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The Gamer's Quarter Forum Index
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  Topic: SYMPHONY ON XBLA
Alc

Replies: 57
Views: 38524

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 06, 2006 5:54 am   Subject: SYMPHONY ON XBLA
I'd love to see it happen, but unless it's actually announced, I'd prefer not to have people repeating anti-knowledge.Fair enough. I'm surprised I even heard it at all given I'm not keeping up with 36 ...
  Topic: SYMPHONY ON XBLA
Alc

Replies: 57
Views: 38524

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 05, 2006 6:15 pm   Subject: SYMPHONY ON XBLA
It's the PlayStation version.
How do we know, and why? That's just stupid. A whole nother character and more castle areas, gone!Playstation is less complicated to emulate, and all these ports follow ...
  Topic: SYMPHONY ON XBLA
Alc

Replies: 57
Views: 38524

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 05, 2006 8:02 am   Subject: SYMPHONY ON XBLA
There was a PC port of MGS, and I've read there was a Dreamcast port in progress at some point, so it isn't really a Sony game.
You might be thinking of Bleemcast, the game-specific emulators for PS ...
  Topic: A game that plays like Portishead.
Alc

Replies: 81
Views: 59957

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 10:42 am   Subject: A game that plays like Portishead.
People mentioning Out of this World got me thinking of Flashback, which fits as well.

Legend of Kain: Soulreaver 2 (disclaimer: this game is broken.)
  Topic: The Wii's a what?
Alc

Replies: 61
Views: 46716

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 10:26 am   Subject: The Wii's a what?
They've made money on Gamecube hardware since just after launch. As have Sony with PS2. The "consoles are loss makers" thing is mostly a myth, only Microsoft or suicidal companies (Saturn-era Sega, fo ...
  Topic: SYMPHONY ON XBLA
Alc

Replies: 57
Views: 38524

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Aug 04, 2006 10:09 am   Subject: SYMPHONY ON XBLA
To your comment, Wes: I think the most important thing about this announcement is that it seems Playstation games won't be exclusive to Playstation consoles anymore. This is exciting! Could MGS, for e ...
  Topic: A game that plays like Portishead.
Alc

Replies: 81
Views: 59957

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 2:27 pm   Subject: A game that plays like Portishead.
This is a series of small freeware games by TheAnemic (a.k.a. Biggt). Very small--each takes less than five minutes to play.

Hadn't come across those, thanks.
  Topic: Banner ID
Alc

Replies: 27
Views: 27394

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 1:57 pm   Subject: Banner ID
I've had this too many times to count. Even the image names don't help.

Sad
  Topic: Working Designs not so dead?
Alc

Replies: 44
Views: 31466

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 03, 2006 6:00 am   Subject: Working Designs not so dead?
They are. One came with the PC version of Puyo Puyo 4, I believe. I did look into it at the time but it was going to be around £30 for the pad on its own, which is/was just too much.

Can't find muc ...
  Topic: Working Designs not so dead?
Alc

Replies: 44
Views: 31466

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 02, 2006 1:26 pm   Subject: Working Designs not so dead?
I think he meant STV, being the Saturn arcade hardware.

Unless there's a system/genre I don't know about either.
  Topic: E3 is over? Maybe? No?
Alc

Replies: 52
Views: 35692

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 01, 2006 2:39 pm   Subject: E3 is over? Maybe? No?
I think that was pretty much his point. Anyway, while Sega and Famicom get away with it, a name like E3 says to me "there are three Es here, and they stand for something". Calling the new show E3 Expo ...
  Topic: Taking pictures of animals
Alc

Replies: 19
Views: 15747

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 01, 2006 2:35 pm   Subject: Taking pictures of animals
I really enjoyed BG&E. A lot of people complained about the length, but I was pretty much done with it by the end, it didn't need to be longer. A sequel would be nice, though unlikely given the fi ...
  Topic: I can't stop listening
Alc

Replies: 1082
Views: 810399

PostForum: Quarterly Discussion   Posted: Tue Aug 01, 2006 11:23 am   Subject: I can't stop listening
That kind of sums up what I do too. When I'm not listening to Venetian Snares I'm listening to Bach or Chopin. Works for me.
Venetian Snares doesn't do much for me. I really do enjoy Funk's classic-i ...
  Topic: The Wii's a what?
Alc

Replies: 61
Views: 46716

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 01, 2006 11:19 am   Subject: The Wii's a what?
Assuming it's legit:
The CPU in the Gamecube is ~485mhz, the new one is 729. Not much improvement.
Same graphics chip as Gamecube, but faster
Same amount of memory as the original Xbox (though fast ...
  Topic: Podcast #1 Noctis - Now Available
Alc

Replies: 28
Views: 87865

PostForum: Issues   Posted: Tue Aug 01, 2006 10:40 am   Subject: Podcast #1 Noctis - Now Available
I was certain you were going to talk about Excel's [url=http://j-walk.com/ss/excel/eastereg.htm]various easter eggs. The Excel 97 one is really impressive.
  Topic: Loco Roco demo: Damn... you... catchy... music!
Alc

Replies: 11
Views: 8718

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 31, 2006 11:14 am   Subject: Loco Roco demo: Damn... you... catchy... music!
This is the main reason I'm wishing I had a PSP. There isn't much else on the platform that really grabs me/can't be had better elsewhere, but Loco Roco looks like a joyous experience.
  Topic: Game/music interaction
Alc

Replies: 11
Views: 8636

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 29, 2006 10:05 am   Subject: Game/music interaction
I'm not discounting them as games,* I'm just trying to find out about other titles that don't follow the same "repeat after me" gameplay, be it volleys of commands like Parappa or a constant stream li ...
  Topic: The Nintendo Fanboy and "Every System an Island"
Alc

Replies: 54
Views: 85694

PostForum: Articulate Analyses   Posted: Sat Jul 29, 2006 6:01 am   Subject: The Nintendo Fanboy and "Every System an Island"
Axelay
Umm, I would have to disagree on this one. I mean, I only played it for the first time earlier this year, but it was pretty bad.I'll not hear such things! It's one of the most beautiful games ...
  Topic: Game/music interaction
Alc

Replies: 11
Views: 8636

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 28, 2006 12:01 pm   Subject: Game/music interaction
After some recommendations for games where the player is literally and properly involved in making music or rhythm. Examples: Rez, Electroplankton, ?
Not examples: DDR, Vib Ribbon, uh, Quake.

I'm ...
  Topic: The Nintendo Fanboy and "Every System an Island"
Alc

Replies: 54
Views: 85694

PostForum: Articulate Analyses   Posted: Fri Jul 28, 2006 10:52 am   Subject: The Nintendo Fanboy and "Every System an Island"
Plus I guess I remember reading early reports how shooters on the SNES tended to have a lot of showown. I don't know if they figured out ways around that or what.Without wanting to get too in-depth/of ...
  Topic: The Nintendo Fanboy and "Every System an Island"
Alc

Replies: 54
Views: 85694

PostForum: Articulate Analyses   Posted: Fri Jul 28, 2006 9:19 am   Subject: The Nintendo Fanboy and "Every System an Island"
I was a late comer to the SNES, but since then I've discovered Tetris Attack, Donkey Kong Country (besides being pretty and fun, is one of the best co-op modes for a gamer to walk a newbie through), S ...
  Topic: Late 90s 3D remakes
Alc

Replies: 43
Views: 29565

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 28, 2006 6:08 am   Subject: Late 90s 3D remakes
Neon is VLM 3, which went into Xbox 360, and was based off his work on Gamecube. VLM 1 was Jag CD, I think, so Nuon would presumably be VLM 2.
  Topic: The Nintendo Fanboy and "Every System an Island"
Alc

Replies: 54
Views: 85694

PostForum: Articulate Analyses   Posted: Fri Jul 28, 2006 6:02 am   Subject: The Nintendo Fanboy and "Every System an Island"
Fantasy Star, Wonder Boy, Alex Kidd - top titles.

First two Sonic SMS games - fantastic. Chaos is bearable but Blast is a sin (only released in Brazil, anyway)
Master of Darkness - capable Castlev ...
  Topic: Late 90s 3D remakes
Alc

Replies: 43
Views: 29565

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 26, 2006 5:42 am   Subject: Late 90s 3D remakes
Tempest 2000!
Tempest 3000!Yeah. Jaguar followed by Nuon, Minter certainly chooses the obscure ones (current 360 affiliation notwithstanding). Perhaps he likes being known for the "best game on syste ...
  Topic: Late 90s 3D remakes
Alc

Replies: 43
Views: 29565

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 25, 2006 6:45 pm   Subject: Late 90s 3D remakes
The original Defender made loads of sense to me when I was a kid, playing it on the BBC Micro. One of the earliest game experiences I can remember.

I did hear about Defender 3D on Cube but didn't l ...
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 25, 2006 6:28 pm   Subject: David Jaffe Hates Your Stories
In a novel, you can always flip to the final pages, but gameplay creates at least the illusion that to you, the route to understanding everything is as uncertain and intimidating as it is to the chara ...
  Topic: I can't believe I played the whole thing
Alc

Replies: 38
Views: 29315

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 25, 2006 6:04 pm   Subject: I can't believe I played the whole thing
Well, my wife played it. She claimed to kind of like it.Under the surface it was reasonably capable, they'd spent money on decent middleware. I can remember thinking how surreal it was though, because ...
  Topic: I can't believe I played the whole thing
Alc

Replies: 38
Views: 29315

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 25, 2006 5:58 am   Subject: I can't believe I played the whole thing
Disney's Atlantis for PC. A dreadful FPS. The most lifeless implementation of the Lithtech engine I've ever seen.

Why? I got the CD for free somehow (thrown in accidentally/purposely with some ebay ...
  Topic: How much Perfect Dark do I get in TimeSplitters 3?
Alc

Replies: 6
Views: 5843

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 2:27 pm   Subject: How much Perfect Dark do I get in TimeSplitters 3?
I've got Perfect Dark and Future Perfect, and I can't say I noticed much similarity in the levels, but then I don't know Perfect Dark all too well. The engine is very similar, but if you've played TS2 ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
Alc

Replies: 551
Views: 564876

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 12:12 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I've never played either Fallout (fetch your pitchforks and burning stakes and hound me from this place), but... people who're prepared to go out of their way making fan sites almost always end up ass ...
  Topic: How simple can games be + remain engaging?
Alc

Replies: 18
Views: 15317

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 6:25 am   Subject: How simple can games be + remain engaging?
I was so disappointed with the "freakout" effects in Eternal Darkness that I think it discoloured my appreciation of the game a bit. I'd deliberately avoided reading about how they worked so they'd be ...
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 24, 2006 6:11 am   Subject: David Jaffe Hates Your Stories
Well... it bugs me because they give you the option to do something, but if you do it you "die". You're rewarded for your curiosity by instant death. It reminds me of those old Sierra adventure games ...
  Topic: How simple can games be + remain engaging?
Alc

Replies: 18
Views: 15317

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 23, 2006 2:41 pm   Subject: How simple can games be + remain engaging?
3-Demon sounds pretty horrific. I may give it a go later with the lights off, if DosBox is feeling friendly.

I think the core of survival horror is prolonged anxiety. That's to be the main uniting ...
  Topic: How simple can games be + remain engaging?
Alc

Replies: 18
Views: 15317

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 22, 2006 6:43 pm   Subject: How simple can games be + remain engaging?
Come to think of it, Pac-Man is basically survival horror already.I was going to say that, but was unsure whether other people play Pac-Man in a carefree manner that I'm not capable of. It terrifies m ...
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 22, 2006 10:54 am   Subject: David Jaffe Hates Your Stories
A bad way of stopping the player from undermining the story is by just having the screen fade to black whenever someone important dies, with a message to the effect of 'OMG GAME OVER YOU WERENT SUPPOS ...
  Topic: Final Fantasy Needs to die
Alc

Replies: 54
Views: 39535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 22, 2006 10:33 am   Subject: Final Fantasy Needs to die
While it's hard to deny that the FF series is one big Anime rip-off, it's harder to deny that every US RPG is essentially a Tolkien/D&D ripoff. cRPGs recycle the exact same overdone, boring fantas ...
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 2:24 pm   Subject: David Jaffe Hates Your Stories
I don't think that's true! As I said, a game CAN have text and cutscenes and all that noise and not explicitly suffer from it. HOWEVER. Within a game, the best cutscenes in the world won't have the ...
  Topic: WTFACWWMV
Alc

Replies: 9
Views: 9244

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 5:17 am   Subject: Re: WTFACWWMV
I don't think Mario ever got a movie in Japan. Don't think Sonic did either.The both got 60-minute animes.
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 20, 2006 5:11 am   Subject: David Jaffe Hates Your Stories
Pure cinema isn't a big deal at all. It's just "show, don't tell." A pure game just has to express itself through play above all else.Does a game have to be pure to be fun though? I mean, sometimes ...
  Topic: David Jaffe Hates Your Stories
Alc

Replies: 101
Views: 78617

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jul 19, 2006 5:23 pm   Subject: David Jaffe Hates Your Stories
I suppose I'm in a minority in that I didn't play it when it first came out. None of my friends at the time really had Playstations, and the ones that did weren't playing RPGs anyway. Mostly we were a ...
  Topic: Shin Reading Thread Gaiden
Alc

Replies: 1106
Views: 833269

PostForum: Quarterly Discussion   Posted: Wed Jul 19, 2006 3:18 am   Subject: Shin Reading Thread Gaiden
Even if you're not interested in id software at all, Masters of Doom is well worth a look.
  Topic: SuperWes ... you are my friend!
Alc

Replies: 14
Views: 13968

PostForum: Quarterly Discussion   Posted: Tue Jul 18, 2006 6:42 pm   Subject: SuperWes ... you are my friend!
I got a horrible chill imagining things like this being the next YTMND. The internet is already without redemption as is...Ooh, that site. At some places on the internet it seems to have become accep ...
  Topic: Netherlands opens gaming addiction clinic
Alc

Replies: 23
Views: 18426

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 18, 2006 6:30 pm   Subject: Netherlands opens gaming addiction clinic
I have a friend who does nothing but play WoW all day, his girlfriend right along next to him. Should be "I had", I really haven't seen him since it came out because he never leaves the house. When we ...
  Topic: What's your opinion of Video game Fanfictions?
Alc

Replies: 47
Views: 35116

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 17, 2006 9:54 am   Subject: What's your opinion of Video game Fanfictions?
The notion is self-indulgent and unoriginal, which isn't to say worthless or a waste of time

I don't know about the second half of that quote.Well, if it's developing the abilities of the author an ...
  Topic: What's your opinion of Video game Fanfictions?
Alc

Replies: 47
Views: 35116

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 17, 2006 7:05 am   Subject: What's your opinion of Video game Fanfictions?
As an outsider, it's always seemed to me that fanfiction was more for the enjoyment of the author than the reader. The notion is self-indulgent and unoriginal, which isn't to say worthless or a waste ...
  Topic: Fragmentary Thoughts Brought on by Majora's Mask
Alc

Replies: 8
Views: 9827

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 15, 2006 6:32 am   Subject: Re: Fragmentary Thoughts Brought on by Majora's Mask
Are there more tragic games out there in a similar vein? Can tragic stories really work in videogames without upsetting many gamer's expectations of what an ending should be?The first games that come ...
  Topic: New New New Super PAPER Mario Bros!
Alc

Replies: 44
Views: 34792

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 14, 2006 5:11 pm   Subject: New New New Super PAPER Mario Bros!
Ohh... makes more sense when you read the embedded quote.
/pays more attention
  Topic: New New New Super PAPER Mario Bros!
Alc

Replies: 44
Views: 34792

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jul 14, 2006 12:55 pm   Subject: New New New Super PAPER Mario Bros!
Huh? I didn't play it at E3. I have Paper Mario 2: The Thousand-Year Door for Gamecube. The first Paper Mario game was for N64. Both of them were woefully under-reported, so I can see how you could ha ...
  Topic: New New New Super PAPER Mario Bros!
Alc

Replies: 44
Views: 34792

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 13, 2006 6:33 pm   Subject: New New New Super PAPER Mario Bros!
Dinosaur Planet represented some crazy ass idea the Rare people had, dropping Star Fox characters into it probably ruined both the original idea as well as the Star Fox franchise entirely. Then again, ...
  Topic: EB Games is discussing what new policy?
Alc

Replies: 71
Views: 57300

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jul 13, 2006 6:20 pm   Subject: EB Games is discussing what new policy?
So what would happen if someone lowered the used game profit margins to something closer to that of new games? More people would shop with them, bringing their sales numbers up and making their profit ...
 
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