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The Gamer's Quarter Forum Index
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  Topic: Game + Watch
B coma

Replies: 24
Views: 19799

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 12, 2008 2:32 am   Subject: Game + Watch
I had great affection for Donkey Kong game and watch (pictured in the ad). It actually captured the experience pretty well, and the design was pretty interesting. If I recall correctly, you had to do ...
  Topic: Secret of Evermore is uh...
B coma

Replies: 24
Views: 24999

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 28, 2008 7:23 pm   Subject: Secret of Evermore is uh...
I dunno, I've always really enjoyed the game's visuals, even the boss sprites - especially that first bug guy with the heart in the rib cage. It's probably appropriate that it and the swamp monster l ...
  Topic: The magazine scan thread (NSF56K)
B coma

Replies: 12
Views: 11650

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Apr 01, 2008 10:12 pm   Subject: The magazine scan thread (NSF56K)
yeah, looks like time has eaten away at some of my scanning there, including a few pages from that egm article. I should rescan the next gen "biggest failures of all time" article again sometime.
  Topic: I got so fucking SMASHed last night...
B coma

Replies: 137
Views: 115762

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 23, 2008 2:57 am   Subject: I got so fucking SMASHed last night...
grab a couple of controllers and head into versus mode, but specifically snake's stage. Select Snake as player 1 and whoever you want to hear the conversation about as player 2. then simply use a d ...
  Topic: Authentic Videogame Link Dump Thread (news?)
B coma

Replies: 1215
Views: 852502

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 1:32 am   Subject: Authentic Videogame Link Dump Thread (news?)
yeah well, the map kind of ruins the most profound design in the game, now doesn't it?
  Topic: Jet Set / Grind Radio vs Jet Set Radio Future: FIGHT!
B coma

Replies: 30
Views: 23297

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 04, 2008 7:24 am   Subject: Jet Set / Grind Radio vs Jet Set Radio Future: FIGHT!
Now I've hardly played a lick of the original JSR (and I admit that the speed put me off after playing JSRF), BUT

If anything I thought JSRF's problem was that the game was spread too thin despite ...
  Topic: Half-Life 2 sucks! (at a stretch). ;)
B coma

Replies: 117
Views: 75534

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Mar 04, 2008 6:47 am   Subject: Half-Life 2 sucks! (at a stretch). ;)
I was playing this game again and I noticed how deliberate the placement of certain world Items were. I was on my way out of Nova Prospekt and I hit the corridor where the Combine shut off the lights ...
  Topic: I can't stop listening
B coma

Replies: 1082
Views: 807106

PostForum: Quarterly Discussion   Posted: Fri Feb 15, 2008 9:26 pm   Subject: I can't stop listening
i hate it when i get into bands like the residents tehy have so many albums which ones should i go out and buy RIGHT NOW

http://www.markprindle.com/residents.htm
  Topic: Mario's Balls and Super Mario Land series
B coma

Replies: 49
Views: 34472

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 12, 2008 8:12 pm   Subject: Mario's Balls and Super Mario Land series
If you are looking for an official way to play SML or other old Gameboy games without playing it on a brick, just getting your hands on any old Gameboy Advance should do it, and I'm pretty sure the Ga ...
  Topic: Mario's Balls and Super Mario Land series
B coma

Replies: 49
Views: 34472

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 12, 2008 3:47 am   Subject: Mario's Balls and Super Mario Land series
The first time I owned SML I "borrowed" it from an elementary school friend. I still feel bad for not giving it back, but I can't say I have regrets about it.

http://img.photobucket.com/albums/v1 ...
  Topic: FYI: The McRib is back.
B coma

Replies: 259
Views: 220356

PostForum: Quarterly Discussion   Posted: Mon Oct 29, 2007 9:29 pm   Subject: FYI: The McRib is back.
jesus, i remember announcing this in ic or sb like 11 months ago.

can't you make us anticipate this moment just a little longer mc donalds???
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
B coma

Replies: 977
Views: 744117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 04, 2007 11:41 am   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
You know, Marathon 2 is like, my girlfriend's father's FAVORITE GAME OF ALL TIME (he is like 67, by the by) and I think it looks really neat! But when I sat down and played it the view-bob gave me the ...
  Topic: the dessgeega buys an xbox360 thread
B coma

Replies: 205
Views: 138242

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 11, 2007 9:13 am   Subject: the dessgeega buys an xbox360 thread
I kinda like that it's impossible to get even close to fulfilling all the goals that Dead Rising provides for you the first time around, and that there's so many interesting things around and no tim ...
  Topic: these are the games of summer.
B coma

Replies: 29
Views: 21818

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jun 11, 2007 9:00 am   Subject: these are the games of summer.
Fall/Winter is a good time for apocalyptic titles. Panzer Dragoon Zwei's cold landscapes and warm colors suit fall, I think.

MGS 2 for the hazy, orange dog days of summer.

I tend to associate ...
  Topic: Where are the Wii Games, Part something something
B coma

Replies: 16
Views: 14634

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 30, 2007 6:18 pm   Subject: Where are the Wii Games, Part something something
Yeah, I still haven't seen them in stock in my area. People called me crazy for waiting in line the night prior to launch!

Ahem.
  Topic: interview request (insert Credit)
B coma

Replies: 42
Views: 37208

PostForum: Quarterly Discussion   Posted: Wed May 23, 2007 1:51 am   Subject: interview request (insert Credit)
yeah.

In fact, the whole axe sub forum had a pretty terrible stigma in the beginning. at one point chuplayer was raging with anger because one of his awful threads got moved there. and no one e ...
  Topic: interview request (insert Credit)
B coma

Replies: 42
Views: 37208

PostForum: Quarterly Discussion   Posted: Tue May 22, 2007 8:05 pm   Subject: interview request (insert Credit)
Hey, I was the first block quote. neat!

great read so far, I think I can actually see dhex's tongue poking clear through his cheek while detailing Internet forum slang.
  Topic: nights in white saturn
B coma

Replies: 44
Views: 31553

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 21, 2007 7:55 pm   Subject: nights in white saturn
Now. There's some good stuff. Xmas Nights contains most of the structurally sound levels and boss fights (save Twin Seeds, which could be considered to be game redeeming).

wait, it does?

I have ...
  Topic: a quick question (feel free to ask other questions!)
B coma

Replies: 4
Views: 5942

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat May 19, 2007 1:49 pm   Subject: a quick question (feel free to ask other questions!)
I have the ship from Galaga as my gamer pic, but so do a million other folks because it's a freebie Sad
  Topic: nights in white saturn
B coma

Replies: 44
Views: 31553

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed May 16, 2007 12:48 am   Subject: nights in white saturn
wow, your controller came in the box! controllers don't even come in boxes anymore.

at least mine was in mint shape so the analogue stick will last a while.
  Topic: nights in white saturn
B coma

Replies: 44
Views: 31553

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon May 14, 2007 2:06 am   Subject: nights in white saturn
Coincidentally, I just topped a couple of my high scores this weekend (I don't "fix" the bosses on any dreams - I keep them default). Uh. I'll be sticking around this thread.

(also, I played on ...
  Topic: "Gamers Don't Care About Backwards Compatibility"
B coma

Replies: 98
Views: 80035

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Apr 30, 2007 2:23 pm   Subject: "Gamers Don't Care About Backwards Compatibility"
Orta emulates fine.

The framerate on the videos are pretty jumpy, and the the sky turned purple during part of the fourth stage, but the game is pretty colorful so it didn't look out of place.
  Topic: GameTap + Sega Saturn = Yipee!
B coma

Replies: 16
Views: 15693

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 06, 2007 4:02 am   Subject: GameTap + Sega Saturn = Yipee!
played Bug!

whoa, it's pretty ugly, with the way this version smooths out all the grainy sprites.

it was probably always ugly in its own way, though. I remember playing it when it was new in a ...
  Topic: GameTap + Sega Saturn = Yipee!
B coma

Replies: 16
Views: 15693

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Apr 06, 2007 12:17 am   Subject: GameTap + Sega Saturn = Yipee!
crazy bacon lips why are you unwelcome at select button? we need heroes more than ever!
  Topic: The obligatory videogame fan art topic.
B coma

Replies: 198
Views: 174682

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Apr 04, 2007 2:12 am   Subject: The obligatory videogame fan art topic.
well dark steve since you opened the slashfiction door

http://www.butanpressfight.com/oekaki/pictures/OP_363.png
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
B coma

Replies: 977
Views: 744117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Apr 03, 2007 4:31 am   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
I just beat a game intentionally choosing the "easy" path each time. I used the classic controller.

I kept on wasting bombs because I would set my finger on the wrong button at the start of an ar ...
  Topic: Official TGQ Virtual Console And Live Arcade Games Thread
B coma

Replies: 977
Views: 744117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Apr 03, 2007 3:19 am   Subject: Official TGQ Virtual Console And Live Arcade Games Thread
With the release of Starfox 64, I have to say, IT'S ON NOW.
  Topic: UnOfficial TGQ Wii Game Review Thread
B coma

Replies: 225
Views: 179512

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Mar 30, 2007 10:47 pm   Subject: UnOfficial TGQ Wii Game Review Thread

I have to ask you this: after watching the ending movie... is this the kind of crap we have to look forward to? (sonic wii)

Shaper, believe me, the majority of the plot is charming and told throu ...
  Topic: The obligatory videogame fan art topic.
B coma

Replies: 198
Views: 174682

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 24, 2007 12:11 am   Subject: The obligatory videogame fan art topic.
oekaki fun
http://www.butanpressfight.com/oekaki/pictures/OP_361.png
  Topic: the tell us about the games you are playing thread
B coma

Replies: 4229
Views: 2986101

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 21, 2007 4:03 am   Subject: the tell us about the games you are playing thread
Holy hell, Jellyvision rises from the dead (or something). The web version of hte game takes all the multiplayer fun out of it, and they got my least favorite of the hosts to return (although if I rem ...
  Topic: bioshock my monkey! (now also about SPOILARZ)
B coma

Replies: 337
Views: 247174

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 17, 2007 3:49 pm   Subject: bioshock my monkey! (now also about SPOILARZ)
most of the insanity stuff boiled down to "hey that's neat" for me, but the one I liked the best was the moment that leads you to believe your save game is being deleted. that really, really got me.
  Topic: i have a monitor. (paging ApM to this thread)
B coma

Replies: 34
Views: 20107

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 17, 2007 8:05 am   Subject: i have a monitor. (paging ApM to this thread)
engage Dead Rising TATE
  Topic: M.C. Mario
B coma

Replies: 4
Views: 4298

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 14, 2007 6:34 pm   Subject: M.C. Mario
wes I just saw this thread and found it pretty quickly. do you still need it?
  Topic: I download H-L2 from Steam and it crashes
B coma

Replies: 92
Views: 63726

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 14, 2007 5:59 pm   Subject: I download H-L2 from Steam and it crashes
Dess: although it looks gorgeous on a modern computer, HL2 scales pretty damn well to older PC setups (if that's a concern), and personally I've never had major issues with the wide variety of compute ...
  Topic: A topic for stupid things that you've done
B coma

Replies: 11
Views: 9356

PostForum: Quarterly Discussion   Posted: Wed Mar 14, 2007 5:39 pm   Subject: A topic for stupid things that you've done
I took a promotion without asking for a raise. (I get slightly better hours and full time status, but the pay still sucks and I've got way more responsibility ;_; )
  Topic: andrew toups plays sigma star saga.
B coma

Replies: 5
Views: 6491

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Mar 12, 2007 2:22 am   Subject: andrew toups plays sigma star saga.
There were worse than Street Fighter!


sure! the game is just amusing to me in the context of the rest of the franchise.
  Topic: andrew toups plays sigma star saga.
B coma

Replies: 5
Views: 6491

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 11, 2007 9:00 pm   Subject: andrew toups plays sigma star saga.
you gents look like your down for the cause when it comes to playing bad games (in groups). I tried to get people to laugh at the original Street Fighter last night but that only lasted for like a ro ...
  Topic: A line is drawn (inspired by the PSA thread)
B coma

Replies: 30
Views: 24696

PostForum: Quarterly Discussion   Posted: Mon Mar 05, 2007 11:51 pm   Subject: A line is drawn (inspired by the PSA thread)
The fluid disappeared, this can has never been opened I do not see any holes and the cap seal is still tight, where did it go? have no idea. there is still alittle bit of fluid inside I would say abou ...
  Topic: UnOfficial TGQ Wii Game Review Thread
B coma

Replies: 225
Views: 179512

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 26, 2007 10:39 pm   Subject: UnOfficial TGQ Wii Game Review Thread
Did you ever have the problem of slightly adjusting yourself to get more comfortable and then sonic like backpeddaling and the flow just completly breaking? That was my main problem with it at E3, tha ...
  Topic: UnOfficial TGQ Wii Game Review Thread
B coma

Replies: 225
Views: 179512

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 26, 2007 6:13 am   Subject: UnOfficial TGQ Wii Game Review Thread
cross posted from sb

I've been trying to find some words to best describe how I feel about this game without coming off as sour. I guess, I'm disappointed because there is/was so much fucking poten ...
  Topic: Condemned: = Hills have Eyes the Game.
B coma

Replies: 6
Views: 6288

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 25, 2007 7:48 pm   Subject: Condemned: = Hills have Eyes the Game.
the end is funny, if anything! play it with a friend. it's worth the effort, because the game isn't too challenging really.

the whole investigation aspect of the game is totally streamlined/simpli ...
  Topic: UnOfficial TGQ Wii Game Review Thread
B coma

Replies: 225
Views: 179512

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 24, 2007 5:30 pm   Subject: UnOfficial TGQ Wii Game Review Thread
the brief review:

some parts of it are the best Sonic has ever been in 3D. Most of rest is like being dragged through sharp gravel because Sega apparently mandated that certain aspects of recent ga ...
  Topic: I play, you play, we all play...
B coma

Replies: 12
Views: 10315

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 21, 2007 7:37 pm   Subject: I play, you play, we all play...
So I just picked up Wii Sonic and have read pieces of the manual so far. It can only get worse from here!
Tell me more!

I totally intend to once I pick up mi Wii from my girlfriend's place later ...
  Topic: I play, you play, we all play...
B coma

Replies: 12
Views: 10315

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 21, 2007 7:03 pm   Subject: I play, you play, we all play...
I kinda of want to get Wii Play if only for the extra controller and more Mii action. unsurprisingly both a controller and Wii Play are rare finds here in my piece of California.

So I just picked u ...
  Topic: OBJECTION to come again
B coma

Replies: 118
Views: 86874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 16, 2007 10:00 pm   Subject: OBJECTION to come again
I had a few chapter restarts on the second case.

I managed to avoid using an FAQ completely until the third case, where I pretty much just said "fuck it!" when the wording/logic of everything got s ...
  Topic: and penny arcade made me laugh?
B coma

Replies: 17
Views: 11653

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Feb 14, 2007 3:52 pm   Subject: and penny arcade made me laugh?


That show absolutely needs to come out in America. Amazing.

-Wes

I was thinking the same thing and went out to search for it after watching various bits of it on Yootube. I, uh, can help som ...
  Topic: TGQ could use a little more character.
B coma

Replies: 29
Views: 20648

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 13, 2007 11:28 pm   Subject: TGQ could use a little more character.
Metroid . Uh, the one specifically featured in Super Metroid.
You mean the one that isn't anywhere near as important if you haven't played Metroid 2?

I don't remember too much about Metroid 2 at t ...
  Topic: TGQ could use a little more character.
B coma

Replies: 29
Views: 20648

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 13, 2007 3:07 pm   Subject: TGQ could use a little more character.
Metroid . Uh, the one specifically featured in Super Metroid.
  Topic: OBJECTION to come again
B coma

Replies: 118
Views: 86874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 06, 2007 11:32 pm   Subject: OBJECTION to come again
once trial two gets going it's pretty fun, though the beginning is pretty URGH.
  Topic: Seperate the wheat from the chaff (culling the weak thread)
B coma

Replies: 52
Views: 40124

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 06, 2007 2:41 pm   Subject: Seperate the wheat from the chaff (culling the weak thread)

personally, I like the control just fine, but for me it was the fact that theatrics and were totally removed from the playable bits and shoved into silly cutscenes.


NOOOOOOOOOO

So is this g ...
 
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