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The Gamer's Quarter Forum Index
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  Topic: Mega. Man. Nine.
Bobby_C

Replies: 40
Views: 23821

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Sep 25, 2008 4:57 pm   Subject: Mega. Man. Nine.
Actually I like the regressive aspect. If I wanna play a new Mega Man without having the focus on various bio-metal platforming powers or card collecting that's pretty much my only option.

Plus I'm ...
  Topic: Unique Approach: Theatre & Games: Far Cry meets Shakespe
Bobby_C

Replies: 14
Views: 7879

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 11:13 am   Subject: Unique Approach: Theatre & Games: Far Cry meets Shakespe
Well, Pathologic's "level depicting a theatre" was only the surface, without being too spoilery it was mostly a trick preventing the player from immediately considering things may be the other way rou ...
  Topic: Unique Approach: Theatre & Games: Far Cry meets Shakespe
Bobby_C

Replies: 14
Views: 7879

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 08, 2008 9:33 am   Subject: Unique Approach: Theatre & Games: Far Cry meets Shakespe
Didn't Pathologic mesh game and theatre too?

And I guess if you push it a bit Dynamite Heady could count, and that level in Psychonauts.
  Topic: The Adventure Game thread
Bobby_C

Replies: 215
Views: 87339

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jun 11, 2008 2:05 pm   Subject: The Adventure Game thread
Point being, people go on about Fate of Atlantis having three ways to play through it. Fair enough, but once you're on one track, there's no turning back: You still have to go through the same exact p ...
  Topic: The Broad and Ever-Reaching DOS Gamers Haven
Bobby_C

Replies: 66
Views: 27267

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 29, 2008 4:08 am   Subject: The Broad and Ever-Reaching DOS Gamers Haven
did the might and magic series go anywhere good after 5 and 6? (which combined into one larger game, iirc)

4 and 5, Clouds of Xeen and Darkside of Xeen, were the ones which combined into one game. ...
  Topic: SoTC + Ico analysis :MASSIVE ENDING SPOILERS !!!
Bobby_C

Replies: 69
Views: 34045

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jun 12, 2007 10:37 am   Subject: SoTC + Ico analysis :MASSIVE ENDING SPOILERS !!!
Wander, unbeknownst to the player, is breaking the seals on Dormin, which is bad.
But... is it? That only struck me on the second playthough, but we only have the old lord's word as far as Dormin bei ...
 
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