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The Gamer's Quarter Forum Index
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  Topic: I got so fucking SMASHed last night...
Adilegian

Replies: 137
Views: 64533

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Mar 29, 2008 7:28 pm   Subject: I got so fucking SMASHed last night...
What's everyone's SSBB number? I'd like to play some multiplayer with folks who I know, and I hate the Wii's rigid multiplayer buddy registration setup.

Mine's 1977-0117-3519.
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Mar 21, 2008 10:19 pm   Subject: MGS2 Analysis --
Dang, nice work James. This was the purpose of the Japan trip then?
Well, the interview kind of happened on the wayside. I discussed why I was in Japan during the podcast, though. (I'd iterate it he ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Mar 20, 2008 12:53 pm   Subject: MGS2 Analysis --
http://www.kjp.konami.jp/gs/hideoblog_e/2008/03/000153.html#more

Jackpot.
  Topic: dessgeega's development diary
Adilegian

Replies: 346
Views: 237097

PostForum: Nickel and Dime Game Design   Posted: Wed Mar 05, 2008 12:09 am   Subject: dessgeega's development diary
Here's specifically what I'm running:

Microsoft Windows XP
Home Edition
Version 2002
Service Pack 2

I'm running it on a laptop, if that makes any difference.
  Topic: dessgeega's development diary
Adilegian

Replies: 346
Views: 237097

PostForum: Nickel and Dime Game Design   Posted: Mon Mar 03, 2008 6:18 pm   Subject: dessgeega's development diary
How can I fix this so the game will work?

quick question: what version of windows are you running?
WindowsXP, though I won't know the specs until I get home to my laptop in a few hours. I'll post ...
  Topic: dessgeega's development diary
Adilegian

Replies: 346
Views: 237097

PostForum: Nickel and Dime Game Design   Posted: Sun Mar 02, 2008 1:31 pm   Subject: dessgeega's development diary
Posted this over at SB, but didn't get a response, so please help anyone.

Whenever I try to load the game, I get this:

http://i66.photobucket.com/albums/h262/Adilegian/Unexpected.jpg

How can ...
  Topic: the tell us about the games you are playing thread
Adilegian

Replies: 4229
Views: 1591382

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 24, 2008 10:53 am   Subject: the tell us about the games you are playing thread
I am crazy addicted to No More Heroes.
  Topic: Print Publications about Videogames
Adilegian

Replies: 30
Views: 13172

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 22, 2008 3:20 am   Subject: Print Publications about Videogames
I'm reading through The Video Game Theory Reader, and it's pretty clear where most of the writers' philosophical and cultural biases lie. (Postmodernism, counterculture, and so on.) Many of them seem ...
  Topic: Print Publications about Videogames
Adilegian

Replies: 30
Views: 13172

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 21, 2008 7:36 pm   Subject: Print Publications about Videogames
This might be a bit off the mark from what you are looking for, but I thoroughly enjoyed "Masters of Doom" by David Kushner to be a great read. It's a very insightful look not only at the development ...
  Topic: Question for the group.
Adilegian

Replies: 4
Views: 2908

PostForum: Quarterly Discussion   Posted: Thu Feb 21, 2008 2:55 am   Subject: Re: Question for the group.
Can a novel succeed without acknowledging and welcoming the excess inherent to the genre?
Hemingway? Maybe?
  Topic: videogame school
Adilegian

Replies: 209
Views: 89932

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Feb 19, 2008 11:38 pm   Subject: videogame school
Hey where? And do you share your stuff?
Numma 1: The Center for Writers at the University of Southern Mississippi.

Numma 2: Not really. Unlike my prose writing (which I like to subject to all kind ...
  Topic: videogame school
Adilegian

Replies: 209
Views: 89932

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 18, 2008 8:20 pm   Subject: videogame school
a classmate and i were expressing our mutual dismy at the fact that so many of our classmates' experience with videogames does not seem to extend far beyond world of warcraft.
This isn't too uncommon ...
  Topic: Print Publications about Videogames
Adilegian

Replies: 30
Views: 13172

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 14, 2008 3:25 pm   Subject: Print Publications about Videogames
There's Stephen Kent's book about Doom 3 which is pretty interesting even though I don't like the game.

There's also GAM3R 7H3ORY (which was supposed to turn into a book): http://www.futureofthebo ...
  Topic: What is a "glorious trainwreck"?
Adilegian

Replies: 21
Views: 8287

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 14, 2008 3:23 pm   Subject: What is a "glorious trainwreck"?
A glorious trainwreck is a game which is simultaneously ludicrous and visionary; a game whose mere existence causes you react in amazement and disbelief. A poke through the "What the fuck, they made ...
  Topic: What is a "glorious trainwreck"?
Adilegian

Replies: 21
Views: 8287

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Feb 11, 2008 3:35 pm   Subject: What is a "glorious trainwreck"?
I've seen this term appear more than a few times, and I still haven't been able to get a clear idea of its meaning from context. Can anyone help?
  Topic: Print Publications about Videogames
Adilegian

Replies: 30
Views: 13172

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Feb 10, 2008 12:13 am   Subject: Print Publications about Videogames
well, there's a little magazine called the gamer's quarter.
Well duh! Wink

Figured you guys might know who else occupies your neck of the game-critical woods.

EDIT: Just bought me a few issues. ...
  Topic: Print Publications about Videogames
Adilegian

Replies: 30
Views: 13172

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Feb 09, 2008 5:52 pm   Subject: Print Publications about Videogames
Heyo!

I'm doing some research on print publications about videogames, and I've already got a pretty good lead on some general theoretical writing (namely Jesper Juul). I figure I'll just check out ...
  Topic: Playing Wrong On Purpose
Adilegian

Replies: 37
Views: 16131

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 03, 2007 6:41 am   Subject: Playing Wrong On Purpose
In Oblivion on the PS3, I would enter shops expressly for the purpose of dancing on the tables and knocking everything onto the ground. I would then pretend to be embarrassed and ashamed of myself, ap ...
  Topic: In this thread I post screens of Macintosh games
Adilegian

Replies: 112
Views: 74819

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 28, 2007 6:39 am   Subject: In this thread I post screens of Macintosh games
I will always and ever <3 the games of john calhoun.
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Sep 01, 2007 4:29 pm   Subject: MGS2 Analysis --
I just read this whole thing last night and let me tell you—LET ME TELL YOU—I thought it was spot-on awesome.
Thanks! It means a lot to me.

After the initial surge of reader traffic (mostly coming ...
  Topic: what rhymes with "oliver"?
Adilegian

Replies: 11
Views: 7071

PostForum: Quarterly Discussion   Posted: Wed Aug 29, 2007 7:53 am   Subject: what rhymes with "oliver"?
If we're opening the floor to rhymes other than perfect rhymes....

"Tall over." E.G.:

I told her my name was Oliver.
At six feet two, she stood tall over
me.

Then you can switch out whateve ...
  Topic: Metal Gear Solid 4: Writhing Butts in Kandahar
Adilegian

Replies: 81
Views: 36117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 26, 2007 5:45 pm   Subject: Metal Gear Solid 4: Writhing Butts in Kandahar
You are counting ACiD2?

there's a marionette boss in acid 2?
I think the marionettes are just in AC!D, but they're not bosses, I think. It's been a while since I've played it, though.
  Topic: Metal Gear Solid 4: Writhing Butts in Kandahar
Adilegian

Replies: 81
Views: 36117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 25, 2007 3:37 pm   Subject: Metal Gear Solid 4: Writhing Butts in Kandahar
You know what Konami needs? They need an English translator with balls—balls enough to tell Kojima that his patented technique of looking up names in his English-Japanese dictionary verbatim is gettin ...
  Topic: ScummVM
Adilegian

Replies: 26
Views: 13729

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Aug 13, 2007 1:51 am   Subject: ScummVM
make me a list of games you want. this is the last week i'll have all this time on my hands for a long time and i'd love to be helpful.

edit: ok, do me a favor and see if
Sent you a PM!

Oh, Go ...
  Topic: ScummVM
Adilegian

Replies: 26
Views: 13729

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 12, 2007 1:58 pm   Subject: ScummVM
i can probably make something to that effect happen if you'd like..
Yes, please! How?

I put the CD into storage after I stuck the contents on my HD so I could play the game on my laptop, so I have ...
  Topic: ScummVM
Adilegian

Replies: 26
Views: 13729

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 12, 2007 2:22 am   Subject: ScummVM
Is there anyway to get ScummVM to run on a console? I'd love to play these games on my TV, especially since my wrist has started to hurt while using the comp.
It looks like the
I'm very, very happy ...
  Topic: ScummVM
Adilegian

Replies: 26
Views: 13729

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Aug 11, 2007 2:44 am   Subject: ScummVM
Is there anyway to get ScummVM to run on a console? I'd love to play these games on my TV, especially since my wrist has started to hurt while using the comp.
  Topic: Resident Evil 5: Sun-Soaked Zombie Adventures
Adilegian

Replies: 127
Views: 56773

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 09, 2007 1:45 pm   Subject: Resident Evil 5: Sun-Soaked Zombie Adventures
So, in my view, the point of the setting is to provide a degree of 'differentness' and alienation for Chris Redfield the Character, not Chris Redfield the Extension of the Player's Identity.
I agree ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Aug 09, 2007 1:40 pm   Subject: MGS2 Analysis --
Well, to be fair, the game doesn't even have analogue support.
That's true now. It's easy for me to forget how frustrating that can be as a step backward. I got over that hump after the first couple ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Aug 08, 2007 1:05 am   Subject: MGS2 Analysis --
Responses!

The preconceived notions of analysis on MGS2 basically point to this being an analysis on the story and you don’t quickly enough let the reader in on this.
I see.

I don't intend to c ...
  Topic: Resident Evil 5: Sun-Soaked Zombie Adventures
Adilegian

Replies: 127
Views: 56773

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 07, 2007 5:50 pm   Subject: Resident Evil 5: Sun-Soaked Zombie Adventures
I can also imagine complains from that angle too, though. Kind of like how I heard someone calling for the removal of To Kill a Mockingbird from school reading lists because he didn't want black kids ...
  Topic: Resident Evil 5: Sun-Soaked Zombie Adventures
Adilegian

Replies: 127
Views: 56773

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 07, 2007 5:04 pm   Subject: Resident Evil 5: Sun-Soaked Zombie Adventures
You know, now that I think about it, the international settings factor into the Resident Evil series' accidental criticism of corporate America.

Everything in the series has pretty heavy-handedly ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 07, 2007 4:20 pm   Subject: MGS2 Analysis --
here at the gamer's quarter, we like words.
And that's why I like TGQ!

^_^
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Aug 07, 2007 4:13 pm   Subject: MGS2 Analysis --
Hey! (I haven't been ignoring this thread, in case my absent posts had implied as much. I just haven't had much time to respond with the depth I'd like.)

by the way, ]NeoGAF found this.
Yeah, I ca ...
  Topic: Metal Gear Solid 4: Writhing Butts in Kandahar
Adilegian

Replies: 81
Views: 36117

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Jul 31, 2007 9:42 pm   Subject: Metal Gear Solid 4: Writhing Butts in Kandahar
to my eyes I saw such a disparity between the original holy-fuck trailer to this real-time demo that I felt a bit cheated.
This is one of the unfortunate side-effects when you make a pre-release trai ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Jul 30, 2007 2:37 pm   Subject: MGS2 Analysis --
Vamp survival as the Harrier's pilot recalled Liquid's survival as the Hind-D's pilot.

Seems small now, but rather confused me at first.
OH.

I read that ten times and didn't understand what you ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 6:56 pm   Subject: MGS2 Analysis --
ps, sorry if you felt like i was trampling on your work. i know what it's like to have a labor of love and it sucks hearing shit like that about it. but i wouldn't be saying it if i didn't think it we ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 6:05 pm   Subject: MGS2 Analysis --
I felt that it wasn't warranted to make the reader feel like they were wandering for 8 pages or so.
Noted. I've shown your suggestion to a few other people who know my writing, and most of them agree ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Jul 29, 2007 5:31 pm   Subject: MGS2 Analysis --
Hey!

I don't have time right now to read any more than the preface and the terms... but I definitely bookmarked the site for further reading when I have a bit more time. Looks interesting.
Thanks! ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 28, 2007 3:42 pm   Subject: MGS2 Analysis --
Hi Dess!

i've only skimmed this thus far, but i think the use of the past tense really weakens your analysis of the game. i think games need to be considered as existing works, which persist in our ...
  Topic: MGS2 Analysis --
Adilegian

Replies: 55
Views: 28535

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Jul 28, 2007 1:28 am   Subject: MGS2 Analysis --
I've written an analysis of Metal Gear Solid 2 over the past month, and I've subconsciously had posters of SB's and TGQ's likes in mind as an ideal audience. I've finished this beast at last--I take a ...
 
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