Author |
Message |
Topic: Mega. Man. Nine. |
WarpZone
Replies: 40
Views: 41215
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Oct 04, 2008 2:02 am Subject: Mega. Man. Nine. |
Remember playing Mega Man 2 as a kid and the Quickman stage was a fuck because of the laser grids? They finally realised that each stage should be centered around a setpiece like that.
It varies. Co ... |
Topic: what is your best time through mighty jill off? |
WarpZone
Replies: 19
Views: 22189
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Oct 03, 2008 5:27 pm Subject: what is your best time through mighty jill off? |
I played the game once.
18:14.
I'll play it again before the sequel, if that's what you're doing. |
Topic: Bangai-O Spirits Noise Thread |
WarpZone
Replies: 29
Views: 28891
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Aug 30, 2008 3:19 pm Subject: Bangai-O Spirits Noise Thread |
the japanese release has them all dumped together. i kind of prefer them that way.
Did the Japanese release still have similarly themed stages (ie: racing stages, stages where you're surrounded, etc. ... |
Topic: the tell us about the games you are playing thread |
WarpZone
Replies: 4229
Views: 2972560
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Aug 15, 2008 12:36 am Subject: the tell us about the games you are playing thread |
That's Bullet Witch? I've just read the name in passing and assumed it was a localized Shikigami no Shiro or something. |
Topic: tucked away between the folds of time, safe (or: Braid) |
WarpZone
Replies: 99
Views: 83820
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Thu Aug 14, 2008 8:16 pm Subject: tucked away between the folds of time, safe (or: Braid) |
I think 'loosening' the game up a bit to allow multiple/advanced solutions might have come at a real risk to the uniqueness and individuality of the puzzles and lead to some unnecessary confusion. A b ... |
Topic: tucked away between the folds of time, safe (or: Braid) |
WarpZone
Replies: 99
Views: 83820
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Wed Aug 06, 2008 5:59 pm Subject: tucked away between the folds of time, safe (or: Braid) |
I like how the menu works; more games should do that.
...As you can see, I'm not very far yet! I think this might be a good game to wait and play at night. |
Topic: many more stories are yet to be written (knytt stories) |
WarpZone
Replies: 140
Views: 512229
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Thu Apr 24, 2008 12:07 am Subject: many more stories are yet to be written (knytt stories) |
Posting to say Dessgeega's Torchlight is my favorite Knytt Story.
Whereas Nifflas' games basically require you to appreciate the games simply as these bare aesthetic pieces, Torchlight finds a way ... |
Topic: message for Aderack |
WarpZone
Replies: 23
Views: 15774
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Wed Apr 23, 2008 11:53 pm Subject: message for Aderack |
People often say you have to chain to enjoy Ikaruga or the game sucks if you don't, but I think it's a little more complicated than that. There is a huge gray area between shooting recklessly and high ... |
Topic: Mario's Balls and Super Mario Land series |
WarpZone
Replies: 49
Views: 34287
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Wed Apr 23, 2008 11:29 pm Subject: Mario's Balls and Super Mario Land series |
Super Mario Land doesn't do much for me. It has charm and melodies and weirdness, but below that coating it doesn't have the imaginative design -- the spatial relationships, the structural subversions ... |
Topic: Playing Wrong On Purpose |
WarpZone
Replies: 37
Views: 26682
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Feb 23, 2008 8:14 pm Subject: Playing Wrong On Purpose |
Is not using quicksaves 'misreading'? I sometimes try and imagine they aren't there if the design feels fair and honest enough on its own. |
Topic: Bionic Commando |
WarpZone
Replies: 58
Views: 37324
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Jan 18, 2008 11:42 pm Subject: Bionic Commando |
A nice surprise. It doesn't have so much of that pop-up book appearance of something like the Rondo remake; I like the straight-on perspective, and some of the coloring, like the blue-lit rooms and si ... |
Topic: Two Bestsellers & Two Capcom Games |
WarpZone
Replies: 32
Views: 23685
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Tue Nov 13, 2007 7:04 pm Subject: Two Bestsellers & Two Capcom Games |
it only counted rocky bits i fed to him while the number was visible.
Wow, that's disappointing, being (1) arbitrary, (2) doubting the player's trust in an idea already introduced, and (3) basically ... |
Topic: Introduce Yourself. |
WarpZone
Replies: 605
Views: 539620
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Forum: Quarterly Discussion Posted: Sat Nov 10, 2007 3:33 am Subject: Introduce Yourself. |
Hi everybody. I'm also from IC/SB. I've been reading the Gamer's Quarter since pretty much the start, although for a while I didn't realize the forums were this active. Seems to be a nice diversion fr ... |
Topic: Super Metroid's control scheme |
WarpZone
Replies: 22
Views: 14806
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Nov 10, 2007 3:17 am Subject: Re: Super Metroid's control scheme |
I love Super Metroid, but I think most of these complaints are irrefutable.
There should be no weapon cycling. It was innocent enough in the first two games - missiles were flicked on and off like ... |
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