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  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Apr 13, 2008 6:33 pm   Subject: the tell us about the games you are playing thread

it's what puts me off about most point-and-click adventures: the protagonist just hurts, manipulates and steals from non-player characters, because they're nothing more than puzzle elements to our " ...
  Topic: of human bondage
Ketch

Replies: 90
Views: 66235

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Apr 12, 2008 2:59 pm   Subject: of human bondage
http://www.slashfilm.com/wp/wp-content/images/hostl2heatherposter.jpg

The poster of Hostel 2.
  Topic: Half-Life 2 sucks! (at a stretch). ;)
Ketch

Replies: 117
Views: 75461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 09, 2008 6:43 pm   Subject: Half-Life 2 sucks! (at a stretch). ;)
I'm thinking of replaying EP1 trying to play the 1 bullet rule (I think you can use grenades, rpgs etc though??). Should be interesting, may need a thread if any areas are really tricky.
  Topic: Stuff in Real Life that makes you think of Games
Ketch

Replies: 35
Views: 25774

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 01, 2008 7:19 pm   Subject: Stuff in Real Life that makes you think of Games
Rennes-Metro systrem, totally reminded me of the Half-Life tram systeim. I kept expecting to see vortigaunts.
  Topic: Half-Life 2 sucks! (at a stretch). ;)
Ketch

Replies: 117
Views: 75461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 01, 2008 7:42 am   Subject: Half-Life 2 sucks! (at a stretch). ;)
I loved the antlion battle in ep2 even if it reminds me of space invaders... this is the intensity that it should have.

I think it would be funny if they acknowledged what a rail shooter it really ...
  Topic: Half-Life 2 sucks! (at a stretch). ;)
Ketch

Replies: 117
Views: 75461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 29, 2008 8:19 am   Subject: Half-Life 2 sucks! (at a stretch). ;)
ICO meets Half-Life 2 via Another World.
Ie, gordon freeman with just a crowbar and modified gravity gun freeing prisoners of the combine. I reckon with enough hacking something really clever could ...
  Topic: "classic" era gaming: Greek, or just Paleolithic
Ketch

Replies: 46
Views: 28157

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 29, 2008 7:17 am   Subject: "classic" era gaming: Greek, or just Paleolithic
http://www.1up.com/do/feature?cId=3133872

adventure
  Topic: Half-Life 2 sucks! (at a stretch). ;)
Ketch

Replies: 117
Views: 75461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 28, 2008 7:50 pm   Subject: Half-Life 2 sucks! (at a stretch). ;)
I really enjoyed it when I first played it, but it was over too quick ?. Also I felt it wasn't intense enough at times, the horror element was diminished realative to HL1. Basically it was a game I di ...
  Topic: Half-Life 2 sucks! (at a stretch). ;)
Ketch

Replies: 117
Views: 75461

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 28, 2008 2:30 pm   Subject: Half-Life 2 sucks! (at a stretch). ;)
[extreme sarcasm mode on]
Half-Life 2, is the most overpolished piece of rubbish that I have ever seen, I cannot believe that they would build such a cheesy appalling game, that smears rubbish on the ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 21, 2008 7:28 am   Subject: the tell us about the games you are playing thread

Here is the thing: He was responsible for pretty much all the cool, amusing and fun design decisions in the first game! Not least the hornet gun, the snarks, and the alien soldier with the chompy mo ...
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 20, 2008 4:48 pm   Subject: PORTAL COMBAT
I find it amusing the way you get a tick when you complete one of the extra sections which just reinforces the hamster / extended training exercise-ness of the it.
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 20, 2008 4:43 pm   Subject: the tell us about the games you are playing thread
Some thoughts on this
Half-Life 2 vs Doom 3. I bought Doom 3 as a stop gap,in many ways it is awful, simplistic AI, rubbish scripting, too many monsters jumping out from behind you. But I found that ...
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 20, 2008 4:26 pm   Subject: PORTAL COMBAT
In as much as she is the only fully sentient company? I personally reckon that it is just more twisting the knife and lies, the same as the rest of the game.
Favorite line (have I lied to you, I mean ...
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 20, 2008 12:57 pm   Subject: PORTAL COMBAT
I guess these plot elements serve to make GlaDOS a more sympathetic character (she really does love you!), but it negates all the dramatic tension.
Whaaat? Glados is a full-blown psychopathic AI, w ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 20, 2008 12:51 pm   Subject: the tell us about the games you are playing thread
always feels like the shallowest puzzle box. characters come up to you on the street and say "HEY DOC, HOW'S ABOUT TRYING YOUR HAND AT THIS PUZZLE I JUST CAME UP WITH". it's so shamelessly artificial ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 15, 2008 1:59 pm   Subject: the tell us about the games you are playing thread
Global Defence Force on PS2. Is better than I expected it to be. Very tense at times, and plays how I hoped HL2 strider battles would play ie glorious full on chaos in a wide battle arena.
  Topic: Filetting games
Ketch

Replies: 31
Views: 20097

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 13, 2008 5:32 pm   Subject: Filetting games
For starters developers need to stop doing final thirds set in completely different environments. ie Xen, the body of the many.
  Topic: What is a "glorious trainwreck"?
Ketch

Replies: 21
Views: 15634

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 13, 2008 4:46 pm   Subject: What is a "glorious trainwreck"?
ShaperMC 'I hope you've played Raw Danger`
No , I followed its progress. but it was pulled in the UK ,4/10 OPSM score Raw Sewage can't have helped. Or the flooding.
Apparently it was released in Fr ...
  Topic: Filetting games
Ketch

Replies: 31
Views: 20097

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 11, 2008 5:26 pm   Subject: Filetting games
Are there any games that you like but which you wished were shorter and more focused?
God of War ][
Half-Life 2 !
GTA San Andreas
Manhunt would be better without 1/3 of the levels.
  Topic: What is a "glorious trainwreck"?
Ketch

Replies: 21
Views: 15634

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 11, 2008 5:13 pm   Subject: What is a "glorious trainwreck"?
Disaster Report awesome idea detailed production, let domn by graphics,voices and framerate. I love it though and want to buy every copy I see but don't.
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 09, 2008 4:08 pm   Subject: PORTAL COMBAT

wish this sterile (if volatile) environment would open up to the aperture science repertoire. Yes, I can see that if they confined the use to certain areas then it would make a wonderful addition, ...
  Topic: this is a really excellent ultima underworld retrospective
Ketch

Replies: 33
Views: 23368

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 06, 2008 4:40 pm   Subject: this is a really excellent ultima underworld retrospective
How about Portal, creepy as hell, or amusing black comedy depending on which camp you fall into and bonus only a few hours long!
  Topic: Games you were turned off from before ever playing
Ketch

Replies: 82
Views: 51968

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 05, 2008 7:39 am   Subject: Games you were turned off from before ever playing
Earthbound should be an adventure game! I got to the desert before giving up on it. Love the style don't like the play. I`ve had enough of epic games. If only there were more `short story` games. Or a ...
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 04, 2008 4:14 pm   Subject: PORTAL COMBAT
The idea of an apocalyptic multiplayer zombie game is one that both fascinates and appals me with its godless depressing nihilism. take the atmosphere of STALKER, the weapons of Dead Rising and the ra ...
  Topic: PORTAL COMBAT
Ketch

Replies: 111
Views: 62147

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 04, 2008 2:10 pm   Subject: PORTAL COMBAT
it is this years SOTC
  Topic: Lestrade
Ketch

Replies: 952
Views: 840139

PostForum: Staff   Posted: Sun Feb 03, 2008 12:59 pm   Subject: Lestrade
Portal is dead creepy like having a psychopath whisper in your ear that you're their friend while you jump around in a fascist experiment chamber.
  Topic: Explore the mind (warioware style).
Ketch

Replies: 2
Views: 4052

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jan 15, 2008 2:54 pm   Subject: Explore the mind (warioware style).
http://www.doublefine.com/news.php/minigames/My_Game_About_Me

I love the idea of games that try to show the workings of the mind via visual metaphor. Psychonauts was a great idea, but I think that ...
  Topic: The PSP now has downloadable content!
Ketch

Replies: 6
Views: 5556

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jan 13, 2008 4:00 pm   Subject: The PSP now has downloadable content!
could it be so that there are some exclusive titles?
  Topic: Lestrade
Ketch

Replies: 952
Views: 840139

PostForum: Staff   Posted: Sun Jan 13, 2008 11:05 am   Subject: Lestrade
uncharted drakes fortune sounds like it could be good ala Lara Croft. who knows.
  Topic: i appreciated this
Ketch

Replies: 15
Views: 12456

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 08, 2007 3:55 pm   Subject: i appreciated this
Yes, it feels as if there should have been a nightmare mode where you were chargyed for each resurrection.. and if you ran out of that resource game over. Ie. Just like the harder modes in System Shoc ...
  Topic: Fallout 2! Downloadable?
Ketch

Replies: 6
Views: 6270

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Dec 05, 2007 4:04 pm   Subject: Fallout 2! Downloadable?
Yeah my local Gamestation (a Uk STORE) has F1+F2 for 5 pounds. Thing is I won't be buying another copy. I started out doing like 1-hour a night but ended up doing about 4-6 a day. I'll still buy FO3 ...
  Topic: Playing Wrong On Purpose
Ketch

Replies: 37
Views: 26774

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 03, 2007 5:24 pm   Subject: Playing Wrong On Purpose
This isn't playing wrong exactly, but I like fireballing people's bookshelves and stuff in Oblivion to see everythinng fly away.
  Topic: captain fantastic
Ketch

Replies: 52
Views: 36579

PostForum: Quarterly Discussion   Posted: Wed Nov 28, 2007 2:22 pm   Subject: captain fantastic
If they ever introduce a new human character into Mario he should be ....

Mental pinball art btw.

So, has anyone noticed that in the Godfather they call someone a goombah.. so it is actually an ...
  Topic: Earthbound fans are so damn cool
Ketch

Replies: 45
Views: 37812

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 17, 2007 3:19 pm   Subject: Earthbound fans are so damn cool
Man those masks remind me more of Mickey Mouse clones- disturbing or what?
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 15, 2007 4:44 pm   Subject: the tell us about the games you are playing thread
I tried to play Killer 7 yesterday because I haven't played it ever (I'm deprived) but disc 1 is missing and Daphny doesn't know where it is and I checked all the cases so now I have to go out and buy ...
  Topic: Earthbound fans are so damn cool
Ketch

Replies: 45
Views: 37812

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 06, 2007 7:27 pm   Subject: Earthbound fans are so damn cool
I'll bet they had the police open their suspect packages... awesome work though! I'd like to see a similar thing for Ico/Shadow of the Colossus.
  Topic: Oni/NOLF why so cheap?
Ketch

Replies: 13
Views: 12003

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 05, 2007 9:01 am   Subject: Oni/NOLF why so cheap?
I've always wondered why Oni, and No-one lives forever, for PS2 are the cheapest games in game / gamestation. -Except for out of date football games obviously. Are they that bad (NOLF was great on PC ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 15, 2007 5:13 pm   Subject: the tell us about the games you are playing thread
God of War 2, In easy mode. Loads of good (albeit gory) popcorn moments. Very well paced, slightly annoying puzzles where you know what you have to do, but take ages trying to find the bits you need ...
  Topic: God of War 2 as the epitome of storytelling
Ketch

Replies: 27
Views: 22702

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue May 08, 2007 2:39 pm   Subject: Re: God of War 2 as the epitome of storytelling
Everything that happens - and I mean every tiny, little thing, lends itself toward the game's story.

Funnily enough this is what I think about Manhunt, and what impresses me the most about it. It ...
  Topic: So, GTAIV
Ketch

Replies: 292
Views: 212507

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 13, 2007 2:19 pm   Subject: So, GTAIV
They should have a "Scarface" style ending where all your enemies are gunning for you just can't win, and then you have to watch your characters funeral. They haven't got the stones for that though.
  Topic: God of War 2 as the epitome of storytelling
Ketch

Replies: 27
Views: 22702

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Apr 03, 2007 4:39 am   Subject: God of War 2 as the epitome of storytelling
Didn't you realise that God of War was meant as a satire of the discovery of the americas? Kratos is a parody of the conquistadors.
  Topic: Game stories = Pushmepullyou
Ketch

Replies: 2
Views: 4020

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Mar 16, 2007 3:29 pm   Subject: Game stories = Pushmepullyou
http://www.bowdoin.edu/pushmepullyou/newUser.jsp

The twoheaded Pushmepullyou from Dr. Dolittle seems like a good analogy for the relationship between game and player, and the give and take between ...
  Topic: God of War 2 as the epitome of storytelling
Ketch

Replies: 27
Views: 22702

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 14, 2007 3:10 pm   Subject: God of War 2 as the epitome of storytelling
but by doing this you're shown that the level is more than just a level. It has a place in the world of the game and if foreshadows what you'll be doing in the future

I've been thinking about stor ...
  Topic: Favourite current-gen game?
Ketch

Replies: 63
Views: 42393

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 13, 2007 11:41 am   Subject: Favourite current-gen game?
I'm confused as to whether DS is officially current or next-gen. If it is eligible then I'd add Dr. Kawashima's Brain Training due to the way it uses the DS and tracks your progress, and the multiuse ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 13, 2007 10:57 am   Subject: the tell us about the games you are playing thread
Ok, how about Pheonix Wright:AA then?
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 13, 2007 9:32 am   Subject: the tell us about the games you are playing thread

and it's easy to get stuck on the platforming in this game because it's not terribly good. the developers really had no clue how to make a platform game, so they cribbed from the 3d platformers they ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 12, 2007 6:10 pm   Subject: the tell us about the games you are playing thread
Well, I just typed in the cheat code for arrowheads, and the cheat for 1000s of lives.
  Topic: Victor Vroom's Expectancy Theory.
Ketch

Replies: 0
Views: 5802

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 12, 2007 7:19 am   Subject: Victor Vroom's Expectancy Theory.
http://www.arrod.co.uk/archive/concept_vroom.php

Victor Vroom's expectancy theory seems to be extremely relevant to the field of videogames even though it is mainly about the field of work. Becaus ...
  Topic: the tell us about the games you are playing thread
Ketch

Replies: 4229
Views: 2983256

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 12, 2007 7:07 am   Subject: the tell us about the games you are playing thread
nana gave me her copy of the pc version of psychonauts (five discs!) because it won't run on her computer. i've been playing it (i just finished lungfishopolis). it's pretty much exactly as apm descri ...
  Topic: Lestrade
Ketch

Replies: 952
Views: 840139

PostForum: Staff   Posted: Sat Mar 10, 2007 4:09 pm   Subject: Lestrade
Okami and Shadow of the Colossus are the two games that come to mind most on the issue of 'abstract orbs'. Okami does well because it tends to integrate the rewards into the setting even though they ...
 
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