The Gamer's Quarter Forum Index The Gamer's Quarter
A quarterly publication
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 142 matches
The Gamer's Quarter Forum Index
Author Message
  Topic: All I know about FPS games I learned from George Romero
Worm

Replies: 65
Views: 256594

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 19, 2008 10:45 am   Subject: All I know about FPS games I learned from George Romero
I'd like to blame this thread's demise on the subject name change.
  Topic: Know bee? No, Bea!
Worm

Replies: 6
Views: 11175

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 19, 2008 12:23 am   Subject: Know bee? No, Bea!
I'm pretty sure it won't be a game.
  Topic: All I know about FPS games I learned from George Romero
Worm

Replies: 65
Views: 256594

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 26, 2008 7:47 am   Subject: All I know about FPS games I learned from George Romero
Now I'm going to mistake this thread for that other monolith, fucking great.
  Topic: All I know about FPS games I learned from George Romero
Worm

Replies: 65
Views: 256594

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 24, 2008 9:12 pm   Subject: All I know about FPS games I learned from George Romero
My zombie source book says that zombies are an insulator not a conductor.
  Topic: All I know about FPS games I learned from George Romero
Worm

Replies: 65
Views: 256594

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 24, 2008 7:38 pm   Subject: All I know about FPS games I learned from George Romero
Yeah but the shotgun allows you to make momentum where as the hunting rifle requires you snipe or rely on the zombie's momentum. Certainly it's good, but I think the weapon balance is pretty good also ...
  Topic: All I know about FPS games I learned from George Romero
Worm

Replies: 65
Views: 256594

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 23, 2008 10:20 am   Subject: All I know about FPS games I learned from George Romero
re: more guns
Uh if you had all five guns, multiple pipe bombs, multiple molotovs, multiple health packs, and multiple pill bottles you could play through the damn game alone, obviously not what they ...
  Topic: Retro games?
Worm

Replies: 48
Views: 49472

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 15, 2008 8:51 pm   Subject: Retro games?
I hate whatever retro gaming is.
  Topic: humping turkeys over at the escapist
Worm

Replies: 26
Views: 22233

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Oct 23, 2008 9:01 pm   Subject: humping turkeys over at the escapist
Business as usual.
*channeling zed* I HATE USUAL
  Topic: humping turkeys over at the escapist
Worm

Replies: 26
Views: 22233

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Oct 19, 2008 10:16 am   Subject: humping turkeys over at the escapist
Like that's a bad thing.
It was a trick question, he has and refuses to admit it even though it would improve the quality of his article. Any one with a bit of brains and a lack of shame can realize ...
  Topic: Mother 3 excitement thread / General MOTHER discussion
Worm

Replies: 40
Views: 81436

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 18, 2008 1:17 pm   Subject: Mother 3 excitement thread / General MOTHER discussion
I have it on my PSP ready for the commute.

True Story: I couldn't beat the final boss of Earthbound and my friend finally explained that I had to pray. I couldn't bring myself to do it and he did i ...
  Topic: what is your best time through mighty jill off?
Worm

Replies: 19
Views: 22182

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 18, 2008 1:11 pm   Subject: what is your best time through mighty jill off?
I'm still working on it.
  Topic: humping turkeys over at the escapist
Worm

Replies: 26
Views: 22233

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 18, 2008 1:05 pm   Subject: humping turkeys over at the escapist
Has that author even jerked off to a pair of viritual tits?

I mean how do you write a 3 page article which amounts to what everyone already knew "we're still animals".
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 01, 2008 8:25 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I did not pick up on that, they put mudcrabs in the game! I'm glad to see they're still motherfucking defiant despite it all. I hope they put a guy named Fargoth in the vault, fuck those pantshitters.
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 20, 2008 8:17 pm   Subject: tucked away between the folds of time, safe (or: Braid)
whoa, the playthisthing writeup of braid is precisely why I have to be a screaming maniac.
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 18, 2008 4:12 pm   Subject: tucked away between the folds of time, safe (or: Braid)
(But mostly I just didn't like trying to synchronize the three chomping plants.)
If we are to believe Mr. Blow, there is a more "elegant" solution to that puzzle. I'm not going to pretend I figured ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 18, 2008 5:56 am   Subject: tucked away between the folds of time, safe (or: Braid)
EDIT: Okay well I'm rewinding this thread, does anyone want to play apologist for braid? I think it's pretty motherfucking flawed and kind of amusing.

no one wants to debate with you because you do ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 9:08 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
So they didn't list skin tones, or what?
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 6:00 pm   Subject: tucked away between the folds of time, safe (or: Braid)
There would be meaning in asking that if you didn't already know it was totally impossible for either of us to abide. Whatever, I'll just say 'wuss' when I mean 'faggot', and you can have your sanitiz ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 3:10 pm   Subject: tucked away between the folds of time, safe (or: Braid)
On a real note though: I'm not sure where you're from, and I know the word can have different connotations and less weight in other countries, but I would prefer you didn't drop the f-bomb anymore ar ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 6:56 am   Subject: tucked away between the folds of time, safe (or: Braid)
A level editor would do fucking wonders. Man I'd just bite and take the 360 version, since the lesson of Bionic Commando re-armed is that computer games cost five bucks more and no one knows why, it's ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 17, 2008 6:20 am   Subject: tucked away between the folds of time, safe (or: Braid)
Just another sniveling faggot who thinks that if I'm exposed to things that represent poor effort I'll soften up and open my heart up to the world. Instead I'm carefully placing Tim's open mouth (supp ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 16, 2008 10:16 pm   Subject: tucked away between the folds of time, safe (or: Braid)
I paid fifteen bucks(actually someone bought it for me, but let's pretend) for three hours of entertainment that probably tops off at amusing or good. It starts very badly, and has some definite low p ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 16, 2008 8:25 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Also while I thought it was cute to see an old level redone in a new mechanic, it really didn't impress me that much. I really think this game is suffering from dusty vinyl syndrome, everyone thinks i ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 15, 2008 4:34 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Honestly, I solved pretty much all the puzzles really fucking fast. I just remember the 'don't you rewind' gimmick being reused.
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 8:17 pm   Subject: tucked away between the folds of time, safe (or: Braid)
you didn't feel like the puzzles were complicated enough on their own?

i don't feel like putting the going-left-or-right-changes-the-way-time-flows and dropping-this-ring-slows-down-time-around-it ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 1:32 pm   Subject: tucked away between the folds of time, safe (or: Braid)
Here's a question: Do you like Myst? (And by "Myst", I mean Riven.)
I was 12 when I played it, so I really don't think it's applicable. Yeah I did like it at the time, but I never finished it.

Eve ...
  Topic: Rescue the Beagles is probably way better than you'd expect
Worm

Replies: 5
Views: 7359

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 8:17 am   Subject: Rescue the Beagles is probably way better than you'd expect
I like how even a post about something you like will include the words 'really annoying'. Let me know if you'd like me to stop ragging you about this sort of thing.

Thanks for the link!
The 'ragg ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 13, 2008 10:55 pm   Subject: tucked away between the folds of time, safe (or: Braid)
in braid i feel like i'm actually interacting with the world and learning its rules, and that knowledge helps me work toward a solution.
I don't know. I felt motivated to actually solve puzzles in Po ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 13, 2008 7:26 pm   Subject: tucked away between the folds of time, safe (or: Braid)
really? you felt braid's puzzles were linear but not portal's focus-tested non-puzzles?
Maybe testing and craftsmanship make things better? I mean an organic process doesn't mean organic puzzles and ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 5:25 am   Subject: tucked away between the folds of time, safe (or: Braid)
Everytime I hear people talk about the game I want to play it less and less.
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 10, 2008 7:07 pm   Subject: tucked away between the folds of time, safe (or: Braid)
I can't tell if you're trying to be a snot or not. However the demo was basically just that. I heard there are some puzzles that use the time manipulation interestingly (like a ramp that extends but i ...
  Topic: tucked away between the folds of time, safe (or: Braid)
Worm

Replies: 99
Views: 83797

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 10, 2008 1:27 pm   Subject: tucked away between the folds of time, safe (or: Braid)
I just don't get it. Is the entire thing about trampoline enemies?
  Topic: unlawful invisibles (zzt zinesters - screenshots)
Worm

Replies: 14
Views: 26278

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 07, 2008 5:02 am   Subject: unlawful invisibles (zzt zinesters - screenshots)
http://img512.imageshack.us/img512/9210/wrmkd1.gif
right
  Topic: unlawful invisibles (zzt zinesters - screenshots)
Worm

Replies: 14
Views: 26278

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 06, 2008 8:04 pm   Subject: unlawful invisibles (zzt zinesters - screenshots)
yo, you forgot the "teeheehee" after that post
  Topic: unlawful invisibles (zzt zinesters - screenshots)
Worm

Replies: 14
Views: 26278

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 06, 2008 7:44 pm   Subject: unlawful invisibles (zzt zinesters - screenshots)
Oh it was an aside, you know it, everyone knows it. Don't shit bricks in glass toilets honey.
  Topic: unlawful invisibles (zzt zinesters - screenshots)
Worm

Replies: 14
Views: 26278

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 06, 2008 6:32 pm   Subject: unlawful invisibles (zzt zinesters - screenshots)
Some different voices no one wants to hear!
  Topic: This shit doesn't happen
Worm

Replies: 3
Views: 7932

PostForum: Quarterly Discussion   Posted: Wed Aug 06, 2008 5:16 am   Subject: This shit doesn't happen
When I saw your pen name I hated it fucking IMMEDIATELY, before I even knew it was you.

EDIT: Don't rag on me here, if I learned Anna Anthropy was Dess in this thread, then this post would just bee ...
  Topic: Is the Wii just a fad?
Worm

Replies: 16
Views: 16020

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 03, 2008 8:06 am   Subject: Is the Wii just a fad?
worm you are so wrong hells kitchen is coming out for the wii adn that is going to entertain me so hard
I heard it sucked!
  Topic: love is a bullet, i am a gun.
Worm

Replies: 77
Views: 64903

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 03, 2008 7:55 am   Subject: love is a bullet, i am a gun.
It is great looking. There's probably no easy way to port the assets into flash, but I think it could do really well in a browser.
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 28, 2008 7:01 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
i thought we were misunderstanding the concept of a demonstration for a mass audience?
If I listed all the things you misunderstood I'd be face down dead in front of my computer because of starvation ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 11:41 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I was trying to point out just how painful it would be when dhex gets his hands on the game and has to use it to prove how smart he is. Though, I guess yeah, when you demonstrate a complete lack of un ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 8:00 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Serious Sam too.
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 7:32 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Considering that Fallout 3 can be played as an FPS (in a post-apocalyptic word), if you think there's "no similarity" between that and S.T.A.L.K.E.R., well, uhm, I'm not sure how you're using "similar ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 1:57 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
alternate explanation: the demo looked boring and shitty.
Haha, sure, yeah, right, w/e.

stalker is an fps/rpg hybrid? hardly. it's a solid fps+ kind of game. if you like you can start the thread, ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 12:46 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
"this demo looks shitty."

as in "this demo did not look very good at all; it was stiff, ugly, and boring."

i can't get much more statementy than that, chief.
It still seems like you're trying t ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 25, 2008 12:15 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Hah, so all you guys are Ghostface Killa? I can't even tell if that's supposed to be for or against me. However I'm sure it supports some kind of silly view where trying to say anyone is right or wron ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 24, 2008 5:41 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
What are you even talking about here

i said the demo looked shitty.

you took that as a cue to do your thing.

we clearly disagree. for you, that is very emotionally wrenching. i'm sorry. i'll ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 23, 2008 8:44 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
hence "some of." the demo looked very, very shitty.
Haha, so you didn't see enough dark and fucked upness in a demonstration of the combat system? "Why didn't he rape that woman's stump after he kill ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 23, 2008 4:50 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
no doubt you will continue to teach us about appropriate reactions for many years to come.
That you put this on top of a post full of mistakes and misconceptions is really beautiful, thanks.

i lov ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Worm

Replies: 551
Views: 555911

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 23, 2008 5:27 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Speed, athletics, and stamina were my favorites. jump jump jump swim swim swim run run run

It helped with the boredom. I just ran right through a lot of things.
Yeah so spending seventy hours on a ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT - 6 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group