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A quarterly publication
 
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The Gamer's Quarter Forum Index
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  Topic: TheGamersQuarter PDFs converted for Playstation Portable
grumbel

Replies: 6
Views: 15792

PostForum: Articulate Analyses   Posted: Tue Feb 20, 2007 1:31 pm   Subject: TheGamersQuarter PDFs converted for Playstation Portable
I converted the latest issue into JPG suitable for reading on PSP, its available at [url=http://pingus.seul.org/%7Egrumbel/tmp/TheGamersQuarter-PSP/TheGamersQuarter8-PSP.zip]TheGamersQuarter8-PSP.zip.
  Topic: Twilight Princess kind of sucks
grumbel

Replies: 364
Views: 247234

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jan 02, 2007 6:34 pm   Subject: Twilight Princess kind of sucks
Is the fishing really that hard for people playing the GC version?
Its not really hard, it just that it is totally pointless. On the GC all you have to do is pull the C-stick back once a fish bites, ...
  Topic: MetroVania vs Zelda?
grumbel

Replies: 32
Views: 26568

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 31, 2006 10:34 pm   Subject: MetroVania vs Zelda?
They need to be presented with full player freedom and apparant non-linearity,
Practically speaking full player freedom just doesn't work at the moment, theoretically you could of course have some su ...
  Topic: Wii Slump
grumbel

Replies: 60
Views: 49285

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 31, 2006 9:59 pm   Subject: Re: Wii Slump
I think the biggest problem with the Wii currently is that it is missing its Mario64. So far no game could proof why the controller is so great and why I should just give up any technical advances for ...
  Topic: Twilight Princess kind of sucks
grumbel

Replies: 364
Views: 247234

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 29, 2006 2:48 pm   Subject: Twilight Princess kind of sucks
Perhaps action games 'suck' because they are based around repetitive actions?
Its fine for an action game to be based around action and its also fine for a Tetris to be about falling blocks without a ...
  Topic: SoTC + Ico analysis :MASSIVE ENDING SPOILERS !!!
grumbel

Replies: 69
Views: 50376

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 29, 2006 12:41 pm   Subject: SoTC + Ico analysis :MASSIVE ENDING SPOILERS !!!
So you feel uncomfortable killing things. Why here and not in any other game, regardless of character motive?
In SotC every boss is uniq, after you killed it, he is dead. In basically every other gam ...
  Topic: MetroVania vs Zelda?
grumbel

Replies: 32
Views: 26568

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Dec 28, 2006 12:54 pm   Subject: MetroVania vs Zelda?
I absolutely agree. The two games aren't structured similarly at all, nor do they need to be. Shadow of the Colossus works because it's only 6 hours long, but if it were 40 hours or more they'd need t ...
  Topic: Twilight Princess kind of sucks
grumbel

Replies: 364
Views: 247234

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Dec 26, 2006 6:56 pm   Subject: Twilight Princess kind of sucks
Once you get the whistle, the game falls apart again. The owl fetch quest was a complete waste of time. Besides padding the game time, I don't see why that was necessary. Stupid.
I actually liked tha ...
  Topic: Twilight Princess kind of sucks
grumbel

Replies: 364
Views: 247234

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 25, 2006 1:12 am   Subject: Twilight Princess kind of sucks
i'm glad i'm not the only one who found it stupidly formulaic and easy.
I would go a step further and say the whole game is far to formulaic, not just the boss battles. While I like that the dungeons ...
  Topic: GBA on the Wii?
grumbel

Replies: 6
Views: 7050

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 16, 2006 4:27 pm   Subject: GBA on the Wii?
There are also third party GBA adapters around that work with by pluging an adapter into the memory card slot.
  Topic: "Gamers Don't Care About Backwards Compatibility"
grumbel

Replies: 98
Views: 80056

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 15, 2006 12:53 pm   Subject: Re: "Gamer's Don't Care About Backwards Compatibility&q
Peter Moore made the following statements in a recent interview:...
While I don't fully agree with Peter Moore, I can't deny that there is some truth in what he says either. For me backward compabili ...
  Topic: Must have DS games?
grumbel

Replies: 102
Views: 84514

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 15, 2006 10:42 am   Subject: Must have DS games?
Who the hell recommended Nanostray?
Nanostray isn't exactly the best shooter ever invented or especially original, innovative or anything, but its still a nice little fun old-school shooter with pret ...
  Topic: MetroVania vs Zelda?
grumbel

Replies: 32
Views: 26568

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Dec 14, 2006 6:47 pm   Subject: Re: MetroVania vs Zelda?
While Metroid and Castlevania are similar, I would set them appart. Castlevania builds quite a bit more on RPG-like grinding to collect soles, buy better weapons and stuff., while in Metroid and Zelda ...
  Topic: About the experience not the game?
grumbel

Replies: 39
Views: 32335

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Dec 05, 2006 6:42 am   Subject: Re: About the experience not the game?
What games would you say were more about creating an "experience" rather than providing what we normally would call a game?

Another World/Out of this World
Noctis
Seiklus
Myst
The Last Express
  Topic: Mac v. Windows v. Linux? advice
grumbel

Replies: 56
Views: 58730

PostForum: Quarterly Discussion   Posted: Sun Dec 03, 2006 9:09 pm   Subject: Mac v. Windows v. Linux? advice
How well does wine perform on more recent titles?
Performance isn't the problem, the problem is that most games will already refuse to install, with a bunch of hacks, cracks, patches and try&err ...
  Topic: Games you've never played
grumbel

Replies: 53
Views: 54905

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 02, 2006 1:41 pm   Subject: Re: Games you've never played
Games I have never touched intentionally are Prince of Persia:WW and TT. I liked PoP:SoT a lot and from all I have seen of the successors, they do nothing but ruin what the first part established, kin ...
  Topic: Movie vs game
grumbel

Replies: 45
Views: 38507

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 01, 2006 5:49 pm   Subject: Re: Movie vs game
I think that this quote summarises the difference between games and movies very well, and highlights the difference between Half-Life 2 and most other games.
I don't think Half-Life 2 is much of a so ...
  Topic: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
grumbel

Replies: 64
Views: 46106

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 12:15 am   Subject: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
I wish I knew what kind of data is transmitted from the Wii remote to the console. Do they project spatial coordinates or something?
The Wii Remote has two sensors, one is simply a IR camera which fi ...
  Topic: The obligatory videogame fan art topic.
grumbel

Replies: 198
Views: 174747

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 26, 2006 7:21 pm   Subject: The obligatory videogame fan art topic.
Little recreation of the opening scene of Another World:

http://pingus.seul.org/~grumbel/tmp/md5/21040d0181fe035f5a188fa3973bbd13-anotherworld.jpg
  Topic: Must have DS games?
grumbel

Replies: 102
Views: 84514

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 26, 2006 1:08 pm   Subject: Re: Must have DS games?
I would recomment:
Mario64, while only a remake, it is still probally the game with which I had most fun on the DS
MarioKartDS, second best MarioKart after the one on SNES, nothing groundbreaking he ...
  Topic: "What the heck am I doing?"
grumbel

Replies: 34
Views: 26689

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 25, 2006 1:05 pm   Subject: "What the heck am I doing?"
Except great video games have no where reached the caliber that is great films or music.
I disagree. Sure in terms of storyline most games are weak and even those that aren't might not be a match aga ...
  Topic: "Quantum Leaps in Storytelling"
grumbel

Replies: 75
Views: 56115

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 22, 2006 7:52 pm   Subject: "Quantum Leaps in Storytelling"
You're right, I don't play many FPS games and haven't for years. When I did it was mostly the online multiplayer kind anyway. But! This game has continually been compared to non-FPS games as well, so ...
  Topic: "Quantum Leaps in Storytelling"
grumbel

Replies: 75
Views: 56115

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 22, 2006 1:08 pm   Subject: "Quantum Leaps in Storytelling"
And instead of presenting the game as "this is already here, deal with it" it would pretend that the player had summoned the enemies.
I wouldn't like that much or at least I have never liked it in al ...
  Topic: Game Difficulty
grumbel

Replies: 25
Views: 23925

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 27, 2006 8:31 am   Subject: Re: Game Difficulty
Basically, how hard is too hard, and what is the difference between a hard game and a challenging one?
The trouble with a hard game is that it can easily become a frustrating one, i.e. if you have a ...
  Topic: TheGamersQuarter PDFs converted for Playstation Portable
grumbel

Replies: 6
Views: 15792

PostForum: Articulate Analyses   Posted: Sun Oct 15, 2006 5:03 pm   Subject: TheGamersQuarter PDFs converted for Playstation Portable
I did a little update, by converting the PDFs to Postscript with Acrobat before converting them to JPEGs with Ghostscript I was able to solve the anti-aliasing issue with the fonts, so those pages tha ...
  Topic: TheGamersQuarter PDFs converted for Playstation Portable
grumbel

Replies: 6
Views: 15792

PostForum: Articulate Analyses   Posted: Sat Oct 14, 2006 4:46 am   Subject: TheGamersQuarter PDFs converted for Playstation Portable
If we were to do a front page news post about this would you rather if we re-hosted the image, or would you like to keep it on your webspace?
For the moment I would prefer to leave it on my webspace, ...
  Topic: TheGamersQuarter PDFs converted for Playstation Portable
grumbel

Replies: 6
Views: 15792

PostForum: Articulate Analyses   Posted: Fri Oct 13, 2006 4:15 am   Subject: TheGamersQuarter PDFs converted for Playstation Portable
Hi,

I converted the GamersQuarter PDF files for viewing on the Playstation Portable. Just unzip into the PSP/PHOTO/ folder on your memory stick and you should be able to view them with the build in ...
 
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