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The Gamer's Quarter Forum Index
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  Topic: My Arcade, Your Arcade, We're Arcade
Slonie

Replies: 34
Views: 41236

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 10, 2008 8:42 pm   Subject: My Arcade, Your Arcade, We're Arcade
You gotta stop being blase about Daytona being everywhere. You'll miss it when it's gone (as it is at formerly-legendary Golfland).

Oh, and finding one where all the controls, including the shifter ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jun 05, 2008 1:12 am   Subject: Everything I know about FPS games I learned from John Romero
LameDuke is a news to me... Here's a video. http://www.youtube.com/watch?v=t_dOiDiZoYU

Check out that environmental destruction! It's like a proto-Red-Faction!

Speaking of that, Red Faction was ...
  Topic: old myths, old gods, old heroes have never died.
Slonie

Replies: 57
Views: 44391

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 11, 2008 3:12 pm   Subject: old myths, old gods, old heroes have never died.
My favorite so far from there:

http://www.h7.dion.ne.jp/%7Eshimons/SilverHawk1.htm
  Topic: TRIVIA THREAD!
Slonie

Replies: 54
Views: 29763

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 19, 2008 4:51 pm   Subject: TRIVIA THREAD!
You know after answering Spaceship Warlock, I considered the Cosmic Osmo may have been before it. But I didn't realize that the Manhole CD-ROM predated that as well. I lose!
  Topic: TRIVIA THREAD!
Slonie

Replies: 54
Views: 29763

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 18, 2008 6:42 pm   Subject: TRIVIA THREAD!
Barring that, (in singing voice), SPAAAAAAAAAACE SHIIIIIIP WARLOCK! *budumdumdumdum*
  Topic: TRIVIA THREAD!
Slonie

Replies: 54
Views: 29763

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 18, 2008 6:39 pm   Subject: TRIVIA THREAD!
Spaceship Warlock!
  Topic: Jet Set / Grind Radio vs Jet Set Radio Future: FIGHT!
Slonie

Replies: 30
Views: 23124

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 28, 2008 2:40 pm   Subject: Jet Set / Grind Radio vs Jet Set Radio Future: FIGHT!
I haven't ever seen Ollie King even though I'm a big fan of Top Skater, Air Trix, and (somewhat related) Soul Surfer...Oh well, at least I've gotten some seat time on Wild Riders, which is another JSR ...
  Topic: What is the defining principle of TGQ / Greatest thread ever
Slonie

Replies: 75
Views: 51332

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 25, 2008 2:08 am   Subject: What is the defining principle of TGQ / Greatest thread ever
To have totally awesome banners?
  Topic: Any of you A-Holes going to GDC?
Slonie

Replies: 31
Views: 25257

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 11, 2008 1:29 pm   Subject: Any of you A-Holes going to GDC?
Word up. I was waiting to bump the thread till it was within striking distance, and now it is. Let's get something together...
  Topic: Any of you A-Holes going to GDC?
Slonie

Replies: 31
Views: 25257

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jan 31, 2008 4:12 pm   Subject: Any of you A-Holes going to GDC?
i just had to quit my job in order to attend GDC.
boss wouldnt let me go.
tried everything to have him change his mind.
but he wouldnt budge.
so resigantion it is!

Now that's dedication. Please ...
  Topic: Wanna talk about that new Advanced Wars game?
Slonie

Replies: 26
Views: 19196

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 30, 2008 2:07 pm   Subject: Wanna talk about that new Advanced Wars game?
Does anyone else find it weird that these games are ostensibly all about warfare but done in this cutesy-japanese-gleeful-funtimes-children-shooting-eachother aesthetic? I hope the commanders say thi ...
  Topic: Embarassing videogame-related childhood artifacts
Slonie

Replies: 47
Views: 38563

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jan 19, 2008 5:02 pm   Subject: Embarassing videogame-related childhood artifacts
Glad this thread came back...I wonder if I have any more from the Pole Position Era.

One drawing I clearly remember doing at my friend's dining room table was the last boss of Contra...But the hear ...
  Topic: Bionic Commando
Slonie

Replies: 58
Views: 37320

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jan 19, 2008 5:00 pm   Subject: Bionic Commando
I would have played it more (the GB version) except my friend who had it brought it with him on a ski (well, toboggan) trip that we went on god knows how many years ago, and it was quickly lost before ...
  Topic: Bionic Commando
Slonie

Replies: 58
Views: 37320

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jan 19, 2008 1:24 am   Subject: Bionic Commando
The Outfoxies is basically Vs. Rolling Thunder!

Fixed.

Of course I love 'em all.

The reason EA:R and Rolling Thunder play quite differently because of the multilevel jumping mechanic in Rolli ...
  Topic: Bionic Commando
Slonie

Replies: 58
Views: 37320

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jan 19, 2008 12:50 am   Subject: Bionic Commando
What was the deal with the GBC Bionic Commando, published by Nintendo? I never heard much about that, why it exists or what it did.

Published, and developed (by NST). It was awesome. And speaking o ...
  Topic: run through the jungle
Slonie

Replies: 40
Views: 22353

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jan 14, 2008 2:37 am   Subject: run through the jungle
i don't get the whole make an fps into an arcade game thing, but i guess it must work for someone, right?

Re-use of assets + Re-use of brand awareness = PROFIT!

(except when it's rubbish)
  Topic: run through the jungle
Slonie

Replies: 40
Views: 22353

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jan 13, 2008 3:50 pm   Subject: run through the jungle
Oh, so the XBOX game is linear like the Wii game too? That's interesting... I'm pretty curious about it, some people call it crap while others say it made FarCry into an actualy game.

Also, I never ...
  Topic: run through the jungle
Slonie

Replies: 40
Views: 22353

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jan 11, 2008 10:05 pm   Subject: run through the jungle
I played the Xbox Far Cry Instincts, but never played the (totally different, more open-ended, etc) PC game.

That said, Far Cry Instincts was still pretty good, when it had you riding an ATV down a ...
  Topic: console gamers: Y-axis look "normal" or inverted?
Slonie

Replies: 52
Views: 35258

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 09, 2008 10:28 pm   Subject: console gamers: Y-axis look "normal" or inverted?
Wow, I'm pretty surprised at the results of this poll being so strongly weighted towards inverted. Then again, now that I think about it, I play on normal and more often than not have to switch the ga ...
  Topic: Any of you A-Holes going to GDC?
Slonie

Replies: 31
Views: 25257

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 09, 2008 10:24 pm   Subject: Any of you A-Holes going to GDC?
I am! Well, I don't actually expect to go to the GDC but I'll go around the GDC if any shindig-type activities are to occur. Plus I know at least one other person who is going, but I'll let them post ...
  Topic: Eegra: Videogames for Attractive People
Slonie

Replies: 14
Views: 11460

PostForum: Quarterly Discussion   Posted: Mon Dec 10, 2007 3:30 am   Subject: Eegra: Videogames for Attractive People
Bookmarked too. Hooray!
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 03, 2007 1:44 pm   Subject: Everything I know about FPS games I learned from John Romero
I want to come back to this post and edit it with relevant links, names, dates, and researched details, but in the grand tradition of the Internet I'm just going to spew from memory as I promised this ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 29, 2007 9:17 pm   Subject: Everything I know about FPS games I learned from John Romero
Red wunz go fasta.
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 28, 2007 3:03 am   Subject: Everything I know about FPS games I learned from John Romero
16:10 is closer to the golden ratio than 16:9 fyi Sad


Must be why Apple puts 16:10 aspect ratio displays on everything! Smile
  Topic: In this thread I post screens of Macintosh games
Slonie

Replies: 112
Views: 275030

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 2:40 pm   Subject: In this thread I post screens of Macintosh games
Spectre over a network was good times. I never played with more than one other person, that was still great fun though.

Another game that's missing: Bolo.

http://www.lgm.com/bolo/images/misc/bat ...
  Topic: In this thread I post screens of Macintosh games
Slonie

Replies: 112
Views: 275030

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 2:02 pm   Subject: In this thread I post screens of Macintosh games
I was always kind of bummed that I never got to play Spectre over a network. I owned Spectre VR for the PC, which came in a seriously kick-ass box that sadly is lost to the mists of time. Also sadly ...
  Topic: Mario Galaxy Quest
Slonie

Replies: 49
Views: 33631

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 2:01 pm   Subject: Mario Galaxy Quest
I'm 3 (okay, 4, I forgot to count that first one you get) stars in. Good times so far! Why oh why did Mario have to open his yap on the Wii menu though...

(still: I had to stop reading the thread o ...
  Topic: In this thread I post screens of Macintosh games
Slonie

Replies: 112
Views: 275030

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 12:36 pm   Subject: In this thread I post screens of Macintosh games
Armor Alley was so rad. I was sad when crack dot com went under, because Golgotha was supposed to be a modern successor. On the same note, I really wanted Sanctity to come out, it sounded super-awesom ...
  Topic: In this thread I post screens of Macintosh games
Slonie

Replies: 112
Views: 275030

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 27, 2007 12:26 pm   Subject: In this thread I post screens of Macintosh games
Ooh, me too.

http://milkshakes.org/~slonie/kungfu.gif
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 26, 2007 1:29 pm   Subject: Everything I know about FPS games I learned from John Romero
There's more than one Space Hulk game?

Which one was on the saturn?

That'd be the "3DO one". I'm calling it that because it was the first platform it appeared on, much like 3DO Road Rash. It als ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 26, 2007 1:03 pm   Subject: Everything I know about FPS games I learned from John Romero
I would like to figure out a way to get Space Hulk into this discussion. Lackey's avatar kind of reminds me of it, anyhow. The PC version that is. The 3DO version is a whole nother can of (awesome) wo ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 24, 2007 5:58 am   Subject: Everything I know about FPS games I learned from John Romero
Report from the thanksgiving holiday:

Call of Duty 4 is evil. The lure of the ever-increasing numbers is no joke; I intentionally never tried WOW due to its ability to destroy lives, but little did ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 22, 2007 5:48 pm   Subject: Everything I know about FPS games I learned from John Romero
Don't have time to write a real post but posting in support of voxels. One day, voxels will rise up and take their rightful place as the 3D graphic generator of choice, driving triangles back to the s ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 22, 2007 5:42 am   Subject: Everything I know about FPS games I learned from John Romero
Oh, and while I'm at it, let me tell you about a game you never played, probably: Shadow Ops: Red Mercury.

Sure, it's a little ragged especially a few years later, but check out the way that Call o ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 22, 2007 5:36 am   Subject: Everything I know about FPS games I learned from John Romero
Having just beat COD4, it would be fun to check out Damage Incorporated again...

And yeah, I probably got the demos off of MacAddict CDs!

I beat Marathon 2 back then, but never beat the first on ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 22, 2007 3:21 am   Subject: Everything I know about FPS games I learned from John Romero
Cycle and friends, you are keeping it real in this thread. I played the demos of both Prime Target and Damage Inc, since playing demos of games for the Mac is what you did when you had a Mac and not m ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 20, 2007 5:31 am   Subject: Everything I know about FPS games I learned from John Romero
Fine, I should really play through Descent 3. I mean, I loved the first two, and to play a game like that but with "modern" graphics? Sign me up. Freespace too, as unrelated as it is...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 15, 2007 2:53 am   Subject: Everything I know about FPS games I learned from John Romero
I like Rare because they made Cobra Triangle (and Wizards and Warriors!).

As others said before, Rare was frigging prolific back in the NES era, with ports and original titles alike. I'm rather ine ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 08, 2007 12:36 pm   Subject: Everything I know about FPS games I learned from John Romero
COD4 for me as well but I really, really need to play through Deus Ex soon. Before the ravages of time work on it for too long.
  Topic: Oni/NOLF why so cheap?
Slonie

Replies: 13
Views: 11948

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 07, 2007 2:33 am   Subject: Oni/NOLF why so cheap?
Re: That link...Konoko Payne! Awesomu Powaa!
The screenshots remind me how Konoko had different outfits in different stages as appropriate.

The explanation I heard for the missing netplay in Oni w ...
  Topic: treasures of your collection.
Slonie

Replies: 209
Views: 142893

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 7:03 pm   Subject: treasures of your collection.
As for neat stuff I have that people here might find neat:

Outfoxies JAMMA PCB.
Ore no Ryouri for PSX, the most genius game of cookery ever. Please, somebody needs to port it to Wii. (and not Cook ...
  Topic: treasures of your collection.
Slonie

Replies: 209
Views: 142893

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 6:59 pm   Subject: treasures of your collection.
Descent with the spaceball will probably be awesome. Descent is already awesome to begin with, so...
  Topic: Oni/NOLF why so cheap?
Slonie

Replies: 13
Views: 11948

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 5:39 pm   Subject: Oni/NOLF why so cheap?

Hey Slonie, you ever played the leaked Oni beta that still had a bit of an editor in it, and perhaps multiplayer, I can't remember the exact details.

I haven't! But I do (probably) have the origi ...
  Topic: Oni/NOLF why so cheap?
Slonie

Replies: 13
Views: 11948

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 3:08 pm   Subject: Oni/NOLF why so cheap?
Oni was underrated grossly. At least on the Mac/PC. I can't speak to the PC version.

(and, sure, it had its problems, such as lousy checkpoints and big, empty environments...But it pulled off the 3 ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 12:03 am   Subject: Everything I know about FPS games I learned from John Romero
The airplane/skydiving sequence in NOLF was highly inspired. Complete with last-second grab of a henchman's parachute at the end. Would do business with again.
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 31, 2007 7:51 pm   Subject: Everything I know about FPS games I learned from John Romero
I used to lord the fact that the Mac ports of Doom ran in 640x480 off of my PC-using friends.

Then again, I think Quake was out by the time Doom got ported to the Mac.
  Topic: multiplayer driving/shooting arcade simulators
Slonie

Replies: 8
Views: 6978

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Oct 30, 2007 12:35 pm   Subject: multiplayer driving/shooting arcade simulators
That's interesting. And appropriate.

Yeah, I've got it in my head that there are several examples. It's just, I'm coming up dry.

I never played it, but the Japanese-developed-launch-ish-title Ma ...
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 27, 2007 7:29 pm   Subject: Everything I know about FPS games I learned from John Romero
zelda deathmatch.

that was exactly what we needed.

My favorite part is how the ghosts were turned into Eponas. And the hookshot plasma pistol...

Weird TCs rule!
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 27, 2007 3:52 am   Subject: Everything I know about FPS games I learned from John Romero
Fuck.

http://youtube.com/watch?v=8eZIwb_PpF8
  Topic: Everything I know about FPS games I learned from John Romero
Slonie

Replies: 1116
Views: 737014

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 27, 2007 2:23 am   Subject: Everything I know about FPS games I learned from John Romero
Something about this video/map makes me grin mightily. Once the action kicks in and you see the bizarre results of Halo with a Ocarina of Time total conversion....You might too!
 
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