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The Gamer's Quarter Forum Index
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  Topic: Mega. Man. Nine.
WarpZone

Replies: 40
Views: 41215

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 04, 2008 2:02 am   Subject: Mega. Man. Nine.
Remember playing Mega Man 2 as a kid and the Quickman stage was a fuck because of the laser grids? They finally realised that each stage should be centered around a setpiece like that.
It varies. Co ...
  Topic: what is your best time through mighty jill off?
WarpZone

Replies: 19
Views: 22189

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 03, 2008 5:27 pm   Subject: what is your best time through mighty jill off?
I played the game once.

18:14.

I'll play it again before the sequel, if that's what you're doing.
  Topic: Bangai-O Spirits Noise Thread
WarpZone

Replies: 29
Views: 28891

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 30, 2008 3:19 pm   Subject: Bangai-O Spirits Noise Thread
the japanese release has them all dumped together. i kind of prefer them that way.
Did the Japanese release still have similarly themed stages (ie: racing stages, stages where you're surrounded, etc. ...
  Topic: the tell us about the games you are playing thread
WarpZone

Replies: 4229
Views: 2972560

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 15, 2008 12:36 am   Subject: the tell us about the games you are playing thread
That's Bullet Witch? I've just read the name in passing and assumed it was a localized Shikigami no Shiro or something.
  Topic: tucked away between the folds of time, safe (or: Braid)
WarpZone

Replies: 99
Views: 83820

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 14, 2008 8:16 pm   Subject: tucked away between the folds of time, safe (or: Braid)
I think 'loosening' the game up a bit to allow multiple/advanced solutions might have come at a real risk to the uniqueness and individuality of the puzzles and lead to some unnecessary confusion. A b ...
  Topic: tucked away between the folds of time, safe (or: Braid)
WarpZone

Replies: 99
Views: 83820

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 06, 2008 5:59 pm   Subject: tucked away between the folds of time, safe (or: Braid)
I like how the menu works; more games should do that.

...As you can see, I'm not very far yet! I think this might be a good game to wait and play at night.
  Topic: many more stories are yet to be written (knytt stories)
WarpZone

Replies: 140
Views: 512229

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Apr 24, 2008 12:07 am   Subject: many more stories are yet to be written (knytt stories)
Posting to say Dessgeega's Torchlight is my favorite Knytt Story.

Whereas Nifflas' games basically require you to appreciate the games simply as these bare aesthetic pieces, Torchlight finds a way ...
  Topic: message for Aderack
WarpZone

Replies: 23
Views: 15774

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Apr 23, 2008 11:53 pm   Subject: message for Aderack
People often say you have to chain to enjoy Ikaruga or the game sucks if you don't, but I think it's a little more complicated than that. There is a huge gray area between shooting recklessly and high ...
  Topic: Mario's Balls and Super Mario Land series
WarpZone

Replies: 49
Views: 34287

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Apr 23, 2008 11:29 pm   Subject: Mario's Balls and Super Mario Land series
Super Mario Land doesn't do much for me. It has charm and melodies and weirdness, but below that coating it doesn't have the imaginative design -- the spatial relationships, the structural subversions ...
  Topic: Playing Wrong On Purpose
WarpZone

Replies: 37
Views: 26682

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 23, 2008 8:14 pm   Subject: Playing Wrong On Purpose
Is not using quicksaves 'misreading'? I sometimes try and imagine they aren't there if the design feels fair and honest enough on its own.
  Topic: Bionic Commando
WarpZone

Replies: 58
Views: 37324

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jan 18, 2008 11:42 pm   Subject: Bionic Commando
A nice surprise. It doesn't have so much of that pop-up book appearance of something like the Rondo remake; I like the straight-on perspective, and some of the coloring, like the blue-lit rooms and si ...
  Topic: Two Bestsellers & Two Capcom Games
WarpZone

Replies: 32
Views: 23685

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 13, 2007 7:04 pm   Subject: Two Bestsellers & Two Capcom Games
it only counted rocky bits i fed to him while the number was visible.
Wow, that's disappointing, being (1) arbitrary, (2) doubting the player's trust in an idea already introduced, and (3) basically ...
  Topic: Introduce Yourself.
WarpZone

Replies: 605
Views: 539620

PostForum: Quarterly Discussion   Posted: Sat Nov 10, 2007 3:33 am   Subject: Introduce Yourself.
Hi everybody. I'm also from IC/SB. I've been reading the Gamer's Quarter since pretty much the start, although for a while I didn't realize the forums were this active. Seems to be a nice diversion fr ...
  Topic: Super Metroid's control scheme
WarpZone

Replies: 22
Views: 14806

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 10, 2007 3:17 am   Subject: Re: Super Metroid's control scheme
I love Super Metroid, but I think most of these complaints are irrefutable.

There should be no weapon cycling. It was innocent enough in the first two games - missiles were flicked on and off like ...
 
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