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  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 01, 2009 10:49 pm   Subject: the tell us about the games you are playing thread
Yeah, it takes a little while to adjust to the controls. The mouselook mode is definitely the way to go though.

As for character classes, I always create my own, but Battlemage and Spellsword are ...
  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 01, 2009 1:27 pm   Subject: the tell us about the games you are playing thread
I haven't been able to get into Bethesda's recent games, but I heartily endorse going back and giving Daggerfall a try. It is interesting just to see all the stuff Bethesda has gradually removed from ...
  Topic: Ahh!! Magazines!
jjsimpso

Replies: 29
Views: 54133

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jan 12, 2009 1:02 pm   Subject: Ahh!! Magazines!
yes they were totally the wrong links.

http://www.metacritic.com/games/platforms/xbox360/bioshock?q=bioshock

http://www.metacritic.com/games/platforms/xbox360/fallout3?q=fallout%203

(when yo ...
  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 24, 2008 12:23 pm   Subject: the tell us about the games you are playing thread
I'm interested in the new Storm of Zehir expansion as well. It appears to be much more in the BG/Icewind Dale style, which I like. I didn't particularly like the official campaign, but I haven't pla ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 02, 2008 11:28 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I finished Fallout for the first time today. What an excellent game. I really lament that RPG design is moving further and further away from P&P games. Some of the best western RPGs are those, ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 29, 2008 1:31 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
i love fallout and all, and i played through all three bard's tale games as a kid, but wasteland is impenetrably hard. i.e. they don't make em like they used to.

the only game that's as unforgiving ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 29, 2008 12:28 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
So I've been playing the original Fallout this week since I learned that it runs well in Linux under Wine. I had tried playing it before in DOSBox and it was just too slow. Not really sure how I mis ...
  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 29, 2008 9:07 pm   Subject: the tell us about the games you are playing thread
King's Bounty: The Legend is quite good. For those who somehow missed this -- probably almost everyone -- it is a Russian remake of the DOS game King's Bounty. It was released for PCs last week, in ...
  Topic: Mega. Man. Nine.
jjsimpso

Replies: 40
Views: 41154

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Sep 25, 2008 4:59 pm   Subject: Mega. Man. Nine.
So do the PS3 visuals appear to be scaled? I'm shocked if that is the case. Of course, I guess it could still be kind of difficult to create nice looking 8 bit graphics on a large digital display. ...
  Topic: Mega. Man. Nine.
jjsimpso

Replies: 40
Views: 41154

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Sep 23, 2008 10:42 am   Subject: Mega. Man. Nine.
I'll be getting the PSN version. I assume that even though the graphics are NES-like, that they are still rendered at an HD res so that it will look good on HDTVs.
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
jjsimpso

Replies: 977
Views: 740039

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 28, 2008 1:05 pm   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
I finished Bionic Commando: Rearmed last night. The Albatross stage kind of seems harder than it actually is. I was starting to get annoyed with it, because as dess said it is a bit long and tedious ...
  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 10:50 am   Subject: the tell us about the games you are playing thread
I recently played METAL GEAR SOLID 4. Way too many long, poorly written and poorly directed cutscenes, as usual, but the gameplay is actually pretty darn fantastic in this one. It feels like such a le ...
  Topic: Arcade Gaming: Is it dead in your neck of the woods?
jjsimpso

Replies: 27
Views: 23107

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 10:20 am   Subject: Arcade Gaming: Is it dead in your neck of the woods?
[url=http://www.arcadeufo.com/]This place is opening in Austin later this month. If their games list is to believed, it should be awesome. We're talking SF IV, Espgaluda 2, Garou, Kof 98, and many m ...
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
jjsimpso

Replies: 977
Views: 740039

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 15, 2008 9:56 am   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
anyway, bionic commando re-armed impressed me. i was expecting another contra iv: japanese game publisher gives ip to western studio who liked game as kids, have no idea what game was actually doing, ...
  Topic: Wii Numbers, Xbox Live Tags, PS3 Network IDs, and MMOs
jjsimpso

Replies: 301
Views: 351851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 10, 2008 2:48 pm   Subject: Wii Numbers, Xbox Live Tags, PS3 Network IDs, and MMOs
malloc isn't an error code so much as it is a standard C function that means certain doom for your program if it happens to fail (it's short for "Memory ALLOCcate", and so when it fails, you're out of ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 28, 2008 10:40 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
But Morrowind's levelling system was entirely broken and since it scaled combat to your level a build not geared towards combat would be trashed if you focused on what your build was about.


If yo ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 21, 2008 9:46 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Oh flapjacks.
I don't understand the complaints about leveled encounters beyond the lack of diversity. They were kind of annoying in Oblivion but not game breaking or anything, and most games without ...
  Topic: Authentic Videogame Link Dump Thread (news?)
jjsimpso

Replies: 1215
Views: 847513

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 16, 2008 10:00 am   Subject: Authentic Videogame Link Dump Thread (news?)
http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises

RE5 may ditch RE4's control scheme for a Gears of War type system. This doesn't sound good to me, and is precisely w ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
jjsimpso

Replies: 551
Views: 556461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 14, 2008 9:24 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
A lot of E3 demos/trailers are horribly out of date, yes, simply because of the problems inherent with creating a demo.

That said, I'm not holding out a lot of hope at this point.

Microsoft appa ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 13, 2008 6:51 pm   Subject: Assigning concrete grades/scores to video game reviews
I've put up my first review using my L/N method.

"In real life, there is no such thing as a gradual descent from civilization to savagery. There is a crash -- and no recovery, only the long, drawn- ...
  Topic: the tell us about the games you are playing thread
jjsimpso

Replies: 4229
Views: 2971949

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 02, 2008 3:24 pm   Subject: the tell us about the games you are playing thread
I don't think Shaper is too far off the mark on Shadow Dancer. I do like how you have to plan your actions carefully, but that aspect is ruined by all the surprise attacks and other situations that y ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jun 13, 2008 2:27 pm   Subject: Assigning concrete grades/scores to video game reviews


So that is why I had a sudden surge of comments! Thank heavens for comment moderation is all i can say. Jeez!

I'll take it as a compliment that Tycho made fun of my idea. Well, maybe not, bu ...
  Topic: Analysts warn of struggle for Xbox
jjsimpso

Replies: 25
Views: 22916

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 08, 2008 10:28 pm   Subject: Analysts warn of struggle for Xbox
Glad I'm not the only one to notice. This thread definitely seems more like something you'd find on NeoGAF.
I'll check it out. Im searching for a new home, and dont know where I belong yet. haha

...
  Topic: Everything I know about FPS games I learned from John Romero
jjsimpso

Replies: 1116
Views: 737045

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 08, 2008 3:57 pm   Subject: Everything I know about FPS games I learned from John Romero
Hired Guns looks AMAZING. I'm seriously tempted to take the time to set up UAE in order to emulate it. Haven't looked at UAE in years, but it seemed pretty annoying to set up when last I did, what w ...
  Topic: Analysts warn of struggle for Xbox
jjsimpso

Replies: 25
Views: 22916

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 08, 2008 3:48 pm   Subject: Analysts warn of struggle for Xbox
Wow, this is a rather un-TGQ like almost-advocacy thread. Not really, but more business oriented than most here.

Glad I'm not the only one to notice. This thread definitely seems more like somethi ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 05, 2008 9:35 pm   Subject: Assigning concrete grades/scores to video game reviews
Recent column on gamesetwatch:

http://www.gamesetwatch.com/2008/06/videogame_review_scores_pointl.php
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 05, 2008 12:20 am   Subject: Assigning concrete grades/scores to video game reviews
and I think the problem with numbers is the way people look at numbers, giving arbitrary demarcations a silly, unquestioned authority. the problem lies in a readership's perception of the number as f ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 10:02 pm   Subject: Assigning concrete grades/scores to video game reviews
Oh shit! My avatar just made me think of something.

Mahjong hands!!!!

18 Unique Wonders for the mother fucking win!
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 10:00 pm   Subject: Assigning concrete grades/scores to video game reviews
wait, so are you rolling dice to get review scores?

because that's actually brilliant.

Actually...no. But that would make an excellent statement!

I'll leave the dice-rolling video game revie ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 9:42 pm   Subject: Assigning concrete grades/scores to video game reviews
Here's the scale I was thinking about using:

3d6. Yep, 3d6 as in D&D. Scores are distributed on a nice bell curve, so 9-12 are average scores(roughly within one standard deviation of the mean ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 9:19 pm   Subject: Assigning concrete grades/scores to video game reviews
7.9

and that's final

Actually...

L: 7 (It's good but not SPECTACULAR)
N: 6 (for style and parody)

Razz
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 5:03 pm   Subject: Assigning concrete grades/scores to video game reviews
Speaking of video games specifically, academics in the field of game studies can be roughly divided into two different camps, the narrativists and the ludologists(the wikipedia entry for ludology has ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 4:47 pm   Subject: Re: Assigning concrete grades/scores to video game reviews
First, I'll just come clean and admit that I like the idea of assigning a concrete score. The way I see it, the act of criticism itself implies a certain belief in objective judgment.

but the goal ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 2:49 pm   Subject: Assigning concrete grades/scores to video game reviews
short version: a well-written review doesn't need a score, because you know the score from a well-written review.

That is a good point, but not having any score prevents the 'wisdom of crowds' type ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 2:15 pm   Subject: Assigning concrete grades/scores to video game reviews
Post copied from my blog for convenience:

I've been considering writing a few game reviews for my blog, which inevitably leads to thinking about scoring systems. Assigning a concrete score to any c ...
  Topic: Assigning concrete grades/scores to video game reviews
jjsimpso

Replies: 83
Views: 61676

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 04, 2008 2:13 pm   Subject: Assigning concrete grades/scores to video game reviews
With the recent controversy over the industry's growing use of metacritic(xbox live delisting, publisher formulas for royalty payments, etc.), I thought now might be a good time to discuss video game ...
  Topic: Everything I know about FPS games I learned from John Romero
jjsimpso

Replies: 1116
Views: 737045

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri May 30, 2008 11:40 pm   Subject: Everything I know about FPS games I learned from John Romero
cybermage has been on my TO PLAY list for a long time now. It's supposed to be quite good, plus Warren Spector produced it and we all know I have the hots for ol' Specy.

Is Cybermage the last good ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 29, 2008 12:16 pm   Subject: Age of Ho-man
The Lovecraftian elements are awesome and it seems like the game is doing a decent job of capturing that so far.
Good! HPL is one of my favorite short story writers and I was shocked at the similarit ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 28, 2008 11:56 pm   Subject: Age of Ho-man
I'm a huge fan of Howard's Conan stories. I think a lot of people have misconceptions about them until they actually read a few. The Lovecraftian elements are awesome and it seems like the game is d ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 28, 2008 10:59 am   Subject: Age of Ho-man
I've got a two-handed speced Barbarian and am having fun with that. I also kind of want to try out the Herald of Xotli because it seems pretty unique as far as MMO classes go. I'm currently resistin ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 26, 2008 9:25 pm   Subject: Age of Ho-man
Every time for me as well.
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 26, 2008 10:13 am   Subject: Age of Ho-man
I give it a thumbs up so far as well. ryan mentioned Guild Wars, which brings up a number of interesting points. I really wanted to like Guild Wars but hated how it forced you to use horrible AI com ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri May 23, 2008 2:01 pm   Subject: Age of Ho-man
I finally had a chance to play this and it is pretty great! First off, it is beautiful and the music is very fitting. I'm playing with medium visual settings(tweaked to include high res textures) at ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun May 18, 2008 2:41 pm   Subject: Age of Ho-man
I know, it is a beast. And on top of that, the first time you launch it there's like 600+ MB of patches.

Sounds like the early access players are experiencing the usual growing pains, with the ser ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri May 16, 2008 5:01 pm   Subject: Age of Ho-man
I picked up my preorder from Gamespot today, but I won't be able to play until Thursday or Friday next week since I missed the early access signup. I'm looking forward to sinking my teeth into this.
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 05, 2008 7:57 pm   Subject: Age of Ho-man
Was that the one they had at Dragon*Con?

I don't think so. It was an online beta thing a couple of weekends ago. I didn't play but I watched some videos at [url=http://www.keenandgraev.com/?p=982 ...
  Topic: Age of Ho-man
jjsimpso

Replies: 112
Views: 76447

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 05, 2008 11:02 am   Subject: Age of Ho-man
I'm not in the beta but I have preordered the game. I don't generally play MMOs, but as a big Robert E. Howard fan, for me this one is definitely worth a try. The screenshots I've seen are really ev ...
  Topic: The PS3 sucks (for making me wait)
jjsimpso

Replies: 11
Views: 8836

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 25, 2008 9:54 pm   Subject: The PS3 sucks (for making me wait)
I played some more and am starting to like it quite a bit. I'm at least getting better. Doesn't appear to be an easy way to organize games though. There is a friends list under Personal Data, but n ...
  Topic: The PS3 sucks (for making me wait)
jjsimpso

Replies: 11
Views: 8836

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 25, 2008 6:04 pm   Subject: The PS3 sucks (for making me wait)
I played a bit tonight and I feel like I suck, but I wasn't doing all that bad relatively speaking. I guess everyone is still figuring out the game. Having 3 different camera modes feels kind of clu ...
  Topic: STALKER
jjsimpso

Replies: 211
Views: 253936

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 25, 2008 10:08 am   Subject: STALKER
I didn't read your entire post internisus, but I completely agree on X18 -- far more creepy than anything I've played in an actual survival horror game. Also, when I went through that section I was h ...
 
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