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The Gamer's Quarter Forum Index
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  Topic: free games: way better than smack.
Bulkor

Replies: 531
Views: 291034

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 05, 2008 3:59 pm   Subject: free games: way better than smack.
Somebody else has to have heard of [URL=http://www.kongregate.com/games/Kongregate/kongai]Kongai already, but let me mention it anyway. I guess you could call it a cross between Street Fighter and P ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 16, 2008 3:22 pm   Subject: DWARF FORTRESS
I'm tooling around with this as well but so far the nuts and bolts of fortress mode seem pretty much the same. Also, I didn't get a history file after world gen, which is sort of odd. I'm waiting to ...
  Topic: free games: way better than smack.
Bulkor

Replies: 531
Views: 291034

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 05, 2008 1:16 pm   Subject: free games: way better than smack.
To play the game, you at least need a list of the stands, since the books that power up your equipment (like the scrolls in Shiren) require you to know which part of the series each stand appears in. ...
  Topic: free games: way better than smack.
Bulkor

Replies: 531
Views: 291034

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jun 21, 2008 7:36 pm   Subject: free games: way better than smack.
Although this is old news, that Jojo roguelike is awesome and somebody with infinite time and programming savvy needs to get to doing an English patch for it. I love the slavish love Jojo games have ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jun 13, 2008 10:54 am   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
How's this Shiren different from the SNES version? The blurbs say it's heavier on the story, but not much else.
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jun 01, 2008 8:10 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
There's also vacuum scrolls, which empty a pot's contents onto the floor around you, but they're pretty rare. (spoiler wikis say you can find them in the main dungeon, but I never have)

Talking t ...
  Topic: dhex
Bulkor

Replies: 2377
Views: 916851

PostForum: Staff   Posted: Thu May 01, 2008 9:27 pm   Subject: dhex
OK, so, just to pitch in a random two cents on Mishima.

Mishima's another artifact of the cultural fallout from Japan's crazed nationalistic era. On the whole, Japan did an amazing job of processi ...
  Topic: The Broad and Ever-Reaching DOS Gamers Haven
Bulkor

Replies: 66
Views: 28103

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Apr 01, 2008 7:39 pm   Subject: The Broad and Ever-Reaching DOS Gamers Haven
X-com Apocalypse was reasonably fun, but squad-based tactical stuff was sort of hard to do right in real time. It also had some really, really hideous art direction.

There are people out there usi ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 10:16 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Hey, so there's now a bunch of dialog events with the Smith's apprentice in the Bamboo Village. She moves around a bunch in the town, so you'll have to search for her occasionally, but if you talk to ...
  Topic: Neo Geo Forever!
Bulkor

Replies: 10
Views: 5435

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 10:01 am   Subject: Neo Geo Forever!
All I'm doing is reinforcing your choices here, but the Metal Slug games and Faselei are a lot of fun. You shouldn't expect Faselei to be anything like Shadow Hearts, though.
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 17, 2008 2:07 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Yeah, whatever you put in first becomes the base item and retains its base strength.

Something I'm thinking about now that I've opened up the third freaking take-items-in dungeon is that you can ma ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 15, 2008 6:29 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
For Kechi, first you need to run into him in Table Mountain once and let him try accupressure on you for 200 gitan. (You've probably already done that.) After that you can find him cornered by a bunch ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 15, 2008 2:15 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Pesides Pekeji, there's Oryu (the woman who blinds you), Kechi (the blind masseur), and one more you supposedly unlock after clearing Fay's Final Problem, but I'm not even close to getting that one.
...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 12, 2008 5:02 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Man, so, the Food God Shrine. (only there's no "Shrine" on there now, I don't know why) As a quick summary, it's a dungeon based around monster meats; you get a weapon which sometimes makes enemies d ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 11, 2008 11:58 am   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
You can also try shooting arrows in hallways if you're worried about gazers. You're told a monster's name if you hit it, and whiffed shots will just fall in the hallway. Knockback staffs do the same ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 10, 2008 11:44 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Just beat Table Mountain too. Couldn't get my hands on the Bufu staff in that run but the sloth staff is already pretty nuts. Swimmy, I am pretty awed that you did that good having never played the ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 08, 2008 9:06 am   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Sorry, the radish enemies do still show up at the marsh. And they are still jerks. I'm glad that the game seems to be a lot more generous with chiropractic pots, because I generally go through a lot ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Mar 07, 2008 11:04 am   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
I have this theory that a lot of the difficulty change has to do with the new enemy selection. For starters, there are no more ghost daikon enemies, (the walking tubers that poisoned or confused you, ...
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 06, 2008 8:38 pm   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Picked this up today. In addition to the big changes I am pretty thrown by a lot of the little monster and item tweaks, like:

-Things besides weapons and shields can be cursed
-Rusting monsters t ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 03, 2008 8:03 pm   Subject: DWARF FORTRESS
I'm surprised to hear the elves got taken out so easy. Maybe I should worry less about pissing them off by clear-cutting the forests. Also, I'm kind of impressed that you build coffins for non-noble ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 28, 2008 11:21 am   Subject: DWARF FORTRESS
Toady posted a link to a [url=http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php]really great interview on Gamasutra yesterday. They spend a lot of time discussing the nuts ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 18, 2008 11:50 am   Subject: DWARF FORTRESS
As the owner of a chunky laptop myself, jacking down the framerate is really the way to go. You don't lose out on much visual information and things run at a decent speed.

I'm guessing it is a cav ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 17, 2008 10:37 pm   Subject: DWARF FORTRESS
That's pretty hot (hyuck hyuck) and I look forward to copying something like it whenever I get to the magma on this new site. Right now I'm just hoping these damn dwarves can stop eating, drinking or ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 12, 2008 8:21 pm   Subject: DWARF FORTRESS
I think I lost 10 dwarves in the siege and dragon attack. That was still plenty enough to freak everybody out, though. It got to where something like 30 of them were in jail, surrounded by puddles o ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 11, 2008 1:48 am   Subject: DWARF FORTRESS
Yeah, speaking of clusterfucks, I slayed the dragon with a six-dwarf dogpile, although that was not my original intention.

What the dragon did was chase some poor wood burner or something back to ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 10, 2008 3:36 pm   Subject: DWARF FORTRESS
Yeah, ask away. Everybody has a horrible time with the interface in the beginning, and it really takes practice and help to get over that.

Had my second siege. This was about fifty goblins, with ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 08, 2008 3:51 pm   Subject: DWARF FORTRESS
Wait, I thought skill just determined quality of booze? I think the only reason you get large "stacks" of alcohol is because brewers sometimes brew bunches of plants at once. Generalized labor setti ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 06, 2008 8:12 pm   Subject: DWARF FORTRESS
What'd she go crazy from? Couldn't find the materials for an artifact?

So, it turns out that while you can zone bedrooms down to just include the bed, they still count the door somehow. And proba ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 05, 2008 11:52 pm   Subject: DWARF FORTRESS
Well, in a rare appeal to aesthetics I'd decided that the dwarf shelters should be in areas less likely to result in giant dogpiles of sparring dwarves swarming over the part-time workers as they slep ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 05, 2008 10:15 pm   Subject: DWARF FORTRESS
New version was released today. It's the first one for the army arc but there aren't actually armies in fortress mode yet. The biggest thing seems to be that world creation now incorporates a whole ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jan 29, 2008 8:45 pm   Subject: DWARF FORTRESS
Another, buggier solution (and therefore one which won't be this good forever) is to look at objects with "k" and then use "d" to mark them for dumping. Dwarves will move that stuff to an activity zo ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 23, 2008 1:09 pm   Subject: DWARF FORTRESS
Animal traps work OK, but you always get "vermin"-sized animals: rats and small birds which aren't worth much meat or skin or bone. Catching bigger animals actually involves setting up a cage trap an ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jan 21, 2008 12:43 pm   Subject: DWARF FORTRESS
Yeah, hunting is probably what killed your ranger. The hunting AI is pretty horrible, so right now you're better off turning the hunting labor off for anyone you don't want to die.

Your sheriff ca ...
  Topic: Import Questions
Bulkor

Replies: 5
Views: 3105

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 16, 2008 2:37 pm   Subject: Import Questions
The only fighter I think you're missing is Tobal 2nd. For RPGs, I second the Tear Ring Saga nomination, but read an FAQ beforehand and be prepared to hurt. The early Atelier series games (Marie and ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 15, 2007 11:28 am   Subject: DWARF FORTRESS
It's not a bug; making coke from coal counts as smelting, so it takes fuel. You need a piece of charcoal (or magma, I guess) to make your first batch. After that you can just use coke.
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Dec 12, 2007 12:46 pm   Subject: DWARF FORTRESS
So in addition to the farm bug there's been a fix to world generation which produces less economic ore and more of other things. I guess this means I should wait until the next release, since I'll ju ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Dec 11, 2007 7:00 pm   Subject: DWARF FORTRESS
That's a huge bug, although I seem to have lucked out of it by putting my farm plots two levels below ground.

I've been running DF in the background lately, since I can't really do anything ambitio ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 08, 2007 5:59 pm   Subject: DWARF FORTRESS
A military really is a hassle to get running. It takes a lot of metal and leather to make equipment, and a whole mess of bone or wood to get your marksdwarves trained. I guess the early sieges are t ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 08, 2007 1:48 pm   Subject: DWARF FORTRESS
Had my first siege recently. It was the usual size for your first one, 15 or so goblins. I'd heard that there was a bug that stopped sieges from actually, yaknow, sieging, and that said bug got fixe ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 03, 2007 10:08 pm   Subject: DWARF FORTRESS
Hey Scratch, was your previous fort near an "evil" area or some kind of named landmark? Or do hydras and other giant monsters just show up wherever they please?

My fort did indeed get mauled by zo ...
  Topic: DWARF FORTRESS
Bulkor

Replies: 300
Views: 190530

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Nov 19, 2007 7:41 pm   Subject: DWARF FORTRESS
Recently I heard there are zombie whales out there, and have been trying to start forts on "terrifying" or "haunted" beaches to find one. Unfortunately, that always means dealing with an aquifer as w ...
  Topic: Narrative and Games
Bulkor

Replies: 18
Views: 10575

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 11, 2007 12:37 am   Subject: Narrative and Games
That sounds right. I remember there was a PC RPG called Betrayal at Krondor that had some decent fantasy writing in it, only that meant you had to skip past a page of prose every time somebody got po ...
  Topic: Alien languages? Baby, you have no idea...
Bulkor

Replies: 15
Views: 8942

PostForum: Quarterly Discussion   Posted: Mon Apr 23, 2007 4:06 pm   Subject: Alien languages? Baby, you have no idea...
What I'm trying to get at is for the most part exemplified by Japanese, where in many instances a single word can be written in multiple ways, and the various kanji available can each bring different ...
  Topic: Somebody give me a crash course in Cheesesteaks.
Bulkor

Replies: 17
Views: 9836

PostForum: Quarterly Discussion   Posted: Fri Apr 20, 2007 6:14 pm   Subject: Somebody give me a crash course in Cheesesteaks.
Fuck the "genuine" article. I like the kind with peppers, provolone, tomato, lettuce, onion, beef, some kind of sliced roll.

I'm with you on everything but the lettuce and tomato, since in my exper ...
  Topic: Somebody give me a crash course in Cheesesteaks.
Bulkor

Replies: 17
Views: 9836

PostForum: Quarterly Discussion   Posted: Thu Apr 19, 2007 5:47 pm   Subject: Somebody give me a crash course in Cheesesteaks.
What part of Philly are you going to be in? I went to college there, so I'll admit my knowledge is kind of old and college-centric, but:

South St. is a good Haight-Ashbury-type area. It's worth a ...
  Topic: the tell us about the games you are playing thread
Bulkor

Replies: 4229
Views: 1721384

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Apr 05, 2007 9:39 pm   Subject: the tell us about the games you are playing thread
Prinny's in the trees? Frag the lieutenant?

Yeah, sorry, what I meant was that the weirdness was what made it fun. Yeah. That and getting to just jump in and talk semi-complicated stuff in Japan ...
  Topic: the tell us about the games you are playing thread
Bulkor

Replies: 4229
Views: 1721384

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Apr 05, 2007 1:15 pm   Subject: the tell us about the games you are playing thread
I like to think the real draw of that place wasn't the free booze or hip hors d'oeuvres or chocolate fondue fountain, but just its weirdness as a whole.
  Topic: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
Bulkor

Replies: 602
Views: 346468

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 22, 2007 2:18 am   Subject: A WANDERER, A WEASEL, AND THE TRIP THROUGH IMPASSE VALLEY
So, uh, it's OK to talk about the old Shiren still, right? I finally beat the main dungeon. Mostly by being lucky; I started out in the same room as the stairs for the last three floors and had a bl ...
  Topic: Shin Reading Thread Gaiden
Bulkor

Replies: 1106
Views: 583032

PostForum: Quarterly Discussion   Posted: Wed Feb 07, 2007 1:06 am   Subject: Shin Reading Thread Gaiden
Re: Pattern Recognition, I've heard that it's actually closer to the kind of thing Gibson's always wanted to write. I thought that was pretty depressing to hear, myself, but some people really dig th ...
  Topic: The greatest tragic character of the 21st Century
Bulkor

Replies: 28
Views: 15615

PostForum: Quarterly Discussion   Posted: Thu Feb 01, 2007 12:25 am   Subject: The greatest tragic character of the 21st Century
the first season explores the ideas of technology's influence on society

Yeah. The TV show does a great job of exploring Masamune's ideas, with pacing and class that he's incapable of.

Also, fi ...
 
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