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  Topic: What's this? A Doctor Who thread?
JamesE

Replies: 943
Views: 659303

PostForum: Quarterly Discussion   Posted: Sun Jan 04, 2009 4:17 pm   Subject: What's this? A Doctor Who thread?
Since when do I owe you shit? Least of all expounding upon facets of my life which are no-one's business?
Since the moment you started delivering shit to my doorstep, dear.

Anyway, I'll take that ...
  Topic: Mega. Man. Nine.
JamesE

Replies: 40
Views: 42592

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Oct 04, 2008 9:43 am   Subject: Mega. Man. Nine.
Concrete Man isn't a great example of the game as a whole, nor a fair one.
  Topic: Mega. Man. Nine.
JamesE

Replies: 40
Views: 42592

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 03, 2008 9:21 pm   Subject: Mega. Man. Nine.
I've been yelling FUCK at the teevee a lot when mega man 9 is on.

(I also screamed "BAG OF WANK" at it once)
  Topic: Mega. Man. Nine.
JamesE

Replies: 40
Views: 42592

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Oct 03, 2008 5:42 pm   Subject: Mega. Man. Nine.
there's nothing progressive about this game. the director was arguing at some point that returning the series to the nes format is somehow progressive. no it's not. you made four unnecessary megaman s ...
  Topic: What's this? A Doctor Who thread?
JamesE

Replies: 943
Views: 659303

PostForum: Quarterly Discussion   Posted: Mon Jul 07, 2008 9:16 am   Subject: What's this? A Doctor Who thread?
Not really, since I enjoy getting things off my chest!
  Topic: What's this? A Doctor Who thread?
JamesE

Replies: 943
Views: 659303

PostForum: Quarterly Discussion   Posted: Mon Jul 07, 2008 8:55 am   Subject: What's this? A Doctor Who thread?
Bad Storytelling checklist go!

- Same ending as the first two series, same general finale plot sub-genre as all three series, previously menacing race reduced to shite due to endlessly recuring bri ...
  Topic: Locked Room Mysteries! [renamed]
JamesE

Replies: 22
Views: 19475

PostForum: Quarterly Discussion   Posted: Thu Jul 03, 2008 12:30 am   Subject: Locked Room Mysteries! [renamed]
I forget how good you british guys are with irony sometimes

Hey, don't lump me in with this crazy.
  Topic: Phantasy Star Online
JamesE

Replies: 11
Views: 10498

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jun 28, 2008 4:02 am   Subject: Phantasy Star Online
Just so you all know - if you're on and want a game, I have us an esper.net irc channel set up to facilitate this: #pso.

I've been playing with apol and swimmy a bit and god, this game is beautifu ...
  Topic: ITT:fanboys talk about their favorite GTA missions
JamesE

Replies: 11
Views: 10592

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 08, 2008 11:33 pm   Subject: ITT:fanboys talk about their favorite GTA missions
Most of the James Woods missions in SA are very memorable - like the one where you have to ride a bike onto a jetplane, then parachute out as it explodes (I think that one was actually an Enter the Ma ...
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 11:35 am   Subject: videogame school
it's ok, son!
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 10:44 am   Subject: videogame school
dracko unless we have any proof of transphobia in this case (we don't) I'm going to have to ask you to shut the fuck up

fort's issues are fort's issues and I have adressed them as such
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 9:58 am   Subject: videogame school
I don't agree with the former, based on her grades. And I suspect the latter isn't true either-- if her teammates got good grades on projects, I wouldn't be surprised if they made something more inter ...
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 9:15 am   Subject: videogame school
There's a difference between fallible and kick out worthy.

No doubt. I'm one of the best customer service people at my job, but I still almost got fired for persistent lateness. I can do well at on ...
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 8:59 am   Subject: videogame school
Reading the article past the dsm, I'm actually feeling considerably more sympathetic. towards however you must be feeling. The tone of the above outburst is probably as unhelpful to you getting past ...
  Topic: videogame school
JamesE

Replies: 209
Views: 155851

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu May 15, 2008 8:24 am   Subject: videogame school
This thread has had me gritting my teeth for a long time now, but since we've broached the unplesantness and I don't really like gritting my teeth, have at you:

Dess, are you humanly capable of adm ...
  Topic: old myths, old gods, old heroes have never died.
JamesE

Replies: 57
Views: 44721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Apr 13, 2008 2:42 pm   Subject: old myths, old gods, old heroes have never died.
I'm pretty sure that was Frank though.

I asked him. It wasn't.
  Topic: old myths, old gods, old heroes have never died.
JamesE

Replies: 57
Views: 44721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Apr 12, 2008 10:46 pm   Subject: old myths, old gods, old heroes have never died.
There's also the redeye who used to write for edge, back in the day.
  Topic: old myths, old gods, old heroes have never died.
JamesE

Replies: 57
Views: 44721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Apr 12, 2008 9:01 pm   Subject: old myths, old gods, old heroes have never died.
Different Redeye?
  Topic: old myths, old gods, old heroes have never died.
JamesE

Replies: 57
Views: 44721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Apr 12, 2008 7:46 am   Subject: old myths, old gods, old heroes have never died.
(The all white Vic Viper is the Gradius III model)
  Topic: old myths, old gods, old heroes have never died.
JamesE

Replies: 57
Views: 44721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Apr 12, 2008 7:23 am   Subject: old myths, old gods, old heroes have never died.
http://www.h7.dion.ne.jp/%7Eshimons/SilverHawk1.htm

chubby little silver hawks!

these are the cutest ever.

the ship on the far right (in the original picture) is the daedelus from image fight ...
  Topic: Sonic Unleashed
JamesE

Replies: 34
Views: 24924

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Mar 28, 2008 10:54 am   Subject: Sonic Unleashed
But enough about the old Sonic games, what do you think of this one? OH SNAP

What a terrible bore you are, HarveyJames
  Topic: Sonic Unleashed
JamesE

Replies: 34
Views: 24924

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 25, 2008 12:29 pm   Subject: Sonic Unleashed
You know, I don't see a whole lot in the leaked Sonic Unleashed footage to suggest it's that bad. As far as I can tell, if you like Sonic the Hedgehog you're probably going to like this!

The lack o ...
  Topic: Sonic Unleashed
JamesE

Replies: 34
Views: 24924

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 2:38 pm   Subject: Sonic Unleashed
There's still hope for the Sonic RPG though right.

Keep telling yourself that, man.
  Topic: Sonic Unleashed
JamesE

Replies: 34
Views: 24924

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 12:53 pm   Subject: Sonic Unleashed
Sonic was fine until 1995. Then began the terror.

So I guess what I consider "Sonic" was only really hot for four years.

The level art for this game looks boring: the gameplay looks pretty fucki ...
  Topic: Sonic Unleashed
JamesE

Replies: 34
Views: 24924

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 11:31 am   Subject: Sonic Unleashed
http://sega-portal.de/screenshots/1299.jpg

...yeah
  Topic: What is the defining principle of TGQ / Greatest thread ever
JamesE

Replies: 75
Views: 51664

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 2:37 am   Subject: What is the defining principle of TGQ / Greatest thread ever
Chet and Erik are morons, barrels aren't the same thing as crates.

Oh man Cycle did I ever tell you about the time Chet went on a massive rant over at POE-news about the evils of piracy and I point ...
  Topic: What is the defining principle of TGQ / Greatest thread ever
JamesE

Replies: 75
Views: 51664

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 1:32 am   Subject: What is the defining principle of TGQ / Greatest thread ever
i've always believed our great task was providing a model for videogames journalism and discourse in the twenty-first century.

how successful we've been so far i don't know.

ha ha ha ha ha
  Topic: Gradius question
JamesE

Replies: 3
Views: 5589

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 11:37 pm   Subject: Gradius question
Yes I'm necromancing threads while searching for gradius what of it

"Multiple" choices give you "options" so I suppose the translator or whoever picked the wrong word and it stuck?
  Topic: Mario's Balls and Super Mario Land series
JamesE

Replies: 49
Views: 34489

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 11:25 pm   Subject: Mario's Balls and Super Mario Land series
SML2 just seems to play it safe, really. You've got your themed worlds with not much going for them and ultimately, it's not particularly challenging or memorable in its level design.

Could the "bl ...
  Topic: I want to appreciate horizontal scrolling shooters.
JamesE

Replies: 38
Views: 30649

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 11:10 pm   Subject: I want to appreciate horizontal scrolling shooters.
For "experience, telling a story", substitute "journey". They're generally about going places, seeing stuff. The experience comes out of place, whereas in vertical shooters it comes out of action.
Bu ...
  Topic: Neo Geo Forever!
JamesE

Replies: 10
Views: 8873

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 10:18 pm   Subject: Neo Geo Forever!
we're selling one of these for 150 fucking quid

Sonic isn't perfect but it has some awfully neat Sonic 3 chiptunes. The same team went on to make Sonic Advance which is sort of a really bad remake.
  Topic: The Technique of Crazy Awesomeness (No More Heroes)
JamesE

Replies: 11
Views: 9845

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 16, 2008 7:01 am   Subject: The Technique of Crazy Awesomeness (No More Heroes)
That's Joe AKA Splashbeats AKA Vinculum Gate. I suggested that he go to an anime con in blackface and a TEXAS BRONCO t-shirt one time.

Nice MSpaintings harveyhames
  Topic: Halo 3: non-haters only
JamesE

Replies: 166
Views: 96136

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Oct 02, 2007 5:52 am   Subject: Halo 3: non-haters only
Yesterday I did legendary in one solid sitting with a friend (OK, at one point we took a break for me to go buy snacks and talk to some drunk girls who invaded the room) and on the Ark mission - the b ...
  Topic: Jeff Minter is insane and this is a thread about it.
JamesE

Replies: 17
Views: 13643

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Sep 11, 2007 11:11 am   Subject: Jeff Minter is insane and this is a thread about it.
http://ilthuain.livejournal.com/110008.html

Jeff Minter is now attacking random livejournal users for Space Giraffe thought crime. I didn't want to derail the existing thread on the game but I thin ...
  Topic: Gears of War and Luigi Mansion
JamesE

Replies: 14
Views: 11943

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 10, 2007 3:17 am   Subject: Gears of War and Luigi Mansion
Can someone explain why Gears is making me play the 2006 version of a shitty mine-cart stage to get to the next fun part?

(USE THE UV TURRENT, oh Cliffy how I LOL)
  Topic: you are super ultra bovine yaktastic!
JamesE

Replies: 88
Views: 63718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Sep 06, 2007 11:55 am   Subject: you are super ultra bovine yaktastic!
Aerithdead: Here's the weird thing, yeah? I bought a used 360 with a formated drive. I have never been online.

The first CD I ripped was the CD single of "Out of Space"... and it knew what it was c ...
  Topic: I know this has been talked about already. Deal with it.
JamesE

Replies: 31
Views: 26426

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 5:55 pm   Subject: I know this has been talked about already. Deal with it.
Rez has a problem and the problem is this: the game is a fucking failure. It's a failure because the music mostly is generic and forgettable. If they'd carried through and got Underworld's seal of app ...
  Topic: I know this has been talked about already. Deal with it.
JamesE

Replies: 31
Views: 26426

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 5:00 pm   Subject: I know this has been talked about already. Deal with it.
I mean, that's what I'm looking for - a sense of progression, told visually, with no leaden speech bullshit. Not just from REZ, from games in general.
  Topic: I know this has been talked about already. Deal with it.
JamesE

Replies: 31
Views: 26426

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 4:55 pm   Subject: I know this has been talked about already. Deal with it.
I liked it loads better than LOTS OF WEIRD SHAPES TO STARE AT but then I've never played REZ mashed off my tits before.

I think the narrative would have worked better without text, maybe?
  Topic: Gears of War and Luigi Mansion
JamesE

Replies: 14
Views: 11943

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 3:24 pm   Subject: Gears of War and Luigi Mansion
The perfect Sonic game in my head has assimilated the roadie run to handle high-speed areas. As well as most of crackdown except the guns.
  Topic: I know this has been talked about already. Deal with it.
JamesE

Replies: 31
Views: 26426

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 3:17 pm   Subject: I know this has been talked about already. Deal with it.
The only level of Rez I remember with any great degree of fondness is stage 5, with the crazy evolution/batshit AI talking to you theme, the Adam Freeland track, the boss rush and the big final showd ...
  Topic: to recap, which 360 won't melt when I buy it?
JamesE

Replies: 17
Views: 13656

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Sep 03, 2007 2:55 pm   Subject: to recap, which 360 won't melt when I buy it?
Yeah, I paid about 25 dollars at current exchange rate for my play and charge kit after staff discount. It will save your arse many, many times.

Also Rumble Roses XX: shit, not even fun as a joke, ...
  Topic: you are super ultra bovine yaktastic!
JamesE

Replies: 88
Views: 63718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 29, 2007 8:20 pm   Subject: you are super ultra bovine yaktastic!
I don't have a Gamercard yet because I don't have internet working at home. Soon, this will change.
  Topic: you are super ultra bovine yaktastic!
JamesE

Replies: 88
Views: 63718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 29, 2007 7:32 pm   Subject: you are super ultra bovine yaktastic!
OK, but would it maybe be a good game to play with a lot of ripped old dance music, I'm thinking 1991 era?

I might just rip a lot of KLF and Utah Saints and Prodigy and such. Hmmmm.
  Topic: you are super ultra bovine yaktastic!
JamesE

Replies: 88
Views: 63718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 29, 2007 4:48 pm   Subject: you are super ultra bovine yaktastic!
Aerisdead should I play this game?

Hi Aerisdead
  Topic: you are super ultra bovine yaktastic!
JamesE

Replies: 88
Views: 63718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 29, 2007 4:44 pm   Subject: you are super ultra bovine yaktastic!
Oh man, there's a level named after a KLF staduim house track? Uuurgh, so torn. I don't think I want this, though, it just seems so self-referential and like, yeah, Jay Allard, ha ha ha, but will that ...
  Topic: Trans representation in videogames
JamesE

Replies: 36
Views: 32108

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 21, 2007 2:10 am   Subject: Trans representation in videogames
One of the dudes who programmed Sonic X-Treme (abort abort abort) is now... not a dude. Chris Coffin.
  Topic: one small thing the Wii got somewhat right
JamesE

Replies: 11
Views: 10568

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 21, 2007 2:01 am   Subject: one small thing the Wii got somewhat right
You used to be able to direct-download to VMUs, via the Dreamcast browser.

I got the save with everything done in Sonic Adventure 2 to play the Green Hill remake, because that game was shite.
  Topic: the war against anonymous (metal gear gameboy color)
JamesE

Replies: 19
Views: 18390

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 21, 2007 1:58 am   Subject: the war against anonymous (metal gear gameboy color)
There's an alternate Donkey Kong mission once you beat the game, greatest times. I recall the introduction dragging out forever, though.
  Topic: games with rainstorms
JamesE

Replies: 54
Views: 42283

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 21, 2007 1:55 am   Subject: games with rainstorms
I can't remember the name, but there's this awesome Mario 3 hack that includes thunderstorms, along with random weather and time of day stuff. Good times.

There needs to be a game that can handle - ...
 
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