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  Topic: The E3 (or Whatever It's Called) 2007 Discussion Thread
Lockeownzj00

Replies: 156
Views: 91916

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 10, 2007 5:12 pm   Subject: The E3 (or Whatever It's Called) 2007 Discussion Thread
Can anybody link me to a good site that's gathering all the E3 business into a nice section that I can check and refresh now and then?
  Topic: Hilarious crap found on Google Video
Lockeownzj00

Replies: 953
Views: 679693

PostForum: Quarterly Discussion   Posted: Tue Jul 10, 2007 4:21 pm   Subject: Hilarious crap found on Google Video
Found some great stuff today.

[url=http://www.youtube.com/watch?v=RievkmGP8Z4]Another brilliant piece by Rippa Eshidan. - wish I could just spend a day watching these guys.

[url=http://www.youtu ...
  Topic: ITT: we reiterate my views on Mario Party and Minigames
Lockeownzj00

Replies: 10
Views: 8845

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 02, 2007 8:11 am   Subject: ITT: we reiterate my views on Mario Party and Minigames
as far as i'm concerned, 2 is the peak of the series. the boards are both excellently designed and have a strong sense of theme (reinforced by the costumes - which have never appeared since - and the ...
  Topic: bioshock my monkey! (now also about SPOILARZ)
Lockeownzj00

Replies: 337
Views: 249399

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 02, 2007 8:07 am   Subject: bioshock my monkey! (now also about SPOILARZ)
i hath returned.

i'd just like to mention that i've been playing through system shock 1. i'm in spain right now, so i can't play anymore (stupid of me, i should've brought it), but it was a very e ...
  Topic: Mainstream Gaming Mags
Lockeownzj00

Replies: 59
Views: 40694

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 22, 2007 4:12 pm   Subject: Mainstream Gaming Mags
I subscribe to PC Gamer (USA). It doesn't disappoint, really. I've heard great things about UK, but PCG has satisfied me for years. It's not mind-blowing, but they're clearly knowledgable and I tend t ...
  Topic: one of the more underrated Final Fantasy games (FFV talk)
Lockeownzj00

Replies: 14
Views: 13899

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 21, 2007 6:46 pm   Subject: one of the more underrated Final Fantasy games (FFV talk)
you have someone what can hit eight times per turn.

ahh, sabin with two tiger claws + genji glove + offering...
  Topic: one of the more underrated Final Fantasy games (FFV talk)
Lockeownzj00

Replies: 14
Views: 13899

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 19, 2007 11:09 pm   Subject: one of the more underrated Final Fantasy games (FFV talk)
wherein i return unexpectedly!

I'll submit to this thread that you're going to want to have a ninja at some point. Throwing your old, deprecated weapons at boss monsters, I found, was key. There's ...
  Topic: Proving Nintendo Right: Non-Gamers and the Wii
Lockeownzj00

Replies: 29
Views: 20539

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 29, 2006 7:06 pm   Subject: Proving Nintendo Right: Non-Gamers and the Wii
props on the NPR-ness. I love that show.

Uhm, yeah. I'm getting the same kind of thing. I've just been shocked by how consistently I hear totally "random" people being interested in it. I say "rand ...
  Topic: The world as we know it no longer exists (DQIX)
Lockeownzj00

Replies: 17
Views: 13337

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Dec 12, 2006 4:49 pm   Subject: The world as we know it no longer exists (DQIX)
Ooh. I actually had an idea for a game like this way back for the DS that I'm positive would be fun. Essentially a cross between this and Four Swords Adventure. Spice it up with some randomly generate ...
  Topic: SftAoA (Society for the Abolition of Acronyms)
Lockeownzj00

Replies: 51
Views: 43340

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 10, 2006 9:43 pm   Subject: SftAoA (Society for the Abolition of Acronyms)
I donno. I was taking it as a Fark-like quip meant to be used during some controversy on the authenticity of an article.

Plus, the Kramer example wasn't on whether he actually is or not--it's whet ...
  Topic: Games that make you feel awesome
Lockeownzj00

Replies: 63
Views: 54131

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 10, 2006 9:41 pm   Subject: Games that make you feel awesome
I'm slightly put off by the complexity, but I'm willing to give it a try, especially if there's a good online scene.


You know, I was too--frustrated for a bit, too. But you learn it. Once you lea ...
  Topic: Games that make you feel awesome
Lockeownzj00

Replies: 63
Views: 54131

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 10, 2006 4:45 pm   Subject: Games that make you feel awesome
Toribash.

Oooh, yeah. Great suggestion. There are actually independent servs set up with special rules if you google enough.

Yeah, I had some legendary matches in Toribash.
  Topic: SftAoA (Society for the Abolition of Acronyms)
Lockeownzj00

Replies: 51
Views: 43340

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 10, 2006 4:43 pm   Subject: SftAoA (Society for the Abolition of Acronyms)
scenario:

1: michael richards totally didn't say that!
2: dude, yes he did. he's a person. a racist person. not kramer.
3: IBTN.
  Topic: SftAoA (Society for the Abolition of Acronyms)
Lockeownzj00

Replies: 51
Views: 43340

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 10, 2006 9:28 am   Subject: SftAoA (Society for the Abolition of Acronyms)
I find ftw quite hilarious in online FPSes.
  Topic: Question About Human Evolution
Lockeownzj00

Replies: 76
Views: 66686

PostForum: Quarterly Discussion   Posted: Sat Dec 09, 2006 4:24 pm   Subject: Question About Human Evolution
I disagree. I prefer to view life, humanity, and the continuing products of humanity as steps in the natural unfolding of the universe that you see as infinite. For example, human constructs such as c ...
  Topic: Question About Human Evolution
Lockeownzj00

Replies: 76
Views: 66686

PostForum: Quarterly Discussion   Posted: Fri Dec 08, 2006 11:06 pm   Subject: Question About Human Evolution
I agree with what you're saying, Perseus. I alluded to it briefly, and perhaps should have been more clear: I said it "has" to. That is, if humanity is to finally grow out of its shell. If we approach ...
  Topic: Question About Human Evolution
Lockeownzj00

Replies: 76
Views: 66686

PostForum: Quarterly Discussion   Posted: Fri Dec 08, 2006 8:50 pm   Subject: Question About Human Evolution
Aw. Can't believe I missed all this!

Well, to answer the initial question: I can understand the initial confusion, but you don't see humanities complete dominance of all other species and the Earth ...
  Topic: Games you REGRET playing ?
Lockeownzj00

Replies: 97
Views: 74020

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Dec 08, 2006 1:42 pm   Subject: Games you REGRET playing ?
Eternal Darkness (I made it all the way through this one unfortunately)

Wow, really? I never expected to see ED in this thread. I kind of expected it, being a cult classic and all, to be a hit here ...
  Topic: "Comfort" games?
Lockeownzj00

Replies: 55
Views: 51543

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Dec 06, 2006 9:37 am   Subject: "Comfort" games?
Usually classic SNES rpgs--final fantasy 6 and the aformentioned chrono trigger. specifically, zeal in ct. I'd have a special save just for zeal so i could 'visit' whenever i wanted to. it's so serene ...
  Topic: SOTC - is dull ....
Lockeownzj00

Replies: 203
Views: 161894

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 03, 2006 6:09 pm   Subject: SOTC - is dull ....
Nah, you really can't determine the intent of the creator through the text.

Sigh. Yes, I'm sure many things are just so darn ambiguous that the meaning and intention are lost to time. But, 90% of t ...
  Topic: SOTC - is dull ....
Lockeownzj00

Replies: 203
Views: 161894

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 03, 2006 5:11 pm   Subject: SOTC - is dull ....
The fact that intern believes that you can actually determine the intent of the creators of the game through playing it is a good indication that this was never going to go anywhere.

I'm not sure w ...
  Topic: Someone Talk about Final Fantasy XII
Lockeownzj00

Replies: 88
Views: 67841

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 03, 2006 12:37 am   Subject: Someone Talk about Final Fantasy XII
well, isn't that the point? at least with advance--that they both take place in Vana'Diel or whatever?
  Topic: SOTC - is dull ....
Lockeownzj00

Replies: 203
Views: 161894

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 03, 2006 12:03 am   Subject: SOTC - is dull ....
Dracko: why are you all in a tizzy about the word "right?" There's an obvious goal here--someone is clearly asking for any justifiable reason to enjoy this experience.

Listen: anyone can play hitma ...
  Topic: Games you've never played
Lockeownzj00

Replies: 53
Views: 54984

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 02, 2006 11:43 pm   Subject: Games you've never played
Let's whip up notepad here:

gabriel knight
system shock
jade empire
ninja five-o
ninja gaiden
the longest journey (partially played)
indigo prophecy
grim fandango (beaten before, just wanted ...
  Topic: the music in the new smash bros brawl trailer is amazing
Lockeownzj00

Replies: 174
Views: 130515

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 29, 2006 9:14 pm   Subject: the music in the new smash bros brawl trailer is amazing
metallica - strawberry fields forever.mp3
  Topic: SOTC - is dull ....
Lockeownzj00

Replies: 203
Views: 161894

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 29, 2006 9:11 pm   Subject: SOTC - is dull ....
Yeah, Shakespeare's a hack.
  Topic: Yet another "games are making children into killers&quo
Lockeownzj00

Replies: 109
Views: 92073

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 28, 2006 8:50 pm   Subject: Yet another "games are making children into killers&quo

Of course, video games are a lot less guilty of these kinds of changes in young behavior than, say, drunken parents, but if you try to step in to protect the children by interfering with the "holy" ...
  Topic: the music in the new smash bros brawl trailer is amazing
Lockeownzj00

Replies: 174
Views: 130515

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 28, 2006 3:06 pm   Subject: the music in the new smash bros brawl trailer is amazing

There's no way to 'counter' dash cancelling. You can't stop a player doing it, much like any of these so-called "advanced techniques", or if you will, glitches, that people go on about, along with t ...
  Topic: Donkey Kong 94
Lockeownzj00

Replies: 11
Views: 9124

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:37 pm   Subject: Donkey Kong 94
Ooh, I have a lot of good memories with this game. Especially on long car rides. I played this thing to death. Fucking brilliant. I think I'm gonna go grab it now, actually.
  Topic: the music in the new smash bros brawl trailer is amazing
Lockeownzj00

Replies: 174
Views: 130515

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:26 pm   Subject: the music in the new smash bros brawl trailer is amazing
But it doesn't, because most people a) have never heard of it b) even if they did, never use it and c) never even play to the type of intensity and stripped-down mechanics pro games necessitate.

I ...
  Topic: The Wii-mote and Super Monkey Ball
Lockeownzj00

Replies: 11
Views: 8759

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:24 pm   Subject: The Wii-mote and Super Monkey Ball
Oh, yeah. The bosses are lame. Waste of time that could be spent on more challenging levels. The 'hit-boxes' also suck. I missed the DEATH BUTTON by a mile a few times and it still registered.
  Topic: OOG (Out of Game)
Lockeownzj00

Replies: 15
Views: 12225

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:22 pm   Subject: OOG (Out of Game)
That = that mario one you just posted. Ugg. It gives me visceral displeasure.

And, wind wakey is in the link you gave:

http://64.111.216.60//ul/477-17.jpg
  Topic: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
Lockeownzj00

Replies: 64
Views: 46165

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:20 pm   Subject: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
http://upload.wikimedia.org/wikipedia/en/8/8c/Zelda_Wind_Waker_explosion.jpg

Colorful controller...colorful game. Everything matches, really. It's also placed carefully.

See TP image above. My ...
  Topic: the music in the new smash bros brawl trailer is amazing
Lockeownzj00

Replies: 174
Views: 130515

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:13 pm   Subject: the music in the new smash bros brawl trailer is amazing

This won't be too bad as long as they don't base the game around bullshit like dash cancelling.

Bullshit? I donno. I was never that pro but I got pretty darn close. It sounds like you're calling ...
  Topic: Tile based map construction as stylization
Lockeownzj00

Replies: 6
Views: 6064

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 9:01 pm   Subject: Tile based map construction as stylization

Wouldn't it be kind of surreal and slightly unsettling to create a game with highly realistic assets and engine then create the environments in an intentionally artificial manner? I'm thinking that ...
  Topic: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
Lockeownzj00

Replies: 64
Views: 46165

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 2:23 pm   Subject: Interesting Wii Games (i.e. I'm thinking about Madden Wii)
See, I really hate ragging on Zelda because I'm positive it's a great experience, but in my short experience I had two major problems:

1) The Wii gestures feel like an afterthought. They don't enha ...
  Topic: OOG (Out of Game)
Lockeownzj00

Replies: 15
Views: 12225

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 2:14 pm   Subject: OOG (Out of Game)
1: tattoos like that are exactly the reason people think tattoos are lame. ugly and an easily regrettable decision.

2: what's with all these wind waker tattoos? they fucking rock! especially cel-sh ...
  Topic: The Wii-mote and Super Monkey Ball
Lockeownzj00

Replies: 11
Views: 8759

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 2:11 pm   Subject: The Wii-mote and Super Monkey Ball
While the multiplayer left something to be desired, I had great fun with the single player. It was so intuitive--and comfortable. Rather than sitting awkwardly with my hands in my lab with the GC cont ...
  Topic: OOG (Out of Game)
Lockeownzj00

Replies: 15
Views: 12225

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 27, 2006 2:06 pm   Subject: OOG (Out of Game)
on tattoos: i always thought of getting a small one on my wrist-area abouts. something timeless--for me it might be a classic character, but i'm not quite sure yet. I always liked that one of the guy ...
  Topic: the problems of bomberman
Lockeownzj00

Replies: 30
Views: 24988

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Nov 24, 2006 11:24 pm   Subject: the problems of bomberman
I remember Bomberman 64 being pretty fun too. Maybe I should keep an eye out for a copy next time I'm in the market for older games.

I obsessed over that game. Thinking back, it was truly amazing. ...
  Topic: the problems of bomberman
Lockeownzj00

Replies: 30
Views: 24988

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Nov 24, 2006 5:51 pm   Subject: the problems of bomberman
can you play 93 on the wii with a full five players, or does the wii only support up to four?

Well, as I understand it, Wario Ware is supposed to have up to 12 players. So the wireless has an adva ...
  Topic: "What the heck am I doing?"
Lockeownzj00

Replies: 34
Views: 26698

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Nov 24, 2006 5:49 pm   Subject: "What the heck am I doing?"
I disagree. Compare "most" films with "most" literature and "most" music and it's the same across the board--there's a lot of trite, pointless crap. Would you deny that playing games as a whole having ...
  Topic: "What the heck am I doing?"
Lockeownzj00

Replies: 34
Views: 26698

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Nov 24, 2006 2:57 pm   Subject: "What the heck am I doing?"
I understand what you're saying. I think, considering how much time we've all spent with videogames, that they will forever be a part of our identity in some capacity. But I don't think you should be ...
  Topic: Warren Spector: Cooler than Jesus?
Lockeownzj00

Replies: 44
Views: 34685

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 18, 2006 3:32 pm   Subject: Warren Spector: Cooler than Jesus?
How was Bloodlines, by the way? I only played through a bit of Vampire: The Masquerade: Redemption. It's first-person or some shit?
  Topic: "Quantum Leaps in Storytelling"
Lockeownzj00

Replies: 75
Views: 56201

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 18, 2006 12:04 pm   Subject: "Quantum Leaps in Storytelling"
In Deus Ex, no place is a bad place to hold a two-way lecture about politics. I wouldn't be surprised if there was a point where you find two guys talking about Marx in a public toilet. Standing at th ...
  Topic: Warren Spector: Cooler than Jesus?
Lockeownzj00

Replies: 44
Views: 34685

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 18, 2006 11:30 am   Subject: Warren Spector: Cooler than Jesus?
I really enjoyed the clusterlove of conspiricies that Deus Ex threw at you. I don't think it was really trying to be deep, just bring together an entertaining and at times thought provoking collection ...
  Topic: I am ridiculously excited about the Wii
Lockeownzj00

Replies: 199
Views: 135491

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 18, 2006 11:10 am   Subject: I am ridiculously excited about the Wii
According to Gamespot, Red Steel is a 5.5.

Is anyone surprised? What a stupid, stupid move, Nintendo, that will only tarnish your reputation.
  Topic: the tell us about the games you are playing thread
Lockeownzj00

Replies: 4229
Views: 2996029

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 16, 2006 2:28 pm   Subject: the tell us about the games you are playing thread
Just finished Hitman Contracts. I've moved on to Killer 7 now.

I dabbled with NBA Street 2 for a little bit, and then I realised I suck all holy hell at sports games, but I respect it for its style ...
  Topic: Pooping enemies out as eggs... again!
Lockeownzj00

Replies: 11
Views: 8728

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 16, 2006 2:23 pm   Subject: Pooping enemies out as eggs... again!
So, friedchicken: if the graphics were derivative rather than identical, would you feel differently? I ask this because dessgeega brings up a good point: I think often the reason we find a sequel or t ...
  Topic: Today is Miyamoto's Birthday
Lockeownzj00

Replies: 23
Views: 15012

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 16, 2006 2:15 pm   Subject: Today is Miyamoto's Birthday
I love this man. He epitomizes everything I adore about Nintendo's philosophy and videogames. He's the Will Wright of console games--vibrant imagination, and he's not afraid to use it.
 
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