?
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 2:36 pm   Subject: David Jaffe Hates Your Stories
Any storyline, characters etc shown and it wouldn't be "pure".

That seems about right to me. In fact you could make the argument that music in games isn't pure unless it's algorithmically generated ...
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 10:25 am   Subject: David Jaffe Hates Your Stories
I've often thought that cut-scenes were analogous to waiting for another player to finish her turn in a board game. It's a time when control and input is taken away from you and you can pay attention ...
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 12:20 am   Subject: David Jaffe Hates Your Stories
Hmm, I don't know if I agree with that, dark steve. 'Pure Cinema' is a very specific term that covers a lot of stuff that I can't really sit through too many times. I mean I'm glad it's out there maki ...
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 19, 2006 11:11 pm   Subject: David Jaffe Hates Your Stories
Yeah, but how many people really enjoy the purest form of cinema?
  Topic: David Jaffe Hates Your Stories
kuzdu

Replies: 101
Views: 78671

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 18, 2006 10:28 pm   Subject: David Jaffe Hates Your Stories
Seems like a hell of a roundabout way of saying it.
  Topic: Esquire critic calls for Video Game Criticism
kuzdu

Replies: 58
Views: 53397

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 16, 2006 12:52 am   Subject: Esquire critic calls for Video Game Criticism
His backpedalling though, doesn't make any sense. Who reads criticism about things that they don't care about? I don't watch TV, why would I want to read a critic's opinion of Lost?

The more intere ...
  Topic: New New New Super PAPER Mario Bros!
kuzdu

Replies: 44
Views: 34799

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 16, 2006 12:24 am   Subject: New New New Super PAPER Mario Bros!
Is it just me, or are the flowers shaped like d-pads?
  Topic: Fragmentary Thoughts Brought on by Majora's Mask
kuzdu

Replies: 8
Views: 9833

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 16, 2006 12:09 am   Subject: Fragmentary Thoughts Brought on by Majora's Mask
I agree with Ketch that the crix of the problem is 'total wish fulfillment'. I think that games shouldn't always give the player everything they want. The most recent example of this that I can think ...
  Topic: Disturbing News
kuzdu

Replies: 18
Views: 13363

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 13, 2006 6:25 pm   Subject: Disturbing News
I understand that I took a lot of the things I quoted out of context, but I wasn't really trying to make a point, I just wanted to voice my concern and see if it was warranted. Apparently it isn't.
...
  Topic: In 19XX...
kuzdu

Replies: 77
Views: 47602

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 11, 2006 5:36 pm   Subject: In 19XX...
Double Dragon II was really the beginning and the end of beat-em-ups for me. I've played some since then and had a good time, but they all did indeed lack something that I can't quite put my finger on ...
  Topic: Disturbing News
kuzdu

Replies: 18
Views: 13363

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 11, 2006 1:59 am   Subject: Disturbing News
This is my first topic post, so I apologize if it comes off a little awkward. Anyway, I've been following gaming news recently and I've become nervous about what I've been reading. Between David Jaffe ...
  Topic: The [i]World of Warcraft[/i] Mess.
kuzdu

Replies: 26
Views: 24919

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 04, 2006 2:19 pm   Subject: The [i]World of Warcraft[/i] Mess.
I think that the problem lies in the fact that Blizzard's main concern is the integrity of what they consider the 'magic circle' of the game. I think you can see this position in everything from their ...
  Topic: Getting a GameCube?
kuzdu

Replies: 41
Views: 27492

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jan 28, 2006 8:14 pm   Subject: Getting a GameCube?
I'll second Toups on REmake. I think I'm actually one of the few people on Earth who likes it more that RE 4 (and it's good to finally have some company David). But between those two and everything el ...
  Topic: why nintendo pisses me off
kuzdu

Replies: 32
Views: 24681

PostForum: Quarterly Discussion   Posted: Fri Jan 27, 2006 12:23 am   Subject: why nintendo pisses me off
I wouldn't think that they would retire the Game Boy, if for no other reason than that the GBA still sells really well.

For the most part I like the redesign, but it seems like it will be even mor ...
  Topic: Saturn items of note
kuzdu

Replies: 24
Views: 17244

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 25, 2006 9:11 pm   Subject: Saturn items of note

It's like having... pants that randomly explode...

That right there is my new favorite analogy.
  Topic: Is Shigeru Miyamoto, over-rated?
kuzdu

Replies: 44
Views: 38844

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jan 13, 2006 6:49 pm   Subject: Is Shigeru Miyamoto, over-rated?
Does anyone know if there's any truth to the rumor that Miyamoto gets paid about as much as a secretary by Nintendo?
  Topic: Most games are minimally interactive,
kuzdu

Replies: 12
Views: 11522

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 24, 2005 1:36 pm   Subject: Most games are minimally interactive,
Techniques for creating meaing in video games is a big and interesting subject, but I think what Ketch is saying is something we could all agree with at least in part. There don't seem to be a lot of ...
  Topic: o cruel noel
kuzdu

Replies: 2
Views: 4282

PostForum: Quarterly Discussion   Posted: Sat Dec 24, 2005 1:13 pm   Subject: o cruel noel
Yeah, Happy Holidays everyone, no matter where you happen to be stuck.
  Topic: Most games are minimally interactive,
kuzdu

Replies: 12
Views: 11522

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 23, 2005 5:54 pm   Subject: Most games are minimally interactive,
Ketch, I think the problem you're having is with most games linearity, not their interactivity.
 
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