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The Gamer's Quarter Forum Index
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  Topic: GAMERS QUARTER PINBALL MUSEUM CLUB !!
SJ

Replies: 39
Views: 21935

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Sep 27, 2008 5:26 pm   Subject: GAMERS QUARTER PINBALL MUSEUM CLUB !!
That place looks wonderful.
  Topic: So no talk about the Creed?
SJ

Replies: 42
Views: 18218

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 25, 2007 12:15 pm   Subject: So no talk about the Creed?
but does Altair just passively push people around or is that something you have to actively do? If it's passive, wow, is he ever the jerkiest jerk in an action game, ever.
There is a nearly useless " ...
  Topic: Everyday Shooter is beautiful.
SJ

Replies: 20
Views: 8972

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 12, 2007 2:20 pm   Subject: Everyday Shooter is beautiful.
Is this going to see a release on the PC?
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
SJ

Replies: 977
Views: 442945

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Oct 01, 2007 10:00 am   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
Does anyone know if Super Mario Bros 2 is the original version instead of the enhanced Super Mario All-Stars version? Nintendo gets much respect from me if this SMB2 is an English translation of the ...
  Topic: you are super ultra bovine yaktastic!
SJ

Replies: 88
Views: 38719

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 28, 2007 9:09 am   Subject: you are super ultra bovine yaktastic!
The Giraffe is really starting to grow on me. I am replaying each stage until I get, at least, a starting point bonus for that stage. I probably would enjoy the game more if I just went with the flo ...
  Topic: The Cross-Platform Game Comparison Thread
SJ

Replies: 33
Views: 24995

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 28, 2007 8:54 am   Subject: The Cross-Platform Game Comparison Thread
I assume nesticle is still the standard nes emulator, but from my PSP finaglings I ran across tons of others for the other consoles, any idea which are the best?
For NES, you'll definitely want to ch ...
  Topic: SelectButton.net: Discuss!
SJ

Replies: 525
Views: 319297

PostForum: Quarterly Discussion   Posted: Wed Nov 29, 2006 4:13 pm   Subject: Re: help me make the final decision for the site name.
hardtype Yes
onecoin No
becausevideogames Yes
selectbutton No

bossparade is ok, but is not as good as hardtype and yet has the same flaws
  Topic: ruins of babel
SJ

Replies: 220
Views: 118778

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 5:37 pm   Subject: ruins of babel
agreed
  Topic: This New Forum Should be called?
SJ

Replies: 467
Views: 275077

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 5:21 pm   Subject: This New Forum Should be called?
pretentiousgamefucks.org (said with only love)
snuffgaming.net

man, I clicked thedreamcastianideal.com hoping it was a real site
  Topic: ruins of babel
SJ

Replies: 435
Views: 248180

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 5:18 pm   Subject: ruins of babel
Brandon's vision of Neo IC doesn't sound as good as Ye Olde IC to me.
  Topic: This New Forum Should be called?
SJ

Replies: 467
Views: 275077

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 4:19 pm   Subject: This New Forum Should be called?
it's probably going to be Toups' Game Ranch guys fyi
TouperDuper.com
  Topic: the future of the IC forums (also alcohol)
SJ

Replies: 720
Views: 381080

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 4:18 pm   Subject: the future of the IC forums (also alcohol)
Toups, if you eat the flesh of just a few of these guys, I'm sure the right answers will come to you.
  Topic: This New Forum Should be called?
SJ

Replies: 467
Views: 275077

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 4:10 pm   Subject: This New Forum Should be called?
hivemind.com

...

acutally, I like becausevideogames
  Topic: the future of the IC forums (also alcohol)
SJ

Replies: 720
Views: 381080

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 4:05 pm   Subject: the future of the IC forums (also alcohol)
also - gots to keep the Thread Fighter threads and the wiki if possible
  Topic: the future of the IC forums (also alcohol)
SJ

Replies: 720
Views: 381080

PostForum: Quarterly Discussion   Posted: Tue Nov 28, 2006 4:04 pm   Subject: the future of the IC forums (also alcohol)
voting for insertcartridge.abc or becausevideogames.what

108 owns selectbutton.tim, and he would make me dance like an ape / destroy the world at his whim.
  Topic: ruins of babel
SJ

Replies: 271
Views: 135630

PostForum: Quarterly Discussion   Posted: Mon Nov 27, 2006 11:54 am   Subject: ruins of babel
I've always liked the Insert Credit frontpage, but even considering all of their problems, the forums were significantly better than the main site. For a long time, It hasn't seemed like anyone gave ...
  Topic: Okami, anyone playing it?
SJ

Replies: 64
Views: 28438

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 11, 2006 3:58 pm   Subject: Okami, anyone playing it?
What game(s) played similarly to OoT before it?

If it came first and had followers, that would explain its use as a benchmark.
  Topic: My Amazing Dreamcast VGA Box
SJ

Replies: 60
Views: 34173

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 21, 2006 2:18 pm   Subject: My Amazing Dreamcast VGA Box
It used to be able to boot CDRs ...Booting CDRs will eventually burn out your system BTW. Just not as fast as the PCE.
Is there any evidence for this beyond the anecdotal? I've known a few pirates ...
  Topic: nah nah na na na na bully bully buh buh
SJ

Replies: 39
Views: 17016

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 11, 2006 3:52 pm   Subject: nah nah na na na na bully bully buh buh
When I was being bullied once in fifth grade the response from my parents was "Punch him in the nose until he bleeds.".
This is a valid response to bullying. Did you do it?
  Topic: nah nah na na na na bully bully buh buh
SJ

Replies: 39
Views: 17016

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 11, 2006 1:41 pm   Subject: nah nah na na na na bully bully buh buh
I didn't say that either.
OK, I was just checking. I certainly do not mean to put words in your mouth.


It'll certainly be interesting to see where society draws the arbitrary line. We'll proba ...
  Topic: nah nah na na na na bully bully buh buh
SJ

Replies: 39
Views: 17016

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 11, 2006 1:34 pm   Subject: nah nah na na na na bully bully buh buh
I don't care who is beating up who in this game, that there's a game where children are beating up other children scares me greatly.
It's OK to kill 34 virtual grandmothers in four minutes, but god f ...
  Topic: Someone Talk about Final Fantasy XII
SJ

Replies: 88
Views: 44315

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 08, 2006 8:48 am   Subject: Someone Talk about Final Fantasy XII
I'll be picking this up to see if the programmable AI for your party members lives up to my expectations. I hear good things.
  Topic: Banner ID
SJ

Replies: 27
Views: 19398

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 08, 2006 8:41 am   Subject: Banner ID
It would be so awesome if each image had a mouseover* that told you what it was, because I am often left wondering.

so awesome

In addition, you are a gentleman and a scholar.
  Topic: The Wii's a what?
SJ

Replies: 61
Views: 32703

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 06, 2006 11:04 am   Subject: The Wii's a what?
guys I hear that in twilight princess you can use the remote like it was a sword

but I'm worried my arm might get tired Sad
That's not true. SuperWes says that Link will use nunchaku instead of a ...
  Topic: the return of wario de mambo? (rhythm tengoku thread)
SJ

Replies: 24
Views: 13050

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 3:17 pm   Subject: the return of wario de mambo? (rhythm tengoku thread)

In another sub-category, you have your DDRs and your Beatmanias. I bought the US Beatmania. It seems to me that it requires an level of practice on par with learning a musical intstrument in order ...
  Topic: zomg
SJ

Replies: 4
Views: 2863

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 3:15 pm   Subject: zomg
I wouldn't mind having some of these around for creating physical non-Bobble pixel art fun.
  Topic: the return of wario de mambo? (rhythm tengoku thread)
SJ

Replies: 24
Views: 13050

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 3:12 pm   Subject: the return of wario de mambo? (rhythm tengoku thread)
i would like to reiterate that i think this game has the best difficulty progression ever.

the first time i played through the game, it was a struggle just to pass each stage. then it was a struggl ...
  Topic: bit generations!
SJ

Replies: 108
Views: 54907

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 2:26 pm   Subject: bit generations!
You guys really have to stop making me desire certain games more based on their packaging. I might give in sooner or later.
  Topic: the return of wario de mambo? (rhythm tengoku thread)
SJ

Replies: 24
Views: 13050

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 2:24 pm   Subject: the return of wario de mambo? (rhythm tengoku thread)
I am waiting for the arrival of my new magical memory card (which is on its way from Hong Kong) or news of a US release before I play this.

I'm going to be all over this; word makes it sound like j ...
  Topic: Working Designs not so dead?
SJ

Replies: 44
Views: 21476

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 8:26 am   Subject: Working Designs not so dead?
Ah. I have a Saturn pad though. It's attached to my Saturn. ;D
Aren't you aware that you should have a Saturn pad for everything?

I just want one of the "snow white" USB pads. It doesn't seem t ...
  Topic: Banner ID
SJ

Replies: 27
Views: 19398

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 3:08 pm   Subject: Banner ID
It's impossible.

for you, maybe!
Guys, show me the magic.
  Topic: The Wii's a what?
SJ

Replies: 61
Views: 32703

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 3:04 pm   Subject: The Wii's a what?
Protip: Zelda doesn't allow you to slash with the controller. The closest you can get is wiggling the nunchuk to do a spin attack.

AHEM!!!

-Wes
It's a good thing too! You'd probably end up wit ...
  Topic: A game that plays like Portishead.
SJ

Replies: 81
Views: 39854

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 2:33 pm   Subject: A game that plays like Portishead.
Only SotC and maybe Cave Story out of the games listed really fit as well as I would like.

Wuh? Smoking stinks dude. Cave Story does not.

-Wes
I agree that Cave Story does not stink, but I am a ...
  Topic: Banner ID
SJ

Replies: 27
Views: 19398

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 1:52 pm   Subject: Banner ID
It would be so awesome if each image had a mouseover* that told you what it was, because I am often left wondering.

so awesome



*or whatever
  Topic: The Wii's a what?
SJ

Replies: 61
Views: 32703

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 1:49 pm   Subject: The Wii's a what?
About the 5,000th time you attack anything in Zelda we'll see if you still think that way. Also, there's a damn good reason why most light gun games are less than 60 minutes long.
Perhaps the Wii-swo ...
  Topic: A game that plays like Portishead.
SJ

Replies: 81
Views: 39854

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 1:46 pm   Subject: A game that plays like Portishead.
Only SotC and maybe Cave Story out of the games listed really fit as well as I would like.

The primary goal of games has traditionally been fun, and producing a game that allows you to identify wit ...
  Topic: Working Designs not so dead?
SJ

Replies: 44
Views: 21476

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 4:06 pm   Subject: Working Designs not so dead?
The american arm of Sega Ages!
I like that idea!
  Topic: E3 is over? Maybe? No?
SJ

Replies: 52
Views: 24260

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 3:21 pm   Subject: E3 is over? Maybe? No?
But wait, there's more! Word on the street is that Nintendo is going to be at E3 next year.
[url=http://news.bbc.co.uk/2/hi/technology/5238138.stm]True that.

It'll be funny if the whole process ju ...
  Topic: Working Designs not so dead?
SJ

Replies: 44
Views: 21476

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 3:14 pm   Subject: Working Designs not so dead?
After hearing much ranting and frothing demand for the first Shantae title on IC and IGN, I finally found a copy at the local EB. I was completely not impressed, and had no clue what the fuss was abo ...
  Topic: The Wii's a what?
SJ

Replies: 61
Views: 32703

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 11:28 am   Subject: The Wii's a what?
The minds of TGQ shouldn't worry about tech specs! (_)

that's right! this is I didn't mean it that way! Mhz just aren't as interesting as the usual topics around here.

I think that hardware ...
  Topic: The Wii's a what?
SJ

Replies: 61
Views: 32703

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 8:29 am   Subject: The Wii's a what?
I think that hardware will be sufficient.

I believe that the new CPU and graphics will likely sport at least minor architectural improvements that allow better performance-per-clock.

Also, Wii i ...
  Topic: bit generations!
SJ

Replies: 108
Views: 54907

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 19, 2006 4:19 pm   Subject: bit generations!
Sadly, I probably need to buy a micro for these. Right?
Only if you want to feel cool.
  Topic: Podcast is live!
SJ

Replies: 63
Views: 36435

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 19, 2006 1:26 pm   Subject: Podcast is live!
wannabes? opinionated and long-winded, that's fer sure.

cut the fluff i just want the juicy stuff.
Many people would say the same about TGQ. They just want their 7.1/10!
  Topic: David Jaffe Hates Your Stories
SJ

Replies: 101
Views: 52276

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 19, 2006 11:40 am   Subject: David Jaffe Hates Your Stories
I'll go one step further!
Post-cartidge-based-storage, there shouldn't be cutscenes, and very few dialog boxes in games. If you can't explain things in gameplay, maybe you should seek out a different ...
  Topic: David Jaffe Hates Your Stories
SJ

Replies: 101
Views: 52276

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 18, 2006 4:30 pm   Subject: David Jaffe Hates Your Stories
Half-Life 2 and Shadow of the Colossus tell their stories fine within the mechanics of their game design.
Those are definitely two of the finest examples of narrative blended with mechanics. My pers ...
  Topic: David Jaffe Hates Your Stories
SJ

Replies: 101
Views: 52276

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 18, 2006 3:15 pm   Subject: David Jaffe Hates Your Stories
it can't hurt if the game reminds me that the system is really a metaphor for vanquishing evil, or whatever.
Agreed.
How it reminds you is the important part.
  Topic: David Jaffe Hates Your Stories
SJ

Replies: 101
Views: 52276

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 18, 2006 2:46 pm   Subject: Re: David Jaffe Hates Your Stories
So it seems that David Jaffe
I think God of War is overrated as much as the (seeming) majority of TGQ/IC, but this "new direction" statement is mostly aligned with my views.

Time will tell if he ...
  Topic: The Ship
SJ

Replies: 12
Views: 6424

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 17, 2006 3:26 pm   Subject: The Ship
Eventually I quit because the Ship has become a hygenic incarceration sim for me.
Why does this quote make me more, rather than less, interested in the game?
  Topic: an adventure in little miracles (SEGA CD THREAD)
SJ

Replies: 109
Views: 56948

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 11, 2006 1:37 pm   Subject: an adventure in little miracles (SEGA CD THREAD)
I spent the time to get every God-forsaken good future so that I could... something. I honestly don't remember why I did that.

I wonder if the save in my Sega CD is still there. Any of you ever c ...
  Topic: Boston Phoenix on what makes GTA cool
SJ

Replies: 7
Views: 4183

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 07, 2006 11:32 am   Subject: Boston Phoenix on what makes GTA cool
I find it amusing that all of his ad hoc mini-games are described by "Who You Can Kill".

You can do anything in GTA!
 
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