Author |
Message |
Topic: Issue #5 Now Available |
Bai
Replies: 41
Views: 95550
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Forum: Issues Posted: Tue Apr 11, 2006 8:11 pm Subject: Issue #5 Now Available |
Congrats with the latest issue. I'd like to provide some design feedback though:
1. Currently, Gamers Quarter articles have text arranged in two vertical columns. When you view a PDF magazine artic ... |
Topic: A new generation of similarity |
Bai
Replies: 77
Views: 63975
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Oct 14, 2005 6:16 pm Subject: A new generation of similarity |
Hey, thanks for replying!
I'm wary when developers talk about realising their 'true vision'. It is just part of marketing in my opinion. But everyone has their own interpretation.
I think every ... |
Topic: A new generation of similarity |
Bai
Replies: 77
Views: 63975
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Thu Oct 13, 2005 4:40 pm Subject: A new generation of similarity |
Hmm, any chance of getting a reply on this one, SuperWes? |
Topic: More like Gun and Run!! LOLLERS! |
Bai
Replies: 15
Views: 12513
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Mon Oct 10, 2005 4:47 pm Subject: More like Gun and Run!! LOLLERS! |
Jazz Jackrabbit! Fast, fluid and best of all, free!
I also liked Jill of the Jungle. |
Topic: The Multimedia Era: was it bad for gaming? |
Bai
Replies: 12
Views: 11001
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sun Oct 09, 2005 1:07 am Subject: The Multimedia Era: was it bad for gaming? |
I lack the gaming history knowledge to comment on whether CD-media was a positive development or 'worth putting up with' in the long run. Lacking a comparative reference point and judging criteria is ... |
Topic: A new generation of similarity |
Bai
Replies: 77
Views: 63975
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Wed Oct 05, 2005 9:43 pm Subject: A new generation of similarity |
My basic point is that new technology is neutral and is neither 'good' nor 'bad' in itself. New technology can be used to explore new possibilities (good) or regurgitate past products (bad). Ultimatel ... |
Topic: A new generation of similarity |
Bai
Replies: 77
Views: 63975
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Wed Oct 05, 2005 4:03 pm Subject: A new generation of similarity |
Two arguments:
1. More power doesn't necessarily equate to (gaming) strength.
1.1 New features (graphical, processing, etc.) are only useful if they can be harnessed and implemented within the ... |
Topic: Let's Talk about The Gamer's Quarter |
Bai
Replies: 32
Views: 28716
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Forum: Quarterly Discussion Posted: Mon Oct 03, 2005 6:42 pm Subject: Let's Talk about The Gamer's Quarter |
Just finished reading the mag completely and I liked John Szczepaniak's "Why Game?" article the best.
This might be a rough template for future NGJ pieces: direct, candidly written and with just e ... |
Topic: Foundational Art |
Bai
Replies: 33
Views: 26303
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Sep 30, 2005 7:20 am Subject: Foundational Art |
By aesthetic effect I mean the effect by which the object affects the viewer. Interactivity was exactly what I meant by that. What do I mean by interactive? How does it achieve this? On what grounds i ... |
Topic: Let's Talk about The Gamer's Quarter |
Bai
Replies: 32
Views: 28716
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Forum: Quarterly Discussion Posted: Tue Sep 27, 2005 10:46 pm Subject: Let's Talk about The Gamer's Quarter |
Write more professionally. Speak honestly and without ego. Be clear and concise in your explanations. Avoid swearing; it is trashy and does not impress.
Avoid 'retro'-style articles. Let's move ga ... |
Topic: Foundational Art |
Bai
Replies: 33
Views: 26303
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Tue Sep 27, 2005 6:15 pm Subject: Foundational Art |
I reckon Mr. Mechanical is on the right track here. The art of videogames is unlike the art of literature or the art of film. The aesthetic effect is different and you should begin by explaning that. ... |
Topic: Why I am not a gamer. |
Bai
Replies: 20
Views: 45881
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Forum: Articulate Analyses Posted: Tue Sep 20, 2005 6:53 pm Subject: Why I am not a gamer. |
And Bai, the quicker way to end that moralizing would be for designers to hire decent writers, rather than people who've never read much beyond trashy supermarket paperbacks. And I'm not sure MGS 2 i ... |
Topic: Why I am not a gamer. |
Bai
Replies: 20
Views: 45881
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Forum: Articulate Analyses Posted: Sun Sep 18, 2005 11:51 pm Subject: Why I am not a gamer. |
I think a good game makes you feel something beyond the act of just playing around. Note the word 'feel'. It doesn't have to 'say' something and to hope for this is perhaps to (unfairly?) expect that ... |
Topic: The Lamest Thread Ever (All Time Favorites) |
Bai
Replies: 105
Views: 84877
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Jul 30, 2005 7:36 pm Subject: The Lamest Thread Ever (All Time Favorites) |
Did I miss the boat already? I too, suffer from lack of knowing anyone. Oh well, it's another lazy Sunday afternoon...
shapermc: Ocarina of Time
dessgeega: Rez
disneyland: Kingdom Hearts (hehe), ... |
Topic: Games Devolving? |
Bai
Replies: 83
Views: 66992
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Tue Jul 19, 2005 3:00 am Subject: Games Devolving? |
Hey thanks mate. I've played a few on that list (Ico, Rez) when I had my PS2 which I've since sold (to calintz actually ). I don't have a Gamecube so I'll miss Beyond Good & Evil and Killer 7 wh ... |
Topic: Games Devolving? |
Bai
Replies: 83
Views: 66992
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Mon Jul 18, 2005 11:45 pm Subject: Games Devolving? |
Maybe I'm getting tired of games. Fun is subjective and my interest in gaming is to explore different worlds and new experiences. I never suggested replacing entertainment with 'art' (whatever that ma ... |
Topic: Games Devolving? |
Bai
Replies: 83
Views: 66992
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Tue Jul 12, 2005 3:28 am Subject: Games Devolving? |
does anyone really think games started as an "artistic statement?"
No, but the dominant perception of games as commmodities reduces the possibility of doing so. Games might not be 'artistic stateme ... |
Topic: Games Devolving? |
Bai
Replies: 83
Views: 66992
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Fri Jul 08, 2005 3:21 am Subject: Games Devolving? |
I'm a fan of Sakey's writing but his reasoning was a little vague on this one. He never details why games were 'better' in the past; we're supposed to accept this as self-evident. His definition of 'g ... |
Topic: So... what is a game? |
Bai
Replies: 81
Views: 72645
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Tue Jun 28, 2005 9:22 pm Subject: So... what is a game? |
Well, 'gamer's intuition' is highly subjective and really depends on both people having similar abilities. I'm sure an avid Resident Evil player could make navigating those tight corridors look easy. ... |
Topic: So... what is a game? |
Bai
Replies: 81
Views: 72645
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Jun 25, 2005 10:13 pm Subject: So... what is a game? |
Hey Wes. It seems I was vague so I'll elaborate a bit. My concept 'world' doesn't mean a literal world with ground, air and sky. I meant a broader idea of world, a generic gaming 'space' where play un ... |
Topic: Star Control 2 (and Skygunner) appreciation |
Bai
Replies: 43
Views: 34482
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Sat Jun 25, 2005 3:56 am Subject: Star Control 2 (and Skygunner) appreciation |
I loved this game. Imaginative, compelling, humourous. Great moments too...finding the rainbow planet was amazing. Building your own ship was fun. I had mine geared as an exploration vessel, way too m ... |
Topic: So... what is a game? |
Bai
Replies: 81
Views: 72645
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Forum: Club for the Study and Appreciation of Interactive Audio Visual Media Posted: Thu Jun 23, 2005 3:54 am Subject: So... what is a game? |
Yeah good question actually, one I bet will be raised many times on these forums! Thought I'd throw my two cents in before the thread gets stale.
To me, videogames are primarily a way of experienci ... |
Topic: Let's suck all the fun out |
Bai
Replies: 41
Views: 34895
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Forum: Quarterly Discussion Posted: Wed Jun 22, 2005 8:29 pm Subject: Let's suck all the fun out |
[quote="shapermc"]Bai, I think you were just skimming things here. Honestly I think all forms of games talk is good and welcome. I don't have to like it. I also said that it will more than likely just ... |
Topic: Let's suck all the fun out |
Bai
Replies: 41
Views: 34895
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Forum: Quarterly Discussion Posted: Tue Jun 21, 2005 7:14 pm Subject: Let's suck all the fun out |
Perhaps you could reserve your criticism after reading the journal instead of mocking its reference system and submission rules. You might even lay off its contributors who you callously dismiss as be ... |
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